Merge pull request #45 from jedmund/summon-renewal

Update summon grid features
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Justin Edmund 2023-01-22 23:13:08 -08:00 committed by GitHub
commit 559f30226d
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8 changed files with 188 additions and 85 deletions

View file

@ -17,6 +17,10 @@ module Api
include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal
end
view :destroyed do
fields :main, :friend, :position, :created_at, :updated_at
end
end
end
end

View file

@ -15,7 +15,8 @@ module Api
field :uncap do |w|
{
flb: w.flb,
ulb: w.ulb
ulb: w.ulb,
xlb: w.xlb
}
end
@ -24,7 +25,8 @@ module Api
min_hp: w.min_hp,
max_hp: w.max_hp,
max_hp_flb: w.max_hp_flb,
max_hp_ulb: w.max_hp_ulb
max_hp_ulb: w.max_hp_ulb,
max_hp_xlb: w.max_hp_xlb
}
end
@ -33,7 +35,8 @@ module Api
min_atk: w.min_atk,
max_atk: w.max_atk,
max_atk_flb: w.max_atk_flb,
max_atk_ulb: w.max_atk_ulb
max_atk_ulb: w.max_atk_ulb,
max_atk_xlb: w.max_atk_xlb
}
end
end

View file

@ -3,12 +3,28 @@
module Api
module V1
class GridSummonsController < Api::V1::ApiController
before_action :set, only: %w[destroy]
attr_reader :party, :incoming_summon
before_action :find_party, only: :create
before_action :find_incoming_summon, only: :create
def create
party = Party.find(summon_params[:party_id])
canonical_summon = Summon.find(summon_params[:summon_id])
# Create the GridSummon with the desired parameters
summon = GridSummon.new
summon.attributes = summon_params.merge(party_id: party.id, summon_id: incoming_summon.id)
render_unauthorized_response if current_user && (party.user != current_user)
if summon.validate
ap 'Validating'
save_summon(summon)
else
ap 'Handling conflict'
handle_conflict(summon)
end
end
def save_summon(summon)
if (grid_summon = GridSummon.where(
party_id: party.id,
position: summon_params[:position]
@ -16,8 +32,23 @@ module Api
GridSummon.destroy(grid_summon.id)
end
summon = GridSummon.create!(summon_params.merge(party_id: party.id, summon_id: canonical_summon.id))
render json: GridSummonBlueprint.render(summon, view: :nested), status: :created if summon.save!
return unless summon.save
output = render_grid_summon_view(summon)
render json: output, status: :created
end
def handle_conflict(summon)
conflict_summon = summon.conflicts(party)
return unless conflict_summon.summon.id == incoming_summon.id
old_position = conflict_summon.position
conflict_summon.position = summon_params[:position]
return unless conflict_summon.save
output = render_grid_summon_view(conflict_summon, old_position)
render json: output
end
def update_uncap_level
@ -31,11 +62,33 @@ module Api
render json: GridSummonBlueprint.render(summon, view: :nested, root: :grid_summon)
end
# TODO: Implement removing summons
def destroy; end
def destroy
render_unauthorized_response if @summon.party.user != current_user
return render json: GridSummonBlueprint.render(@summon, view: :destroyed) if @summon.destroy
end
private
def find_incoming_summon
@incoming_summon = Summon.find_by(id: summon_params[:summon_id])
end
def find_party
# BUG: I can create grid weapons even when I'm not logged in on an authenticated party
@party = Party.find(summon_params[:party_id])
render_unauthorized_response if current_user && (party.user != current_user)
end
def render_grid_summon_view(grid_summon, conflict_position = nil)
GridSummonBlueprint.render(grid_summon, view: :nested,
root: :grid_summon,
meta: { replaced: conflict_position })
end
def set
@summon = GridSummon.where('id = ?', params[:id]).first
end
# Specify whitelisted properties that can be modified.
def summon_params
params.require(:summon).permit(:id, :party_id, :summon_id, :position, :main, :friend, :uncap_level)

View file

@ -55,7 +55,6 @@ module Api
render json: GridWeaponBlueprint.render(@weapon, view: :nested) if @weapon.update(weapon_params)
end
# TODO: Implement removing characters
def destroy
render_unauthorized_response if @weapon.party.user != current_user
return render json: GridCharacterBlueprint.render(@weapon, view: :destroyed) if @weapon.destroy

