Implement removing characters and weapons

This commit is contained in:
Justin Edmund 2023-01-20 21:39:20 -08:00
parent 73022778f6
commit 633db43e94
6 changed files with 44 additions and 31 deletions

View file

@ -11,35 +11,30 @@ module Api
view :nested do view :nested do
fields :position, :uncap_level, :perpetuity fields :position, :uncap_level, :perpetuity
field :transcendence_step, if: ->(_fn, obj, _opt) { field :transcendence_step, if: lambda { |_fn, obj, _opt|
obj.character.ulb obj.character.ulb
} do |c| } do |c|
c.transcendence_step c.transcendence_step
end end
field :awakening, if: ->(_fn, obj, _opt) { field :awakening do |c|
!obj[:awakening].nil? c.awakening
} do |c|
{
type: c.awakening[:type],
level: c.awakening[:level]
}
end end
field :over_mastery, if: ->(_fn, obj, _opt) { field :over_mastery, if: lambda { |_fn, obj, _opt|
!obj.ring1['modifier'].nil? && !obj.ring2['modifier'].nil? !obj.ring1['modifier'].nil? && !obj.ring2['modifier'].nil?
} do |c| } do |c|
rings = [] rings = []
rings.push(c.ring1) if !c.ring1['modifier'].nil? rings.push(c.ring1) unless c.ring1['modifier'].nil?
rings.push(c.ring2) if !c.ring2['modifier'].nil? rings.push(c.ring2) unless c.ring2['modifier'].nil?
rings.push(c.ring3) if !c.ring3['modifier'].nil? rings.push(c.ring3) unless c.ring3['modifier'].nil?
rings.push(c.ring4) if !c.ring4['modifier'].nil? rings.push(c.ring4) unless c.ring4['modifier'].nil?
rings rings
end end
field :aetherial_mastery, if: ->(_fn, obj, _opt) { field :aetherial_mastery, if: lambda { |_fn, obj, _opt|
!obj.earring['modifier'].nil? !obj.earring['modifier'].nil?
} do |c| } do |c|
c.earring c.earring
@ -52,6 +47,10 @@ module Api
include_view :nested include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal association :party, blueprint: PartyBlueprint, view: :minimal
end end
view :destroyed do
fields :position, :created_at, :updated_at
end
end end
end end
end end

View file

@ -43,6 +43,10 @@ module Api
include_view :nested include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal association :party, blueprint: PartyBlueprint, view: :minimal
end end
view :destroyed do
fields :mainhand, :position, :created_at, :updated_at
end
end end
end end
end end

View file

@ -6,8 +6,8 @@ module Api
attr_reader :party, :incoming_character, :current_characters attr_reader :party, :incoming_character, :current_characters
before_action :find_party, only: :create before_action :find_party, only: :create
before_action :set, only: [:update, :destroy] before_action :set, only: %i[update destroy]
before_action :check_authorization, only: [:update, :destroy] before_action :check_authorization, only: %i[update destroy]
before_action :find_incoming_character, only: :create before_action :find_incoming_character, only: :create
before_action :find_current_characters, only: :create before_action :find_current_characters, only: :create
@ -41,7 +41,7 @@ module Api
def update def update
mastery = {} mastery = {}
[:ring1, :ring2, :ring3, :ring4, :earring, :awakening].each do |key| %i[ring1 ring2 ring3 ring4 earring awakening].each do |key|
value = character_params.to_h[key] value = character_params.to_h[key]
mastery[key] = value unless value.nil? mastery[key] = value unless value.nil?
end end
@ -49,8 +49,10 @@ module Api
@character.attributes = character_params.merge(mastery) @character.attributes = character_params.merge(mastery)
if @character.save if @character.save
ap 'Saved character'
return render json: GridCharacterBlueprint.render(@character, view: :full) if @character.save return render json: GridCharacterBlueprint.render(@character, view: :full) if @character.save
else else
ap 'Could not save'
render_validation_error_response(@character) render_validation_error_response(@character)
end end
end end
@ -94,7 +96,10 @@ module Api
end end
# TODO: Implement removing characters # TODO: Implement removing characters
def destroy; end def destroy
render_unauthorized_response if @character.party.user != current_user
return render json: GridCharacterBlueprint.render(@character, view: :destroyed) if @character.destroy
end
private private
@ -122,7 +127,7 @@ module Api
end end
def set def set
@character = GridCharacter.find(character_params[:id]) @character = GridCharacter.find(params[:id])
end end
def find_incoming_character def find_incoming_character
@ -142,9 +147,9 @@ module Api
def character_params def character_params
params.require(:character).permit(:id, :party_id, :character_id, :position, params.require(:character).permit(:id, :party_id, :character_id, :position,
:uncap_level, :transcendence_step, :perpetuity, :uncap_level, :transcendence_step, :perpetuity,
:ring1 => [:modifier, :strength], :ring2 => [:modifier, :strength], ring1: %i[modifier strength], ring2: %i[modifier strength],
:ring3 => [:modifier, :strength], :ring4 => [:modifier, :strength], ring3: %i[modifier strength], ring4: %i[modifier strength],
:earring => [:modifier, :strength], :awakening => [:type, :level]) earring: %i[modifier strength], awakening: %i[type level])
end end
def resolve_params def resolve_params

