From 072e6a6fd22177e243a638a1dfdd367c5377e27c Mon Sep 17 00:00:00 2001 From: Justin Edmund Date: Wed, 12 Feb 2025 02:07:58 -0800 Subject: [PATCH] Refactor Party model - Refactors Party model - Adds tests - Adds documentation --- app/blueprints/api/v1/party_blueprint.rb | 2 +- app/models/party.rb | 384 ++++++++++++++++----- spec/models/party_spec.rb | 413 ++++++++++++++++++++++- 3 files changed, 716 insertions(+), 83 deletions(-) diff --git a/app/blueprints/api/v1/party_blueprint.rb b/app/blueprints/api/v1/party_blueprint.rb index 3e81bee..0dcbd2e 100644 --- a/app/blueprints/api/v1/party_blueprint.rb +++ b/app/blueprints/api/v1/party_blueprint.rb @@ -28,7 +28,7 @@ module Api # Metadata associations field :favorited do |party, options| - party.is_favorited(options[:current_user]) + party.favorited?(options[:current_user]) end # For collection views diff --git a/app/models/party.rb b/app/models/party.rb index 3cf372c..fb88260 100644 --- a/app/models/party.rb +++ b/app/models/party.rb @@ -1,7 +1,86 @@ # frozen_string_literal: true +## +# This file defines the Party model which represents a party in the application. +# It encapsulates the logic for managing party records including associations with +# characters, weapons, summons, and other related models. The Party model handles +# validations, nested attributes, preview generation, and various business logic +# to ensure consistency and integrity of party data. +# +# @note The model uses ActiveRecord associations, enums, and custom validations. +# +# @!attribute [rw] preview_state +# @return [Integer] the current state of the preview, represented as an enum: +# - 0: pending +# - 1: queued +# - 2: in_progress +# - 3: generated +# - 4: failed +# @!attribute [rw] element +# @return [Integer] the elemental type associated with the party. +# @!attribute [rw] clear_time +# @return [Integer] the clear time for the party. +# @!attribute [rw] master_level +# @return [Integer, nil] the master level of the party. +# @!attribute [rw] button_count +# @return [Integer, nil] the button count, if applicable. +# @!attribute [rw] chain_count +# @return [Integer, nil] the chain count, if applicable. +# @!attribute [rw] turn_count +# @return [Integer, nil] the turn count, if applicable. +# @!attribute [rw] ultimate_mastery +# @return [Integer, nil] the ultimate mastery level, if applicable. +# @!attribute [rw] visibility +# @return [Integer] the visibility of the party: +# - 1: Public +# - 2: Unlisted +# - 3: Private +# @!attribute [rw] shortcode +# @return [String] a unique shortcode for the party. +# @!attribute [rw] edit_key +# @return [String] an edit key for parties without an associated user. +# +# @!attribute [r] source_party +# @return [Party, nil] the original party if this is a remix. +# @!attribute [r] remixes +# @return [Array] a collection of parties remixed from this party. +# @!attribute [r] user +# @return [User, nil] the user who created the party. +# @!attribute [r] raid +# @return [Raid, nil] the associated raid. +# @!attribute [r] job +# @return [Job, nil] the associated job. +# @!attribute [r] accessory +# @return [JobAccessory, nil] the accessory used in the party. +# @!attribute [r] skill0 +# @return [JobSkill, nil] the primary skill. +# @!attribute [r] skill1 +# @return [JobSkill, nil] the secondary skill. +# @!attribute [r] skill2 +# @return [JobSkill, nil] the tertiary skill. +# @!attribute [r] skill3 +# @return [JobSkill, nil] the quaternary skill. +# @!attribute [r] guidebook1 +# @return [Guidebook, nil] the first guidebook. +# @!attribute [r] guidebook2 +# @return [Guidebook, nil] the second guidebook. +# @!attribute [r] guidebook3 +# @return [Guidebook, nil] the third guidebook. +# @!attribute [r] characters +# @return [Array] the characters associated with this party. +# @!attribute [r] weapons +# @return [Array] the weapons associated with this party. +# @!attribute [r] summons +# @return [Array] the summons associated with this party. +# @!attribute [r] favorites +# @return [Array] the favorites that include this party. class Party < ApplicationRecord - ##### ActiveRecord Associations + include GranblueEnums + + # Define preview_state as an enum. + enum :preview_state, { pending: 0, queued: 1, in_progress: 2, generated: 3, failed: 4 } + + # ActiveRecord Associations belongs_to :source_party, class_name: 'Party', foreign_key: :source_party_id, @@ -90,7 +169,7 @@ class Party < ApplicationRecord after_commit :update_element!, on: %i[create update] after_commit :update_extra!, on: %i[create update] - ##### Amoeba configuration + # Amoeba configuration amoeba do set weapons_count: 0 set characters_count: 0 @@ -105,45 +184,86 @@ class Party < ApplicationRecord include_association :summons end - ##### ActiveRecord Validations + # ActiveRecord Validations validate :skills_are_unique validate :guidebooks_are_unique - self.enum :preview_state, { - pending: 0, - queued: 1, - in_progress: 2, - generated: 3, - failed: 4 - } + # For element, validate numericality and inclusion using the allowed values from GranblueEnums. + validates :element, + numericality: { only_integer: true }, + inclusion: { + in: GranblueEnums::ELEMENTS.values, + message: "must be one of #{GranblueEnums::ELEMENTS.map { |name, value| "#{value} (#{name})" }.join(', ')}" + }, + allow_nil: true + + validates :clear_time, numericality: { only_integer: true } + validates :master_level, numericality: { only_integer: true }, allow_nil: true + validates :button_count, numericality: { only_integer: true }, allow_nil: true + validates :chain_count, numericality: { only_integer: true }, allow_nil: true + validates :turn_count, numericality: { only_integer: true }, allow_nil: true + validates :ultimate_mastery, numericality: { only_integer: true }, allow_nil: true + + # Validate visibility (allowed values: 1, 2, or 3). + validates :visibility, + numericality: { only_integer: true }, + inclusion: { + in: [1, 2, 3], + message: 'must be 1 (Public), 2 (Unlisted), or 3 (Private)' + } after_commit :schedule_preview_generation, if: :should_generate_preview? - def is_remix + ######################### + # Public API Methods + ######################### + + ## + # Checks if the party is a remix of another party. + # + # @return [Boolean] true if the party is a remix; false otherwise. + def remix? !source_party.nil? end - def remixes - Party.where(source_party_id: id) - end - + ## + # Returns the blueprint class used for rendering the party. + # + # @return [Class] the PartyBlueprint class. def blueprint PartyBlueprint end + ## + # Determines if the party is public. + # + # @return [Boolean] true if the party is public; false otherwise. def public? visibility == 1 end + ## + # Determines if the party is unlisted. + # + # @return [Boolean] true if the party is unlisted; false otherwise. def unlisted? visibility == 2 end + ## + # Determines if the party is private. + # + # @return [Boolean] true if the party is private; false otherwise. def private? visibility == 3 end - def is_favorited(user) + ## + # Checks if the party is favorited by a given user. + # + # @param user [User, nil] the user to check for favoritism. + # @return [Boolean] true if the party is favorited by the user; false otherwise. + def favorited?(user) return false unless user Rails.cache.fetch("party_#{id}_favorited_by_#{user.id}", expires_in: 1.hour) do @@ -151,114 +271,216 @@ class Party < ApplicationRecord end end + ## + # Determines if the party meets the minimum requirements for preview generation. + # + # The party must have at least one weapon, one character, and one summon. + # + # @return [Boolean] true if the party is ready for preview; false otherwise. def ready_for_preview? return false if weapons_count < 1 # At least 1 weapon return false if characters_count < 1 # At least 1 character return false if summons_count < 1 # At least 1 summon + true end + ## + # Determines whether a new preview should be generated for the party. + # + # The method checks various conditions such as preview state, expiration, and content changes. + # + # @return [Boolean] true if a preview generation should be triggered; false otherwise. def should_generate_preview? return false unless ready_for_preview? - # Always generate if no preview exists - return true if preview_state.nil? || preview_state == 'pending' - - # Generate if failed and enough time has passed for conditions to change - return true if preview_state == 'failed' && preview_generated_at < 5.minutes.ago - - # Generate if preview is old - return true if preview_state == 'generated' && preview_expired? - - # Only regenerate on content changes if the last generation was > 5 minutes ago - # This prevents rapid regeneration during party building - if preview_content_changed? - return true