Add basic validation for various mastery bonuses

* Ensure transcendence is possible on that character
* Ensure transcendence_step is in bounds
* Ensure Over Mastery Attack is a valid value
* Ensure Over Mastery HP is a valid value
* Ensure Over Mastery Attack is 2x Over Mastery HP
* Ensure Awakening level is in bounds
This commit is contained in:
Justin Edmund 2023-01-07 07:51:04 -08:00
parent beb9f5aa0c
commit 5351123aa2
2 changed files with 50 additions and 0 deletions

View file

@ -14,6 +14,10 @@ module Api
field :errors, if: ->(_field_name, _error, options) { options.key?(:exception) } do |_, options|
options[:exception]
end
field :errors, if: ->(_field_name, object, options) { options.key?(:errors) } do |_, options|
options[:errors]
end
end
end
end

View file

@ -3,6 +3,42 @@
class GridCharacter < ApplicationRecord
belongs_to :party
validate :awakening_level, on: :update
validate :transcendence, on: :update
validate :over_mastery_attack, on: :update
validate :over_mastery_hp, on: :update
validate :over_mastery_attack_matches_hp, on: :update
def awakening_level
unless awakening.nil?
errors.add(:awakening, 'awakening level too low') if awakening["level"] < 1
errors.add(:awakening, 'awakening level too high') if awakening["level"] > 9
end
end
def transcendence
errors.add(:transcendence_step, 'character has no transcendence') if transcendence_step > 0 && !character.ulb
errors.add(:transcendence_step, 'transcendence step too high') if transcendence_step > 5 && character.ulb
errors.add(:transcendence_step, 'transcendence step too low') if transcendence_step < 0 && character.ulb
end
def over_mastery_attack
errors.add(:ring1, 'invalid value') unless ring1["modifier"].nil? || atk_values.include?(ring1["strength"])
end
def over_mastery_hp
unless ring2["modifier"].nil?
errors.add(:ring2, 'invalid value') unless hp_values.include?(ring2["strength"])
end
end
def over_mastery_attack_matches_hp
unless ring1[:modifier].nil? && ring2[:modifier].nil?
errors.add(:over_mastery, 'over mastery attack and hp values do not match') unless ring2[:strength] == (ring1[:strength] / 2)
end
end
def character
Character.find(character_id)
end
@ -10,4 +46,14 @@ class GridCharacter < ApplicationRecord
def blueprint
GridCharacterBlueprint
end
private
def atk_values
[300, 600, 900, 1200, 1500, 1800, 2100, 2400, 2700, 3000]
end
def hp_values
[150, 300, 450, 600, 750, 900, 1050, 1200, 1350, 1500]
end
end