update artifact skill tier ratings based on community data

- Remap Group I skills: TA Rate and Debuff Success as ideal;
  Elemental ATK as good; ATK/HP/CA DMG/DEF as neutral;
  Skill DMG/Crit/DA/Debuff Resist as bad
- Remap Group II skills: all caps and supplemental damage as ideal;
  tradeoff skills as good; chain amplify/situational defensive as neutral;
  regeneration and turn-based reduction as bad
- Remap Group III skills: 10+ turn amp and stackable supp as ideal;
  CD reduction/cap up/farming skills as good; conditional buffs as neutral;
  healing bonus/linked/buff removal/turn skip as bad
- Fix synergy pairs to use correct modifier references matching
  actual skill definitions from artifact_skills.json
This commit is contained in:
Justin Edmund 2025-12-03 13:51:20 -08:00
parent 4715591545
commit 1cbfa90428

View file

@ -11,31 +11,45 @@
#
class ArtifactGrader
# Skill priority tiers by group (modifier => tier)
# Based on community ratings for burst, HL, and general use cases
SKILL_TIERS = {
group_i: {
# Ideal: ATK (1), Elemental ATK (5), Triple Attack Rate (8)
ideal: [1, 5, 8],
# Good: HP (2), DEF (3), Superior Element Reduction (4)
good: [2, 3, 4],
neutral: [6, 7, 9, 10, 11, 12, 13, 14],
bad: []
# Ideal (Good): Triple Attack Rate (8), Debuff Success Rate (13)
ideal: [8, 13],
# Good (Nice to have): Elemental ATK (5)
good: [5],
# Neutral (Meh/Situational): ATK (1), HP (2), CA DMG (3), DEF (9),
# Superior Element Reduction (10), Dodge Rate (11), Healing (12)
neutral: [1, 2, 3, 9, 10, 11, 12],
# Bad (Garbage): Skill DMG (4), Critical Hit Rate (6), Double Attack Rate (7), Debuff Resistance (14)
bad: [4, 6, 7, 14]
},
group_ii: {
# Ideal: Crit DMG Cap (4), Supp Skill DMG (13), Supp NA DMG (14), TA at 50%+ HP (17)
ideal: [4, 13, 14, 17],
# Good: Skill Cap (1), NA Cap (2), CA Cap (3), Special CA Cap (5), Supp CA DMG (15), HP boost/-DEF (20)
good: [1, 2, 3, 5, 15, 20],
neutral: [6, 7, 8, 9, 10, 11, 12, 16, 18, 19],
bad: []
# Ideal (Good): NA Cap (1), Skill Cap (2), CA Cap (3), Crit DMG Cap (5), Supp NA (9), Supp Skill (10),
# Supp CA (11), TA at 50%+ (13), 100% HP Amplify (14), HP/-DEF (15)
ideal: [1, 2, 3, 5, 9, 10, 11, 13, 14, 15],
# Good (Situational): Special CA Cap (4), NA/Skill/CA tradeoffs (6,7,8)
good: [4, 6, 7, 8],
# Neutral (Meh/Very situational): Chain Amplify (12), DMG reduction <50% (16),
# Debuff removal (19), Dispel cancel (20)
neutral: [12, 16, 19, 20],
# Bad (Garbage): Regeneration (17), Turn-Based DMG Reduction (18)
bad: [17, 18]
},
group_iii: {
# Ideal: Earring finder (29), 10+ turn skill amplified (23)
ideal: [29, 23],
# Good: First-slot skill CD reduction (19)
good: [19],
neutral: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26, 27],
# Bad: Turn skip (28)
bad: [28]
# Ideal (Good): 10+ turn skill amplified (11), Stackable Supp Skill DMG (22)
ideal: [11, 22],
# Good (Situationally core/Nice to have/Free stuff): First-slot CD (7), Stackable Cap Up (10),
# CA Supp DMG (13), EXP (27), Drop rate (28), Earrings (29)
good: [7, 10, 13, 27, 28, 29],
# Neutral (Situational/Meh/Very situational): Random buffs start (2), HP consumed/Cap Up (3),
# KO buffs (4), Switch amplified (5), HP restore (6), Debuff skill amplify (8),
# Non-attacker buffs (14), Shield (17), 6-hit Flurry (18), Targeted bonus (19),
# Flurry 3-hit (20), Plain DMG (21), Potion FC (24), Armored (25), Sub debuff (26)
neutral: [1, 2, 3, 4, 5, 6, 8, 14, 17, 18, 19, 20, 21, 24, 25, 26],
# Bad (Garbage/Probably garbage): Healing skill bonus (9), Linked skill (12),
# Buff removal (15), Turn skip (16), Single attack buffs (23)
bad: [9, 12, 15, 16, 23]
}
}.freeze
@ -57,21 +71,24 @@ class ArtifactGrader
}.freeze
# Synergy bonuses: pairs of (group, modifier) that work well together
# Based on actual skill modifiers from artifact_skills.json
SYNERGY_PAIRS = [
# ATK + Crit DMG Cap
[[:group_i, 1], [:group_ii, 4]],
# ATK + Supp NA DMG
[[:group_i, 1], [:group_ii, 14]],
# Triple Attack + Supp NA DMG
[[:group_i, 8], [:group_ii, 14]],
# Triple Attack + TA at 50%+ HP
[[:group_i, 8], [:group_ii, 17]],
# Elemental ATK + Crit DMG Cap
[[:group_i, 5], [:group_ii, 4]],
# Skill Cap + Supp Skill DMG
[[:group_ii, 1], [:group_ii, 13]],
# CA Cap + Supp CA DMG
[[:group_ii, 3], [:group_ii, 15]]
# Triple Attack Rate (I-8) + TA at 50%+ HP (II-13)
[[:group_i, 8], [:group_ii, 13]],
# Triple Attack Rate (I-8) + Supplemental N.A. DMG (II-9)
[[:group_i, 8], [:group_ii, 9]],
# Elemental ATK (I-5) + Crit DMG Cap (II-5)
[[:group_i, 5], [:group_ii, 5]],
# N.A. DMG Cap (II-1) + Supplemental N.A. DMG (II-9)
[[:group_ii, 1], [:group_ii, 9]],
# Skill DMG Cap (II-2) + Supplemental Skill DMG (II-10)
[[:group_ii, 2], [:group_ii, 10]],
# C.A. DMG Cap (II-3) + Supplemental C.A. DMG (II-11)
[[:group_ii, 3], [:group_ii, 11]],
# Skill DMG Cap (II-2) + Stackable Supp Skill DMG (III-22)
[[:group_ii, 2], [:group_iii, 22]],
# 10+ turn skill amplified (III-11) + Skill DMG Cap (II-2)
[[:group_iii, 11], [:group_ii, 2]]
].freeze
SYNERGY_BONUS = 10