if preview_generated_at.nil? || preview_generated_at < 5.minutes.ago - end + return true if preview_pending? + return true if preview_failed_and_stale? + return true if preview_generated_and_expired? + return true if preview_content_changed_and_stale? false end + ## + # Checks whether the current preview has expired based on a predefined expiry period. + # + # @return [Boolean] true if the preview is expired; false otherwise. def preview_expired? preview_generated_at.nil? || preview_generated_at < PreviewService::Coordinator::PREVIEW_EXPIRY.ago end + ## + # Determines if the content relevant for preview generation has changed. + # + # @return [Boolean] true if any preview-relevant attributes have changed; false otherwise. def preview_content_changed? saved_changes.keys.any? { |attr| preview_relevant_attributes.include?(attr) } end + ## + # Schedules the generation of a party preview if applicable. + # + # This method updates the preview state to 'queued' and enqueues a background job + # to generate the preview. + # + # @return [void] def schedule_preview_generation - return if preview_state == 'queued' || preview_state == 'in_progress' + return if %w[queued in_progress].include?(preview_state.to_s) - update_column(:preview_state, 'queued') + update_column(:preview_state, self.class.preview_states[:queued]) GeneratePartyPreviewJob.perform_later(id) end private - def update_element! - main_weapon = weapons.detect { |gw| gw.position.to_i == -1 } - new_element = main_weapon&.weapon&.element - if new_element.present? && self.element != new_element - update_column(:element, new_element) + ######################### + # Preview Generation Helpers + ######################### + + ## + # Checks if the preview is pending. + # + # @return [Boolean] true if preview_state is nil or 'pending'. + def preview_pending? + preview_state.nil? || preview_state == 'pending' + end + + ## + # Checks if the preview generation failed and the preview is stale. + # + # @return [Boolean] true if preview_state is 'failed' and preview_generated_at is older than 5 minutes. + def preview_failed_and_stale? + preview_state == 'failed' && preview_generated_at < 5.minutes.ago + end + + ## + # Checks if the generated preview is expired. + # + # @return [Boolean] true if preview_state is 'generated' and the preview is expired. + def preview_generated_and_expired? + preview_state == 'generated' && preview_expired? + end + + ## + # Checks if the preview content has changed and the preview is stale. + # + # @return [Boolean] true if the preview content has changed and preview_generated_at is nil or older than 5 minutes. + def preview_content_changed_and_stale? + preview_content_changed? && (preview_generated_at.nil? || preview_generated_at < 5.minutes.ago) + end + + ######################### + # Uniqueness Validation Helpers + ######################### + + ## + # Validates uniqueness for a given set of associations. + # + # @param associations [Array] an array of associated objects. + # @param attribute_names [Array] the corresponding attribute names for each association. + # @param error_key [Symbol] the key for a generic error. + # @return [void] + def validate_uniqueness_of_associations(associations, attribute_names, error_key) + filtered = associations.compact + return if filtered.uniq.length == filtered.length + + associations.each_with_index do |assoc, index| + next if assoc.nil? + + errors.add(attribute_names[index], 'must be unique') if associations[0...index].include?(assoc) end + errors.add(error_key, 'must be unique') end - def update_extra! - new_extra = weapons.any? { |gw| GridWeapon::EXTRA_POSITIONS.include?(gw.position.to_i) } - if self.extra != new_extra - update_column(:extra, new_extra) - end - end - - def set_shortcode - self.shortcode = random_string - end - - def set_edit_key - return if user - - self.edit_key ||= Digest::SHA1.hexdigest([Time.now, rand].join) - end - - def random_string - num_chars = 6 - o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten - (0...num_chars).map { o[rand(o.length)] }.join - end - + ## + # Validates that the selected skills are unique. + # + # @return [void] def skills_are_unique - skills = [skill0, skill1, skill2, skill3].compact - - return if skills.uniq.length == skills.length - - skills.each_with_index do |skill, index| - next if index.zero? - - errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill) - end - - errors.add(:job_skills, 'must be unique') + validate_uniqueness_of_associations([skill0, skill1, skill2, skill3], + [:skill0, :skill1, :skill2, :skill3], + :job_skills) end + ## + # Validates that the selected guidebooks are unique. + # + # @return [void] def guidebooks_are_unique - guidebooks = [guidebook1, guidebook2, guidebook3].compact - return if guidebooks.uniq.length == guidebooks.length - - guidebooks.each_with_index do |book, index| - next if index.zero? - - errors.add(:"guidebook#{index + 1}", 'must be unique') if guidebooks[0...index].include?