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3 commits

Author SHA1 Message Date
34e3bbd03b
add max_exorcism_level to weapons (#205)
* add max_exorcism_level to weapons

- migration to add column (nullable integer)
- expose in blueprint
- permit in controller
- add spec for create/update

* default exorcism_level=1 for befoulment weapons

- set default on create for GridWeapon and CollectionWeapon
- data migration to populate existing befoulment weapons
- add specs for default behavior
2026-01-04 14:47:16 -08:00
1f80e4189f
Add weapon stat modifiers for AX skills and befoulments (#202)
* add weapon_stat_modifiers table for ax skills and befoulments

* add fk columns for ax modifiers and befoulments, replace has_ax_skills with augment_type

* update models for weapon_stat_modifier fks and befoulments

* update blueprints for weapon_stat_modifier serialization

* update import service for weapon_stat_modifier fks and befoulments

* add weapon_stat_modifiers controller and update params for fks

* update tests and factories for weapon_stat_modifier fks

* fix remaining has_ax_skills and ax_modifier references

* add ax_modifier and befoulment_modifier to eager loading

* fix ax modifier column naming and migration approach

* add game_skill_ids for befoulment modifiers
2025-12-31 22:20:00 -08:00
be5be0c3fe fix blueprints: use correct association names instead of 'object' 2025-11-29 17:41:29 -08:00