Null out empty AX values before saving (#131)

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Justin Edmund 2023-09-01 11:19:37 -07:00 committed by GitHub
parent 5cd357be3f
commit 2dd37d1a1e
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@ -41,11 +41,11 @@ module Api
weapon = GridWeapon.create!(party_id: party.id, weapon_id: incoming.id,
position: resolve_params[:position], uncap_level: uncap_level)
if weapon.save
return unless weapon.save
view = render_grid_weapon_view(weapon, resolve_params[:position])
render json: view, status: :created
end
end
def update
render_unauthorized_response if current_user && (@weapon.party.user != current_user)
@ -56,7 +56,14 @@ module Api
# Maybe we make methods on the model to validate for us somehow
render json: GridWeaponBlueprint.render(@weapon, view: :nested) if @weapon.update(weapon_params)
@weapon.assign_attributes(weapon_params)
@weapon.ax_modifier1 = nil if weapon_params[:ax_modifier1] == -1
@weapon.ax_modifier2 = nil if weapon_params[:ax_modifier2] == -1
@weapon.ax_strength1 = nil if weapon_params[:ax_strength1].zero?
@weapon.ax_strength2 = nil if weapon_params[:ax_strength2].zero?
render json: GridWeaponBlueprint.render(@weapon, view: :nested) if @weapon.save
end
def destroy