(book) - end - - errors.add(:guidebooks, 'must be unique') + validate_uniqueness_of_associations([guidebook1, guidebook2, guidebook3], + [:guidebook1, :guidebook2, :guidebook3], + :guidebooks) end + ## + # Provides a list of attributes that are relevant for determining if the preview content has changed. + # + # @return [Array] an array of attribute names. def preview_relevant_attributes %w[ name job_id element weapons_count characters_count summons_count full_auto auto_guard charge_attack clear_time ] end + + ######################### + # Miscellaneous Helpers + ######################### + + ## + # Updates the party's element based on its main weapon. + # + # Finds the main weapon (position -1) and updates the party's element if it differs. + # + # @return [void] + def update_element! + main_weapon = weapons.detect { |gw| gw.position.to_i == -1 } + new_element = main_weapon&.weapon&.element + update_column(:element, new_element) if new_element.present? && self.element != new_element + end + + ## + # Updates the party's extra flag based on weapon positions. + # + # Sets the extra flag to true if any weapon is in an extra position, otherwise false. + # + # @return [void] + def update_extra! + new_extra = weapons.any? { |gw| GridWeapon::EXTRA_POSITIONS.include?(gw.position.to_i) } + update_column(:extra, new_extra) if self.extra != new_extra + end + + ## + # Sets a unique shortcode for the party before creation. + # + # Generates a random string and assigns it to the shortcode attribute. + # + # @return [void] + def set_shortcode + self.shortcode = random_string + end + + ## + # Sets an edit key for the party before creation if no associated user is present. + # + # The edit key is generated using a SHA1 hash based on the current time and a random value. + # + # @return [void] + def set_edit_key + return if user + + self.edit_key ||= Digest::SHA1.hexdigest([Time.now, rand].join) + end + + ## + # Generates a random alphanumeric string used for the party shortcode. + # + # @return [String] a random string of 6 characters. + def random_string + num_chars = 6 + o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten + (0...num_chars).map { o[rand(o.length)] }.join + end end diff --git a/spec/models/party_spec.rb b/spec/models/party_spec.rb index bb1a85b..e13d350 100644 --- a/spec/models/party_spec.rb +++ b/spec/models/party_spec.rb @@ -1,5 +1,416 @@ require 'rails_helper' +include ActiveJob::TestHelper RSpec.describe Party, type: :model do - pending "add some examples to (or delete) #{__FILE__}" + describe 'validations' do + context 'for element' do + it 'is valid when element is nil' do + party = build(:party, element: nil) + expect(party).to be_valid + end + + it 'is valid when element is one of the allowed values' do + GranblueEnums::ELEMENTS.values.each do |value| + party = build(:party, element: value) + expect(party).to be_valid, "expected element #{value} to be valid" + end + end + + it 'is invalid when element is not one of the allowed values' do + party = build(:party, element: 7) + expect(party).not_to be_valid + expect(party.errors[:element]).to include(/must be one of/) + end + + it 'is invalid when element is not an integer' do + party = build(:party, element: 'fire') + expect(party).not_to be_valid + expect(party.errors[:element]).to include(/is not a number/) + end + end + + context 'for master_level' do + it { should validate_numericality_of(:master_level).only_integer.allow_nil } + it 'is invalid when master_level is non-integer' do + party = build(:party, master_level: 'high') + expect(party).not_to be_valid + expect(party.errors[:master_level]).to include(/is not a number/) + end + end + + context 'for clear_time' do + it { should validate_numericality_of(:clear_time).only_integer } + it 'is invalid