- cached_by_name indexes by both EN and JP names
- find_by_name looks up skill by either language
- strength_for_quality computes strength from quality tier
- phantom_players table for tracking scores of non-user members
- claim flow: officer assigns phantom to user, user confirms, scores transfer
- CRUD endpoints plus /assign and /confirm_claim actions
- model/request specs for all functionality (37 examples)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- create crew_invitations table with status enum
- add CrewInvitation model with accept/reject flow
- add CrewInvitationsController for send/accept/reject
- add invitation error classes
- add invitation routes nested under crews
- add pending invitations endpoint for current user
- 38 passing specs for model and controller
- crews table with name, gamertag, granblue_crew_id, description
- crew_memberships with role enum (member/vice_captain/captain)
- partial unique index ensures one active crew per user
- updated User model with crew associations and helper methods
- restructure routes: read via /users/:id/collection/*, write via /collection/*
- add user lookup + privacy check to collection_characters_controller
- add race, proficiency, gender scopes to model
- delete old collection_controller
* Update weapon series migration
This update fixes MigrateWeaponSeries from 20250218 such that it can be run on an empty database without throwing errors.
* Update .gitignore
Hide backups and logs directories, since we’ll be storing these in the project folder. Also hide mise’s .local directory.
* Change NewRelic log directory
Moved from log/ to logs/
* Add rake task for backing up/restoring prod db
* Rubocop fixes
* Fix error where :preview_state didn’t have an attribute
* Add supervisord ini
This uses my local paths, so we should try to abstract that away later.
* Ignore mise.toml
* Update test csvs
* Fix count filters and refactor apply_filters
* Update party_querying_concern.rb
* +tests/-debug logs
* Make party association optional in Job
* Updates for weapon series
- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series
* Add and update test data
- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons
* Migrations
- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys
* Implement BaseProcessor
Processors are in charge of processing deck data straight from Granblue.
* Implement CharacterProcessor
Process character data from deck
* Implement WeaponProcessor
Process weapon data from deck
* Implement JobProcessor
Process job, job skill, and job accessory data from deck
* Implement SummonProcessor
Process summon data from deck
* Update SummonProcessor to work like the others
* ImportController should use processors
* Process element for changeable weapons