View file

@ -6,6 +6,9 @@ class GridSummon < ApplicationRecord
inverse_of: :summons
validates_presence_of :party
validate :compatible_with_position, on: :create
validate :no_conflicts, on: :create
def summon
Summon.find(summon_id)
end
@ -13,4 +16,36 @@ class GridSummon < ApplicationRecord
def blueprint
GridSummonBlueprint
end
# Returns conflicting summons if they exist
def conflicts(party)
return unless summon.limit
party.summons.find do |party_summon|
ap 'Normal summon:'
ap summon
ap 'Party summon:'
ap party_summon
summon if summon.id == party_summon.summon.id
end
end
private
# Validates whether there is a conflict with the party
def no_conflicts
ap conflicts(party)
# Check if the grid weapon conflicts with any of the other grid weapons in the party
errors.add(:series, 'must not conflict with existing summons') unless conflicts(party).nil?
end
# Validates whether the weapon can be added to the desired position
def compatible_with_position
ap [4, 5].include?(position.to_i) && !summon.subaura
return unless [4, 5].include?(position.to_i) && !summon.subaura
errors.add(:position, 'must have subaura for position')
end
end

View file

@ -10,6 +10,7 @@ Rails.application.routes.draw do
resources :users, only: %i[create update show]
resources :grid_weapons, only: %i[update destroy]
resources :grid_characters, only: %i[update destroy]
resources :grid_summons, only: %i[destroy]
resources :favorites, only: [:create]
get 'users/info/:id', to: 'users#info'

View file

@ -0,0 +1,6 @@
class AddMaxHpatkxlbToSummon < ActiveRecord::Migration[7.0]
def change
add_column :summons, :max_atk_xlb, :integer
add_column :summons, :max_hp_xlb, :integer
end
end