when clear_time is non-integer' do + party = build(:party, clear_time: 'fast') + expect(party).not_to be_valid + expect(party.errors[:clear_time]).to include(/is not a number/) + end + end + + context 'for button_count' do + it { should validate_numericality_of(:button_count).only_integer.allow_nil } + it 'is invalid when button_count is non-integer' do + party = build(:party, button_count: 'ten') + expect(party).not_to be_valid + expect(party.errors[:button_count]).to include(/is not a number/) + end + end + + context 'for chain_count' do + it { should validate_numericality_of(:chain_count).only_integer.allow_nil } + it 'is invalid when chain_count is non-integer' do + party = build(:party, chain_count: 'two') + expect(party).not_to be_valid + expect(party.errors[:chain_count]).to include(/is not a number/) + end + end + + context 'for turn_count' do + it { should validate_numericality_of(:turn_count).only_integer.allow_nil } + it 'is invalid when turn_count is non-integer' do + party = build(:party, turn_count: 'five') + expect(party).not_to be_valid + expect(party.errors[:turn_count]).to include(/is not a number/) + end + end + + context 'for ultimate_mastery' do + it { should validate_numericality_of(:ultimate_mastery).only_integer.allow_nil } + it 'is invalid when ultimate_mastery is non-integer' do + party = build(:party, ultimate_mastery: 'max') + expect(party).not_to be_valid + expect(party.errors[:ultimate_mastery]).to include(/is not a number/) + end + end + + context 'for visibility' do + it { should validate_numericality_of(:visibility).only_integer } + it 'is valid when visibility is one of 1, 2, or 3' do + [1, 2, 3].each do |value| + party = build(:party, visibility: value) + expect(party).to be_valid, "expected visibility #{value} to be valid" + end + end + it 'is invalid when visibility is not in [1, 2, 3]' do + party = build(:party, visibility: 0) + expect(party).not_to be_valid + expect(party.errors[:visibility]).to include(/must be 1 \(Public\), 2 \(Unlisted\), or 3 \(Private\)/) + end + it 'is invalid when visibility is non-integer' do + party = build(:party, visibility: 'public') + expect(party).not_to be_valid + expect(party.errors[:visibility]).to include(/is not a number/) + end + end + + context 'for preview_state' do + # Since preview_state is now an enum, we test valid enum keys. + it 'allows valid preview_state values via enum' do + %w[pending queued in_progress generated failed].each do |state| + party = build(:party, preview_state: state) + expect(party).to be_valid, "expected preview_state #{state} to be valid" + end + end + + it 'is invalid when preview_state is non-numeric and not a valid enum key' do + expect { build(:party, preview_state: 'active') } + .to raise_error(ArgumentError, /'active' is not a valid preview_state/) + end + end + end + + describe '#is_remix' do + context 'when source_party is nil' do + it 'returns false' do + party = build(:party, source_party: nil) + expect(party.remix?).to be false + end + end + + context 'when source_party is present' do + it 'returns true' do + parent = create(:party) + remix = build(:party, source_party: parent) + expect(remix.remix?).to be true + end + end + end + + describe '#remixes' do + it 'returns all parties whose source_party_id equals the party id' do + parent = create(:party) + remix1 = create(:party, source_party: parent) + remix2 = create(:party, source_party: parent) + expect(parent.remixes.map(&:id)).to match_array([remix1.id, remix2.id]) + end + end + + describe 'Visibility helpers (#public?, #unlisted?, #private?)' do + it 'returns public? true when visibility is 1' do + party = build(:party, visibility: 1) + expect(party.public?).to be true + expect(party.unlisted?).to be false + expect(party.private?).to be false + end + + it 'returns unlisted? true when visibility is 2' do + party = build(:party, visibility: 2) + expect(party.unlisted?).to be true + expect(party.public?).to be false + expect(party.private?).to be false + end + + it 'returns private? true when visibility is 3' do + party = build(:party, visibility: 3) + expect(party.private?).to be true + expect(party.public?).to be false + expect(party.unlisted?).to be false + end + end + + describe '#is_favorited' do + let(:user) { create(:user) } + + it 'returns false if the passed user is nil' do + party = build(:party) + expect(party.favorited?