Fix last bugs around adding skills with 0~3 existing

This commit is contained in:
Justin Edmund 2022-12-03 16:39:38 -08:00
parent 813c2ba202
commit 6ba5335668

View file

@ -21,7 +21,6 @@ class Api::V1::JobsController < Api::V1::ApiController
# Check for incompatible Base and EMP skills
%w[skill1_id skill2_id skill3_id].each do |key|
ap "In here with #{key}"
@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
end
@ -53,7 +52,7 @@ class Api::V1::JobsController < Api::V1::ApiController
new_skills = merge_skills_with_existing_skills(existing_skills, new_skill_ids, positions)
new_skill_ids = new_skills.each_with_object({}) do |(index, skill), memo|
memo["skill#{index}_id"] = skill.id
memo["skill#{index}_id"] = skill.id if skill
end
@party.attributes = new_skill_ids
@ -79,22 +78,22 @@ class Api::V1::JobsController < Api::V1::ApiController
end
def place_skill_in_existing_skills(existing_skills, skill, position)
# Test if skill will exceed allowances of skill types
skill_type = skill.sub ? 'sub' : 'emp'
unless can_add_skill_of_type(existing_skills, position, skill_type)
raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
end
if !existing_skills[position]
existing_skills[position] = skill
else
value = existing_skills.detect { |_, value| value.id == skill.id }
value = existing_skills.compact.detect { |_, value| value && value.id == skill.id }
old_position = existing_skills.key(value[1]) if value
if old_position
existing_skills = swap_skills_at_position(existing_skills, skill, position, old_position)
else
# Test if skill will exceed allowances of skill types
skill_type = skill.sub ? 'sub' : 'emp'
unless can_add_skill_of_type(existing_skills, position, skill_type)
raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
end
existing_skills[position] = skill
end
end
@ -119,21 +118,26 @@ class Api::V1::JobsController < Api::V1::ApiController
end
def can_add_skill_of_type(skills, position, type)
max_skill_of_type = 2
skills_to_check = skills.reject { |key, _| key == position }
if skills.values.compact.length.positive?
max_skill_of_type = 2
skills_to_check = skills.compact.reject { |key, _| key == position }
sum = skills_to_check.values.count { |value| value.send(type) }
sum = skills_to_check.values.count { |value| value.send(type) }
sum + 1 <= max_skill_of_type
sum + 1 <= max_skill_of_type
else
true
end
end
def mismatched_skill(job, skill)
mismatched_main = (skill.job.id != job.id) && skill.main && !skill.sub
mismatched_emp = (skill.job.id != job.id) && skill.emp
mismatched_base = (job.row != 'ex2' || skill.job.base_job.id != job.base_job.id) && skill.base
if %w[4 5 ex2].include?(job.row)
true if mismatched_emp || mismatched_base
elsif mismatched_emp
true if mismatched_emp || mismatched_base || mismatched_main
elsif mismatched_emp || mismatched_main
true
else
false