Merge pull request #15 from jedmund/char-dedupe
Conflict resolution → Characters
This commit is contained in:
commit
9708ed39e1
6 changed files with 91 additions and 11 deletions
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@ -1,7 +1,7 @@
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class Api::V1::GridCharactersController < Api::V1::ApiController
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def create
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party = Party.find(character_params[:party_id])
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canonical_character = Character.find(character_params[:character_id])
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incoming_character = Character.find(character_params[:character_id])
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if current_user
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if party.user != current_user
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@ -9,13 +9,67 @@ class Api::V1::GridCharactersController < Api::V1::ApiController
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end
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end
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if GridCharacter.where(party_id: party.id, position: character_params[:position]).exists?
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@character = GridCharacter.where(party_id: party.id, position: character_params[:position]).limit(1)[0]
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@character.character_id = canonical_character.id
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else
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@character = GridCharacter.create!(character_params.merge(party_id: party.id, character_id: canonical_character.id))
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end
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current_characters = party.characters.map { |c|
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Character.find(c.character.id).character_id
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}.flatten
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# Check all character ids on incoming character against current characters
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conflict_ids = (current_characters & incoming_character.character_id)
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if conflict_ids.length > 0
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# Find conflicting character ids in party characters
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conflict_characters = party.characters.filter { |c|
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c if (conflict_ids & c.character.character_id).length > 0
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}.flatten
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# Render a template with the conflicting and incoming characters,
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# as well as the selected position, so the user can be presented with
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# a decision.
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# Up to 3 characters can be removed at the same time
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@conflict_characters = conflict_characters
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@incoming_character = incoming_character
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@incoming_position = character_params[:position]
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render :conflict, status: :ok
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else
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# Replace the grid character in the position if it is already filled
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if GridCharacter.where(party_id: party.id, position: character_params[:position]).exists?
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@character = GridCharacter.where(party_id: party.id, position: character_params[:position]).limit(1)[0]
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@character.character_id = incoming_character.id
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# Otherwise, create a new grid character
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else
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@character = GridCharacter.create!(character_params.merge(party_id: party.id, character_id: incoming_character.id))
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end
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render :show, status: :created if @character.save!
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end
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end
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def resolve
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incoming = Character.find(resolve_params[:incoming])
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conflicting = resolve_params[:conflicting].map { |id| GridCharacter.find(id) }
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party = conflicting.first.party
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# Destroy each conflicting character
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conflicting.each { |character| GridCharacter.destroy(character.id) }
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# Destroy the character at the desired position if it exists
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existing_character = GridCharacter.where(party: party.id, position: resolve_params[:position]).first
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GridCharacter.destroy(existing_character.id) unless !existing_character
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if (incoming.special)
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uncap_level = 3
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uncap_level = 5 if incoming.ulb
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uncap_level = 4 if incoming.flb
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else
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uncap_level = 4
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uncap_level = 6 if incoming.ulb
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uncap_level = 5 if incoming.flb
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end
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@character = GridCharacter.create!(party_id: party.id, character_id: incoming.id, position: resolve_params[:position], uncap_level: uncap_level)
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render :show, status: :created if @character.save!
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end
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@ -39,6 +93,10 @@ class Api::V1::GridCharactersController < Api::V1::ApiController
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# Specify whitelisted properties that can be modified.
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def character_params
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params.require(:character).permit(:id, :party_id, :character_id, :position, :uncap_level)
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params.require(:character).permit(:id, :party_id, :character_id, :position, :uncap_level, :conflicting, :incoming)
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end
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end
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def resolve_params
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params.require(:resolve).permit(:position, :incoming, :conflicting => [])
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end
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end
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@ -2,6 +2,7 @@ object :character
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attributes :id,
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:granblue_id,
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:character_id,
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:rarity,
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:element,
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:gender,
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@ -64,4 +65,4 @@ node :ougi_ratio do |w|
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:ougi_ratio => w.ougi_ratio,
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:ougi_ratio_flb => w.ougi_ratio_flb
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}
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end
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end
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14
app/views/api/v1/grid_characters/conflict.json.rabl
Normal file
14
app/views/api/v1/grid_characters/conflict.json.rabl
Normal file
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@ -0,0 +1,14 @@
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object false
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node :conflicts do
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partial('grid_characters/base', :object => @conflict_characters)
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end
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node :incoming do
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partial('characters/base', :object => @incoming_character)
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end
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node :position do
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@incoming_position
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end
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@ -31,6 +31,7 @@ Rails.application.routes.draw do
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get 'weapon_keys', to: 'weapon_keys#all'
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post 'characters', to: 'grid_characters#create'
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post 'characters/resolve', to: 'grid_characters#resolve'
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post 'characters/update_uncap', to: 'grid_characters#update_uncap_level'
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delete 'characters', to: 'grid_characters#destroy'
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@ -0,0 +1,5 @@
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class AddCharacterIdToCharacters < ActiveRecord::Migration[6.1]
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def change
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add_column :characters, :character_id, :integer, array: true, null: false, default: []
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end
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end
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@ -10,7 +10,7 @@
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#
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# It's strongly recommended that you check this file into your version control system.
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ActiveRecord::Schema.define(version: 2022_04_10_190152) do
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ActiveRecord::Schema.define(version: 2022_11_17_070255) do
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# These are extensions that must be enabled in order to support this database
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enable_extension "btree_gin"
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@ -44,6 +44,7 @@ ActiveRecord::Schema.define(version: 2022_04_10_190152) do
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t.boolean "ulb", default: false, null: false
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t.integer "max_hp_ulb"
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t.integer "max_atk_ulb"
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t.integer "character_id", default: [], null: false, array: true
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t.index ["name_en"], name: "index_characters_on_name_en", opclass: :gin_trgm_ops, using: :gin
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end
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