(nil)).to be false + end + + it 'returns true if the party is favorited by the user' do + party = create(:party) + create(:favorite, user: user, party: party) + Rails.cache.clear + expect(party.favorited?(user)).to be true + end + + it 'returns false if the party is not favorited by the user' do + party = create(:party) + Rails.cache.clear + expect(party.favorited?(user)).to be false + end + end + + describe '#ready_for_preview?' do + it 'returns false if weapons_count is less than 1' do + party = build(:party, weapons_count: 0, characters_count: 1, summons_count: 1) + expect(party.ready_for_preview?).to be false + end + + it 'returns false if characters_count is less than 1' do + party = build(:party, weapons_count: 1, characters_count: 0, summons_count: 1) + expect(party.ready_for_preview?).to be false + end + + it 'returns false if summons_count is less than 1' do + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 0) + expect(party.ready_for_preview?).to be false + end + + it 'returns true when all counts are at least 1' do + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1) + expect(party.ready_for_preview?).to be true + end + end + + describe '#preview_expired?' do + it 'returns true if preview_generated_at is nil' do + party = build(:party, preview_generated_at: nil) + expect(party.preview_expired?).to be true + end + + it 'returns true if preview_generated_at is older than the expiry period' do + expired_time = PreviewService::Coordinator::PREVIEW_EXPIRY.ago - 1.minute + party = build(:party, preview_generated_at: expired_time) + expect(party.preview_expired?).to be true + end + + it 'returns false if preview_generated_at is recent' do + recent_time = Time.current - 1.hour + party = build(:party, preview_generated_at: recent_time) + expect(party.preview_expired?).to be false + end + end + + describe '#preview_content_changed?' do + it 'returns true if saved_changes include a preview relevant attribute' do + party = build(:party) + # Stub saved_changes so that it includes a key from preview_relevant_attributes (e.g. "name") + allow(party).to receive(:saved_changes).and_return('name' => ['Old', 'New']) + expect(party.preview_content_changed?).to be true + end + + it 'returns false if saved_changes do not include any preview relevant attributes' do + party = build(:party) + allow(party).to receive(:saved_changes).and_return('non_relevant' => ['A', 'B']) + expect(party.preview_content_changed?).to be false + end + end + + describe '#should_generate_preview?' do + context 'when ready_for_preview? is false' do + it 'returns false regardless of preview_state' do + party = build(:party, weapons_count: 0, characters_count: 1, summons_count: 1, preview_state: 'pending') + expect(party.should_generate_preview?).to be false + end + end + + context 'when preview_state is nil or pending' do + it 'returns true' do + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: nil) + expect(party.should_generate_preview?).to be true + party.preview_state = 'pending' + expect(party.should_generate_preview?).to be true + end + end + + context "when preview_state is 'failed'" do + it 'returns true if preview_generated_at is more than 5 minutes ago' do + past_time = 6.minutes.ago + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, + preview_state: 'failed', preview_generated_at: past_time) + expect(party.should_generate_preview?).to be true + end + end + + context "when preview_state is 'generated'" do + it 'returns true if preview is expired' do + expired_time = PreviewService::Coordinator::PREVIEW_EXPIRY.ago - 1.minute + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, + preview_state: 'generated', preview_generated_at: expired_time) + expect(party.should_generate_preview?).to be true + end + + it 'returns false if preview is recent and no content change is detected' do + recent_time = Time.current - 1.minute + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, + preview_state: 'generated', preview_generated_at: recent_time) + allow(party).to receive(:saved_changes).and_return('non_relevant' => ['A', 'B']) + expect(party.should_generate_preview?).to be false + end + + it 'returns true if content has changed and preview_generated_at is more than 5 minutes ago' do + old_time = 6.minutes.ago + party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, + preview_state: 'generated', preview_generated_at: