Refactor how GridCharacters are saved

This commit is contained in:
Justin Edmund 2022-02-23 13:49:40 -08:00
parent bc5d127ce7
commit 8362fcf770

View file

@ -2,21 +2,20 @@ class Api::V1::GridCharactersController < Api::V1::ApiController
def create
party = Party.find(character_params[:party_id])
canonical_character = Character.find(character_params[:character_id])
if current_user
if party.user != current_user
render_unauthorized_response
end
end
if grid_character = GridCharacter.where(
party_id: party.id,
position: character_params[:position]
).first
GridCharacter.destroy(grid_character.id)
if GridCharacter.where(party_id: party.id, position: character_params[:position]).exists?
@character = GridCharacter.where(party_id: party.id, position: character_params[:position]).limit(1)[0]
@character.character_id = canonical_character.id
else
@character = GridCharacter.create!(character_params.merge(party_id: party.id, character_id: canonical_character.id))
end
@character = GridCharacter.create!(character_params.merge(party_id: party.id, character_id: canonical_character.id))
render :show, status: :created if @character.save!
end