update artifact skill tier ratings based on community data
- Remap Group I skills: TA Rate and Debuff Success as ideal; Elemental ATK as good; ATK/HP/CA DMG/DEF as neutral; Skill DMG/Crit/DA/Debuff Resist as bad - Remap Group II skills: all caps and supplemental damage as ideal; tradeoff skills as good; chain amplify/situational defensive as neutral; regeneration and turn-based reduction as bad - Remap Group III skills: 10+ turn amp and stackable supp as ideal; CD reduction/cap up/farming skills as good; conditional buffs as neutral; healing bonus/linked/buff removal/turn skip as bad - Fix synergy pairs to use correct modifier references matching actual skill definitions from artifact_skills.json
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@ -11,31 +11,45 @@
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#
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class ArtifactGrader
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# Skill priority tiers by group (modifier => tier)
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# Based on community ratings for burst, HL, and general use cases
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SKILL_TIERS = {
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group_i: {
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# Ideal: ATK (1), Elemental ATK (5), Triple Attack Rate (8)
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ideal: [1, 5, 8],
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# Good: HP (2), DEF (3), Superior Element Reduction (4)
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good: [2, 3, 4],
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neutral: [6, 7, 9, 10, 11, 12, 13, 14],
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bad: []
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# Ideal (Good): Triple Attack Rate (8), Debuff Success Rate (13)
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ideal: [8, 13],
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# Good (Nice to have): Elemental ATK (5)
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good: [5],
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# Neutral (Meh/Situational): ATK (1), HP (2), CA DMG (3), DEF (9),
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# Superior Element Reduction (10), Dodge Rate (11), Healing (12)
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neutral: [1, 2, 3, 9, 10, 11, 12],
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# Bad (Garbage): Skill DMG (4), Critical Hit Rate (6), Double Attack Rate (7), Debuff Resistance (14)
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bad: [4, 6, 7, 14]
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},
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group_ii: {
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# Ideal: Crit DMG Cap (4), Supp Skill DMG (13), Supp NA DMG (14), TA at 50%+ HP (17)
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ideal: [4, 13, 14, 17],
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# Good: Skill Cap (1), NA Cap (2), CA Cap (3), Special CA Cap (5), Supp CA DMG (15), HP boost/-DEF (20)
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good: [1, 2, 3, 5, 15, 20],
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neutral: [6, 7, 8, 9, 10, 11, 12, 16, 18, 19],
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bad: []
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# Ideal (Good): NA Cap (1), Skill Cap (2), CA Cap (3), Crit DMG Cap (5), Supp NA (9), Supp Skill (10),
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# Supp CA (11), TA at 50%+ (13), 100% HP Amplify (14), HP/-DEF (15)
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ideal: [1, 2, 3, 5, 9, 10, 11, 13, 14, 15],
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# Good (Situational): Special CA Cap (4), NA/Skill/CA tradeoffs (6,7,8)
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good: [4, 6, 7, 8],
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# Neutral (Meh/Very situational): Chain Amplify (12), DMG reduction <50% (16),
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# Debuff removal (19), Dispel cancel (20)
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neutral: [12, 16, 19, 20],
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# Bad (Garbage): Regeneration (17), Turn-Based DMG Reduction (18)
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bad: [17, 18]
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},
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group_iii: {
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# Ideal: Earring finder (29), 10+ turn skill amplified (23)
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ideal: [29, 23],
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# Good: First-slot skill CD reduction (19)
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good: [19],
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neutral: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 26, 27],
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# Bad: Turn skip (28)
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bad: [28]
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# Ideal (Good): 10+ turn skill amplified (11), Stackable Supp Skill DMG (22)
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ideal: [11, 22],
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# Good (Situationally core/Nice to have/Free stuff): First-slot CD (7), Stackable Cap Up (10),
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# CA Supp DMG (13), EXP (27), Drop rate (28), Earrings (29)
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good: [7, 10, 13, 27, 28, 29],
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# Neutral (Situational/Meh/Very situational): Random buffs start (2), HP consumed/Cap Up (3),
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# KO buffs (4), Switch amplified (5), HP restore (6), Debuff skill amplify (8),
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# Non-attacker buffs (14), Shield (17), 6-hit Flurry (18), Targeted bonus (19),
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# Flurry 3-hit (20), Plain DMG (21), Potion FC (24), Armored (25), Sub debuff (26)
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neutral: [1, 2, 3, 4, 5, 6, 8, 14, 17, 18, 19, 20, 21, 24, 25, 26],
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# Bad (Garbage/Probably garbage): Healing skill bonus (9), Linked skill (12),
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# Buff removal (15), Turn skip (16), Single attack buffs (23)
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bad: [9, 12, 15, 16, 23]
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}
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}.freeze
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@ -57,21 +71,24 @@ class ArtifactGrader
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}.freeze
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# Synergy bonuses: pairs of (group, modifier) that work well together
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# Based on actual skill modifiers from artifact_skills.json
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SYNERGY_PAIRS = [
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# ATK + Crit DMG Cap
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[[:group_i, 1], [:group_ii, 4]],
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# ATK + Supp NA DMG
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[[:group_i, 1], [:group_ii, 14]],
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# Triple Attack + Supp NA DMG
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[[:group_i, 8], [:group_ii, 14]],
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# Triple Attack + TA at 50%+ HP
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[[:group_i, 8], [:group_ii, 17]],
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# Elemental ATK + Crit DMG Cap
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[[:group_i, 5], [:group_ii, 4]],
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# Skill Cap + Supp Skill DMG
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[[:group_ii, 1], [:group_ii, 13]],
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# CA Cap + Supp CA DMG
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[[:group_ii, 3], [:group_ii, 15]]
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# Triple Attack Rate (I-8) + TA at 50%+ HP (II-13)
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[[:group_i, 8], [:group_ii, 13]],
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# Triple Attack Rate (I-8) + Supplemental N.A. DMG (II-9)
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[[:group_i, 8], [:group_ii, 9]],
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# Elemental ATK (I-5) + Crit DMG Cap (II-5)
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[[:group_i, 5], [:group_ii, 5]],
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# N.A. DMG Cap (II-1) + Supplemental N.A. DMG (II-9)
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[[:group_ii, 1], [:group_ii, 9]],
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# Skill DMG Cap (II-2) + Supplemental Skill DMG (II-10)
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[[:group_ii, 2], [:group_ii, 10]],
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# C.A. DMG Cap (II-3) + Supplemental C.A. DMG (II-11)
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[[:group_ii, 3], [:group_ii, 11]],
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# Skill DMG Cap (II-2) + Stackable Supp Skill DMG (III-22)
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[[:group_ii, 2], [:group_iii, 22]],
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# 10+ turn skill amplified (III-11) + Skill DMG Cap (II-2)
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[[:group_iii, 11], [:group_ii, 2]]
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].freeze
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SYNERGY_BONUS = 10
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