Refactor GridCharactersController

This is a similar refactor to GridWeaponsController
This commit is contained in:
Justin Edmund 2022-12-30 16:34:21 -08:00
parent ebbbdc174b
commit 9387bd321f

View file

@ -3,34 +3,21 @@
module Api
module V1
class GridCharactersController < Api::V1::ApiController
attr_reader :party, :incoming_character, :current_characters
before_action :find_party, only: :create
before_action :find_incoming_character, only: :create
before_action :find_current_characters, only: :create
def create
party = Party.find(character_params[:party_id])
incoming_character = Character.find(character_params[:character_id])
render_unauthorized_response if current_user && (party.user != current_user)
current_characters = party.characters.map do |c|
Character.find(c.character.id).character_id
end.flatten
# Check all character ids on incoming character against current characters
conflict_ids = (current_characters & incoming_character.character_id)
if conflict_ids.length.positive?
# Find conflicting character ids in party characters
conflict_characters = party.characters.filter do |c|
c if (conflict_ids & c.character.character_id).length.positive?
end.flatten
if conflict_characters&.length.positive?
# Render a template with the conflicting and incoming characters,
# as well as the selected position, so the user can be presented with
# a decision.
# Up to 3 characters can be removed at the same time
render json: ConflictBlueprint.render(nil, view: :characters,
conflict_characters: conflict_characters,
incoming_character: incoming_character,
incoming_position: character_params[:position])
conflict_view = render_conflict_view(conflict_characters, incoming_character, character_params[:position])
render json: conflict_view
else
# Replace the grid character in the position if it is already filled
if GridCharacter.where(party_id: party.id, position: character_params[:position]).exists?
@ -43,7 +30,10 @@ module Api
character_id: incoming_character.id))
end
render json: GridCharacterBlueprint.render(character, view: :nested), status: :created if character.save!
if character.save!
grid_character_view = render_grid_character_view(character)
render json: grid_character_view, status: :created
end
end
end
@ -90,12 +80,56 @@ module Api
private
def conflict_characters
@conflict_characters ||= find_conflict_characters(incoming_character)
end
def find_conflict_characters(incoming_character)
# Check all character ids on incoming character against current characters
conflict_ids = (current_characters & incoming_character.character_id)
return unless conflict_ids.length.positive?
# Find conflicting character ids in party characters
party.characters.filter do |c|
c if (conflict_ids & c.character.character_id).length.positive?
end.flatten
end
def find_current_characters
# Make a list of all character IDs
@current_characters = party.characters.map do |c|
Character.find(c.character.id).character_id
end.flatten
end
def find_incoming_character
@incoming_character = Character.find(character_params[:character_id])
end
def find_party
@party = Party.find(character_params[:party_id])
render_unauthorized_response if current_user && (party.user != current_user)
end
# Specify whitelisted properties that can be modified.
def character_params
params.require(:character).permit(:id, :party_id, :character_id, :position, :uncap_level, :conflicting,
:incoming)
end
def render_conflict_view(conflict_characters, incoming_character, incoming_position)
ConflictBlueprint.render(nil,
view: :characters,
conflict_characters: conflict_characters,
incoming_character: incoming_character,
incoming_position: incoming_position)
end
def render_grid_character_view(grid_character)
GridCharacterBlueprint.render(grid_character, view: :nested)
end
def resolve_params
params.require(:resolve).permit(:position, :incoming, conflicting: [])
end