Save the party's element when the mainhand is changed
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@ -17,6 +17,12 @@ class Api::V1::GridWeaponsController < Api::V1::ApiController
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end
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end
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@weapon = GridWeapon.create!(weapon_params.merge(party_id: party.id, weapon_id: canonical_weapon.id))
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@weapon = GridWeapon.create!(weapon_params.merge(party_id: party.id, weapon_id: canonical_weapon.id))
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if (@weapon.position == -1)
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party.element = @weapon.weapon.element
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party.save!
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end
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render :show, status: :created if @weapon.save!
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render :show, status: :created if @weapon.save!
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end
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end
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