Refined selecting skills based on job

* Bugfix: You can now select a third subskill on Rows 1, 2 and 3
* Edgecase: When switching from a Row 1, 2 or 3 class to Row 4, 5 or EX2, the third EMP skill set is removed
This commit is contained in:
Justin Edmund 2022-12-22 23:27:24 -08:00
parent 8c1d51fb4f
commit 874c20245d

View file

@ -13,6 +13,7 @@ module Api
raise NoJobProvidedError unless job_params[:job_id].present?
# Extract job and find its main skills
old_job = @party.job
job = Job.find(job_params[:job_id])
main_skills = JobSkill.where(job: job.id, main: true)
@ -27,6 +28,13 @@ module Api
@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
end
# Remove extra subskills if necessary
if %w[1 2 3].include?(old_job.row) &&
%w[4 5 ex2].include?(job.row) &&
@party.skill1.sub && @party.skill2.sub && @party.skill3.sub
@party['skill3_id'] = nil
end
render json: PartyBlueprint.render(@party, view: :jobs) if @party.save!
end
@ -122,16 +130,15 @@ module Api
end
def can_add_skill_of_type(skills, position, type)
if skills.values.compact.length.positive?
if %w[4 5 ex2].include?(@party.job.row) && skills.values.compact.length.positive?
max_skill_of_type = 2
skills_to_check = skills.compact.reject { |key, _| key == position }
sum = skills_to_check.values.count { |value| value.send(type) }
sum + 1 <= max_skill_of_type
else
true
return sum + 1 <= max_skill_of_type
end
true
end
def mismatched_skill(job, skill)