View file

@ -3,7 +3,7 @@
module Api module Api
module V1 module V1
class GridWeaponsController < Api::V1::ApiController class GridWeaponsController < Api::V1::ApiController
before_action :set, except: %w[create update_uncap_level destroy] before_action :set, except: %w[create update_uncap_level]
attr_reader :party, :incoming_weapon attr_reader :party, :incoming_weapon
@ -56,7 +56,10 @@ module Api
end end
# TODO: Implement removing characters # TODO: Implement removing characters
def destroy; end def destroy
render_unauthorized_response if @weapon.party.user != current_user
return render json: GridCharacterBlueprint.render(@weapon, view: :destroyed) if @weapon.destroy
end
def update_uncap_level def update_uncap_level
weapon = GridWeapon.find(weapon_params[:id]) weapon = GridWeapon.find(weapon_params[:id])
@ -115,15 +118,15 @@ module Api
# Render the conflict view as a string # Render the conflict view as a string
def render_conflict_view(conflict_weapon, incoming_weapon, incoming_position) def render_conflict_view(conflict_weapon, incoming_weapon, incoming_position)
ConflictBlueprint.render(nil, view: :weapons, ConflictBlueprint.render(nil, view: :weapons,
conflict_weapon: conflict_weapon, conflict_weapon: conflict_weapon,
incoming_weapon: incoming_weapon, incoming_weapon: incoming_weapon,
incoming_position: incoming_position) incoming_position: incoming_position)
end end
def render_grid_weapon_view(grid_weapon, conflict_position) def render_grid_weapon_view(grid_weapon, conflict_position)
GridWeaponBlueprint.render(grid_weapon, view: :full, GridWeaponBlueprint.render(grid_weapon, view: :full,
root: :grid_weapon, root: :grid_weapon,
meta: { replaced: conflict_position }) meta: { replaced: conflict_position })
end end
def save_weapon(weapon) def save_weapon(weapon)

View file

@ -54,6 +54,8 @@ class GridCharacter < ApplicationRecord
def validate_aetherial_mastery_value def validate_aetherial_mastery_value
return if earring['modifier'].nil? return if earring['modifier'].nil?
return unless earring['modifier'].positive?
modifier = aetherial_mastery_modifiers[earring['modifier']].to_sym modifier = aetherial_mastery_modifiers[earring['modifier']].to_sym
check_value({ "earring": { modifier => earring['strength'] } }, check_value({ "earring": { modifier => earring['strength'] } },
'aetherial_mastery') 'aetherial_mastery')

View file

@ -8,8 +8,8 @@ Rails.application.routes.draw do
namespace :v1 do namespace :v1 do
resources :parties, only: %i[index create update destroy] resources :parties, only: %i[index create update destroy]
resources :users, only: %i[create update show] resources :users, only: %i[create update show]
resources :grid_weapons, only: [:update] resources :grid_weapons, only: %i[update destroy]
resources :grid_characters, only: [:update] resources :grid_characters, only: %i[update destroy]
resources :favorites, only: [:create] resources :favorites, only: [:create]
get 'users/info/:id', to: 'users#info' get 'users/info/:id', to: 'users#info'