Commit graph

7 commits

Author SHA1 Message Date
1f80e4189f
Add weapon stat modifiers for AX skills and befoulments (#202)
* add weapon_stat_modifiers table for ax skills and befoulments

* add fk columns for ax modifiers and befoulments, replace has_ax_skills with augment_type

* update models for weapon_stat_modifier fks and befoulments

* update blueprints for weapon_stat_modifier serialization

* update import service for weapon_stat_modifier fks and befoulments

* add weapon_stat_modifiers controller and update params for fks

* update tests and factories for weapon_stat_modifier fks

* fix remaining has_ax_skills and ax_modifier references

* add ax_modifier and befoulment_modifier to eager loading

* fix ax modifier column naming and migration approach

* add game_skill_ids for befoulment modifiers
2025-12-31 22:20:00 -08:00
a6b7e26210
collection sync with orphan handling (#200)
- preview_sync endpoint shows what'll get deleted before you commit
- import services handle reconciliation (find missing items, delete them)
- grid items get flagged as orphaned when their collection source is gone
- party exposes has_orphaned_items
- blueprints include orphaned field
2025-12-23 22:44:35 -08:00
75862aec03 add sorting and filtering to collection weapons 2025-12-16 21:15:44 -08:00
36dc4207c9 increase awakening_level max to 20 2025-12-13 20:11:53 -08:00
c395acaefc update models to use weapon_series associations 2025-12-03 10:45:48 -08:00
e944f93ca3 fix collection_weapon awakening_level default
set model-level default so validation passes before db default applies
2025-12-03 09:03:42 -08:00
be5be0c3fe fix blueprints: use correct association names instead of 'object' 2025-11-29 17:41:29 -08:00