View file

@ -178,38 +178,38 @@ ActiveRecord::Schema[7.0].define(version: 20_230_108_150_956) do
t.index ['uid'], name: 'index_oauth_applications_on_uid', unique: true
end
create_table 'parties', id: :uuid, default: -> { 'gen_random_uuid()' }, force: :cascade do |t|
t.uuid 'user_id'
t.string 'shortcode'
t.datetime 'created_at', null: false
t.datetime 'updated_at', null: false
t.boolean 'extra', default: false, null: false
t.string 'name'
t.text 'description'
t.uuid 'raid_id'
t.integer 'element'
t.integer 'weapons_count'
t.uuid 'job_id'
t.integer 'ml'
t.uuid 'skill1_id'
t.uuid 'skill2_id'
t.uuid 'skill3_id'
t.uuid 'skill0_id'
t.boolean 'full_auto', default: false, null: false
t.boolean 'auto_guard', default: false, null: false
t.boolean 'charge_attack', default: true, null: false
t.integer 'clear_time', default: 0, null: false
t.integer 'button_count'
t.integer 'chain_count'
t.integer 'turn_count'
t.uuid 'source_party_id'
t.index ['job_id'], name: 'index_parties_on_job_id'
t.index ['skill0_id'], name: 'index_parties_on_skill0_id'
t.index ['skill1_id'], name: 'index_parties_on_skill1_id'
t.index ['skill2_id'], name: 'index_parties_on_skill2_id'
t.index ['skill3_id'], name: 'index_parties_on_skill3_id'
t.index ['source_party_id'], name: 'index_parties_on_source_party_id'
t.index ['user_id'], name: 'index_parties_on_user_id'
create_table "parties", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "user_id"
t.string "shortcode"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.boolean "extra", default: false, null: false
t.string "name"
t.text "description"
t.uuid "raid_id"
t.integer "element"
t.integer "weapons_count"
t.uuid "job_id"
t.integer "ml"
t.uuid "skill1_id"
t.uuid "skill2_id"
t.uuid "skill3_id"
t.uuid "skill0_id"
t.boolean "full_auto", default: false, null: false
t.boolean "auto_guard", default: false, null: false
t.boolean "charge_attack", default: true, null: false
t.integer "clear_time", default: 0, null: false
t.integer "button_count"
t.integer "chain_count"
t.integer "turn_count"
t.uuid "source_party_id"
t.index ["job_id"], name: "index_parties_on_job_id"
t.index ["skill0_id"], name: "index_parties_on_skill0_id"
t.index ["skill1_id"], name: "index_parties_on_skill1_id"
t.index ["skill2_id"], name: "index_parties_on_skill2_id"
t.index ["skill3_id"], name: "index_parties_on_skill3_id"
t.index ["source_party_id"], name: "index_parties_on_source_party_id"
t.index ["user_id"], name: "index_parties_on_user_id"
end
create_table 'raids', id: :uuid, default: -> { 'gen_random_uuid()' }, force: :cascade do |t|
@ -221,28 +221,30 @@ ActiveRecord::Schema[7.0].define(version: 20_230_108_150_956) do
t.string 'slug'
end
create_table 'summons', id: :uuid, default: -> { 'gen_random_uuid()' }, force: :cascade do |t|
t.string 'name_en'
t.string 'name_jp'
t.string 'granblue_id'
t.integer 'rarity'
t.integer 'element'
t.string 'series'
t.boolean 'flb', default: false, null: false
t.boolean 'ulb', default: false, null: false
t.integer 'max_level', default: 100, null: false
t.integer 'min_hp'
t.integer 'max_hp'
t.integer 'max_hp_flb'
t.integer 'max_hp_ulb'
t.integer 'min_atk'
t.integer 'max_atk'
t.integer 'max_atk_flb'
t.integer 'max_atk_ulb'
t.boolean 'subaura', default: false, null: false
t.boolean 'limit', default: false, null: false
t.boolean 'xlb', default: false, null: false
t.index ['name_en'], name: 'index_summons_on_name_en', opclass: :gin_trgm_ops, using: :gin
create_table "summons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.string "series"
t.boolean "flb", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_level", default: 100, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "max_hp_ulb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "max_atk_ulb"
t.boolean "subaura", default: false, null: false
t.boolean "limit", default: false, null: false
t.boolean "xlb", default: false, null: false
t.integer "max_atk_xlb"
t.integer "max_hp_xlb"
t.index ["name_en"], name: "index_summons_on_name_en", opclass: :gin_trgm_ops, using: :gin
end
create_table 'users', id: :uuid, default: -> { 'gen_random_uuid()' }, force: :cascade do |t|
@ -298,24 +300,24 @@ ActiveRecord::Schema[7.0].define(version: 20_230_108_150_956) do
t.index ['name_en'], name: 'index_weapons_on_name_en', opclass: :gin_trgm_ops, using: :gin
end
add_foreign_key 'favorites', 'parties'
add_foreign_key 'favorites', 'users'
add_foreign_key 'grid_characters', 'characters'
add_foreign_key 'grid_characters', 'parties'
add_foreign_key 'grid_summons', 'parties'
add_foreign_key 'grid_summons', 'summons'
add_foreign_key 'grid_weapons', 'parties'
add_foreign_key 'grid_weapons', 'weapon_keys', column: 'weapon_key3_id'
add_foreign_key 'grid_weapons', 'weapons'
add_foreign_key 'jobs', 'jobs', column: 'base_job_id'
add_foreign_key 'oauth_access_grants', 'oauth_applications', column: 'application_id'
add_foreign_key 'oauth_access_tokens', 'oauth_applications', column: 'application_id'
add_foreign_key 'parties', 'job_skills', column: 'skill0_id'
add_foreign_key 'parties', 'job_skills', column: 'skill1_id'
add_foreign_key 'parties', 'job_skills', column: 'skill2_id'
add_foreign_key 'parties', 'job_skills', column: 'skill3_id'
add_foreign_key 'parties', 'jobs'
add_foreign_key 'parties', 'parties', column: 'source_party_id'
add_foreign_key 'parties', 'raids'
add_foreign_key 'parties', 'users'
add_foreign_key "favorites", "parties"
add_foreign_key "favorites", "users"
add_foreign_key "grid_characters", "characters"
add_foreign_key "grid_characters", "parties"
add_foreign_key "grid_summons", "parties"
add_foreign_key "grid_summons", "summons"
add_foreign_key "grid_weapons", "parties"
add_foreign_key "grid_weapons", "weapon_keys", column: "weapon_key3_id"
add_foreign_key "grid_weapons", "weapons"
add_foreign_key "jobs", "jobs", column: "base_job_id"
add_foreign_key "oauth_access_grants", "oauth_applications", column: "application_id"
add_foreign_key "oauth_access_tokens", "oauth_applications", column: "application_id"
add_foreign_key "parties", "job_skills", column: "skill0_id"
add_foreign_key "parties", "job_skills", column: "skill1_id"
add_foreign_key "parties", "job_skills", column: "skill2_id"
add_foreign_key "parties", "job_skills", column: "skill3_id"
add_foreign_key "parties", "jobs"
add_foreign_key "parties", "parties", column: "source_party_id"
add_foreign_key "parties", "raids"
add_foreign_key "parties", "users"
end