old_time) + allow(party).to receive(:saved_changes).and_return('name' => ['Old', 'New']) + expect(party.should_generate_preview?).to be true + end + end + end + + describe '#schedule_preview_generation' do + before(:all) do + ActiveJob::Base.queue_adapter = :test + end + + it 'enqueues a GeneratePartyPreviewJob and sets preview_state to "queued" if not already queued or in_progress' do + # Create a party normally, then force its preview_state to "pending" (the integer value) + party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1) + party.update_column(:preview_state, Party.preview_states[:pending]) + + clear_enqueued_jobs + expect { party.schedule_preview_generation } + .to have_enqueued_job(GeneratePartyPreviewJob) + .with(party.id) + party.reload + expect(party.preview_state).to eq('queued') + end + + it 'does nothing if preview_state is already "queued"' do + party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'queued') + clear_enqueued_jobs + expect { party.schedule_preview_generation }.not_to(change { enqueued_jobs.count }) + end + + it 'does nothing if preview_state is "in_progress"' do + party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'in_progress') + clear_enqueued_jobs + expect { party.schedule_preview_generation }.not_to(change { enqueued_jobs.count }) + end + end + + describe '#update_element!' do + it 'updates the party element if a main weapon (position -1) with a different element is present' do + # Create a party with element 3 (Water) initially. + party = create(:party, element: 3) + # Create a dummy weapon (using an instance double) with element 2 (Fire). + fire_weapon = instance_double('Weapon', element: 2) + # Create a dummy grid weapon with position -1 and the fire_weapon. + grid_weapon = instance_double('GridWeapon', position: -1, weapon: fire_weapon) + allow(party).to receive(:weapons).and_return([grid_weapon]) + # Expect update_column to be called with the new element. + expect(party).to receive(:update_column).with(:element, 2) + party.send(:update_element!) + end + + it 'does not update the party element if no main weapon is found' do + party = create(:party, element: 3) + allow(party).to receive(:weapons).and_return([]) + expect(party).not_to receive(:update_column) + party.send(:update_element!) + end + end + + describe '#update_extra!' do + it 'updates the party extra flag to true if any weapon is in an extra position' do + party = create(:party, extra: false) + grid_weapon = instance_double('GridWeapon', position: 9) + allow(party).to receive(:weapons).and_return([grid_weapon]) + expect(party).to receive(:update_column).with(:extra, true) + party.send(:update_extra!) + end + + it 'does not update the party extra flag if no weapon is in an extra position' do + party = create(:party, extra: false) + allow(party).to receive(:weapons).and_return([instance_double('GridWeapon', position: 0)]) + expect(party).not_to receive(:update_column) + party.send(:update_extra!) + end + end + + describe '#set_shortcode' do + it 'sets a shortcode of length 6' do + party = build(:party, shortcode: nil) + party.send(:set_shortcode) + expect(party.shortcode.length).to eq(6) + end + end + + describe '#set_edit_key' do + it 'sets edit_key for an anonymous party (when user is nil)' do + party = build(:party, user: nil, edit_key: nil) + party.send(:set_edit_key) + expect(party.edit_key).not_to be_nil + end + + it 'does not set edit_key when a user is present' do + party = build(:party, user: create(:user), edit_key: nil) + party.send(:set_edit_key) + expect(party.edit_key).to be_nil + end + end + + describe '#random_string' do + it 'returns an alphanumeric string of length 6 by default' do + party = build(:party) + str = party.send(:random_string) + expect(str.length).to eq(6) + expect(str).to match(/\A[a-zA-Z0-9]+\z/) + end + end + + describe '#preview_relevant_attributes' do + it 'returns an array of expected attribute names' do + party = build(:party) + expected = %w[name job_id element weapons_count characters_count summons_count full_auto auto_guard charge_attack clear_time] + expect(party.send(:preview_relevant_attributes)).to match_array(expected) + end + end + + # Debug block: print debug info if an example fails. + after(:each) do |example| + if example.exception + puts "\nDEBUG [Party Model Validations]: Failed example: #{example.full_description}" + end + end end