Merge pull request #60 from jedmund/fix-yatima
Fix limit when adding summons
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commit
651a7ff5f6
2 changed files with 8 additions and 16 deletions
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@ -16,10 +16,8 @@ module Api
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summon.attributes = summon_params.merge(party_id: party.id, summon_id: incoming_summon.id)
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if summon.validate
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ap 'Validating'
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save_summon(summon)
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else
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ap 'Handling conflict'
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handle_conflict(summon)
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end
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end
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@ -48,6 +46,7 @@ module Api
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def handle_conflict(summon)
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conflict_summon = summon.conflicts(party)
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ap conflict_summon
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return unless conflict_summon.summon.id == incoming_summon.id
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old_position = conflict_summon.position
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@ -91,8 +90,8 @@ module Api
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def render_grid_summon_view(grid_summon, conflict_position = nil)
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GridSummonBlueprint.render(grid_summon, view: :nested,
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root: :grid_summon,
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meta: { replaced: conflict_position })
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root: :grid_summon,
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meta: { replaced: conflict_position })
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end
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def set
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@ -21,13 +21,9 @@ class GridSummon < ApplicationRecord
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def conflicts(party)
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return unless summon.limit
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party.summons.find do |party_summon|
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ap 'Normal summon:'
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ap summon
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ap 'Party summon:'
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ap party_summon
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summon if summon.id == party_summon.summon.id
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party.summons.find do |grid_summon|
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return unless grid_summon.id
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grid_summon if summon.id == grid_summon.summon.id
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end
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end
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@ -35,15 +31,12 @@ class GridSummon < ApplicationRecord
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# Validates whether there is a conflict with the party
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def no_conflicts
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ap conflicts(party)
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# Check if the grid weapon conflicts with any of the other grid weapons in the party
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# Check if the grid summon conflicts with any of the other grid summons in the party
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errors.add(:series, 'must not conflict with existing summons') unless conflicts(party).nil?
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end
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# Validates whether the weapon can be added to the desired position
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# Validates whether the summon can be added to the desired position
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def compatible_with_position
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ap [4, 5].include?(position.to_i) && !summon.subaura
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return unless [4, 5].include?(position.to_i) && !summon.subaura
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errors.add(:position, 'must have subaura for position')
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