Implements limits on GridSummons

This commit is contained in:
Justin Edmund 2023-01-21 18:44:25 -08:00
parent c5f2c9d080
commit 67cc1138e6
2 changed files with 85 additions and 5 deletions

View file

@ -5,12 +5,26 @@ module Api
class GridSummonsController < Api::V1::ApiController
before_action :set, only: %w[destroy]
attr_reader :party, :incoming_summon
before_action :find_party, only: :create
before_action :find_incoming_summon, only: :create
def create
party = Party.find(summon_params[:party_id])
canonical_summon = Summon.find(summon_params[:summon_id])
# Create the GridSummon with the desired parameters
summon = GridSummon.new
summon.attributes = summon_params.merge(party_id: party.id, summon_id: incoming_summon.id)
render_unauthorized_response if current_user && (party.user != current_user)
if summon.validate
ap 'Validating'
save_summon(summon)
else
ap 'Handling conflict'
handle_conflict(summon)
end
end
def save_summon(summon)
if (grid_summon = GridSummon.where(
party_id: party.id,
position: summon_params[:position]
@ -18,8 +32,23 @@ module Api
GridSummon.destroy(grid_summon.id)
end
summon = GridSummon.create!(summon_params.merge(party_id: party.id, summon_id: canonical_summon.id))
render json: GridSummonBlueprint.render(summon, view: :nested), status: :created if summon.save!
return unless summon.save
output = render_grid_summon_view(summon)
render json: output, status: :created
end
def handle_conflict(summon)
conflict_summon = summon.conflicts(party)
return unless conflict_summon.summon.id == incoming_summon.id
old_position = conflict_summon.position
conflict_summon.position = summon_params[:position]
return unless conflict_summon.save
output = render_grid_summon_view(conflict_summon, old_position)
render json: output
end
def update_uncap_level
@ -40,6 +69,22 @@ module Api
private
def find_incoming_summon
@incoming_summon = Summon.find_by(id: summon_params[:summon_id])
end
def find_party
# BUG: I can create grid weapons even when I'm not logged in on an authenticated party
@party = Party.find(summon_params[:party_id])
render_unauthorized_response if current_user && (party.user != current_user)
end
def render_grid_summon_view(grid_summon, conflict_position = nil)
GridSummonBlueprint.render(grid_summon, view: :nested,
root: :grid_summon,
meta: { replaced: conflict_position })
end
def set
@summon = GridSummon.where('id = ?', params[:id]).first
end

View file

@ -3,6 +3,9 @@
class GridSummon < ApplicationRecord
belongs_to :party
validate :compatible_with_position, on: :create
validate :no_conflicts, on: :create
def summon
Summon.find(summon_id)
end
@ -10,4 +13,36 @@ class GridSummon < ApplicationRecord
def blueprint
GridSummonBlueprint
end
# Returns conflicting summons if they exist
def conflicts(party)
return unless summon.limit
party.summons.find do |party_summon|
ap 'Normal summon:'
ap summon
ap 'Party summon:'
ap party_summon
summon if summon.id == party_summon.summon.id
end
end
private
# Validates whether there is a conflict with the party
def no_conflicts
ap conflicts(party)
# Check if the grid weapon conflicts with any of the other grid weapons in the party
errors.add(:series, 'must not conflict with existing summons') unless conflicts(party).nil?
end
# Validates whether the weapon can be added to the desired position
def compatible_with_position
ap [4, 5].include?(position.to_i) && !summon.subaura
return unless [4, 5].include?(position.to_i) && !summon.subaura
errors.add(:position, 'must have subaura for position')
end
end