Refactor grid blueprints

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors.
  - Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency.
  - Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values.

- **GridWeaponBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`.
  - Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil.
  - Converted `awakening_level` field to integer for consistency.

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
This commit is contained in:
Justin Edmund 2025-02-09 18:03:35 -08:00
parent be91c2c033
commit 8f77a1f613
3 changed files with 37 additions and 15 deletions

View file

@ -19,7 +19,7 @@ module Api
end
view :uncap do
association :party, blueprint: PartyBlueprint, view: :minimal
association :party, blueprint: PartyBlueprint
fields :position, :uncap_level
end
@ -31,19 +31,35 @@ module Api
field :awakening, if: ->(_field_name, gc, _options) { gc.association(:awakening).loaded? } do |gc|
{
type: AwakeningBlueprint.render_as_hash(gc.awakening),
level: gc.awakening_level
level: gc.awakening_level.to_i
}
end
field :over_mastery, if: lambda { |_fn, obj, _opt|
!obj.ring1['modifier'].nil? && !obj.ring2['modifier'].nil?
obj.ring1.present? && obj.ring2.present? && !obj.ring1['modifier'].nil? && !obj.ring2['modifier'].nil?
} do |c|
[c.ring1, c.ring2, c.ring3, c.ring4].reject { |ring| ring['modifier'].nil? }
mapped_rings = [c.ring1, c.ring2, c.ring3, c.ring4].each_with_object([]) do |ring, arr|
# Skip if the ring is nil or its modifier is blank.
next if ring.blank? || ring['modifier'].blank?
# Convert the string values to numbers.
mod = ring['modifier'].to_i
# Only include if modifier is non-zero.
next if mod.zero?
arr << { modifier: mod, strength: ring['strength'].to_i }
end
mapped_rings
end
field :aetherial_mastery, if: lambda { |_fn, obj, _opt|
!obj.earring['modifier'].nil?
}, &:earring
field :aetherial_mastery, if: ->(_fn, obj, _opt) { obj.earring.present? && !obj.earring['modifier'].nil? } do |gc, _options|
{
modifier: gc.earring['modifier'].to_i,
strength: gc.earring['strength'].to_i
}
end
end
end
end

View file

@ -15,11 +15,11 @@ module Api
view :full do
include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal
association :party, blueprint: PartyBlueprint
end
view :uncap do
association :party, blueprint: PartyBlueprint, view: :minimal
association :party, blueprint: PartyBlueprint
fields :position, :uncap_level, :transcendence_step
end

View file

@ -10,33 +10,39 @@ module Api
end
view :nested do
field :ax, if: ->(_field_name, w, _options) { w.weapon.ax } do |w|
field :ax, if: ->(_field_name, w, _options) { w.weapon.present? && w.weapon.ax } do |w|
[
{ modifier: w.ax_modifier1, strength: w.ax_strength1 },
{ modifier: w.ax_modifier2, strength: w.ax_strength2 }
]
end
field :awakening, if: ->(_field_name, w, _options) { w.association(:awakening).loaded? } do |w|
field :awakening, if: ->(_field_name, w, _options) { w.awakening.present? } do |w|
{
type: AwakeningBlueprint.render_as_hash(w.awakening),
level: w.awakening_level
}
end
association :weapon, name: :object, blueprint: WeaponBlueprint, view: :full
association :weapon, name: :object, blueprint: WeaponBlueprint, view: :full,
if: ->(_field_name, w, _options) { w.weapon.present? }
association :weapon_keys,
blueprint: WeaponKeyBlueprint,
if: ->(_field_name, w, _options) { [2, 3, 17, 24, 34].include?(w.weapon.series) }
if: ->(_field_name, w, _options) {
w.weapon.present? &&
w.weapon.series.present? &&
[2, 3, 17, 24, 34].include?(w.weapon.series)
}
end
view :full do
include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal
association :party, blueprint: PartyBlueprint
end
view :uncap do
association :party, blueprint: PartyBlueprint, view: :minimal
association :party, blueprint: PartyBlueprint
fields :position, :uncap_level
end