Commit graph

63 commits

Author SHA1 Message Date
c0922203a7
Create pipeline for importing data via PRs (#148)
* Add table for data version and migrate

* Modify migration and re-migrate

* Create data_version.rb

Adds a model for DataVersion

* Add aws-sdk-s3 and create aws_service.rb

AwsService handles streaming game image files from the Granblue Fantasy server to our S3 instance.

* Add importers

The Importer libraries take CSV data and import them into the database for each type. We currently support characters, summons and weapons.

* Add downloaders

Downloaders take Granblue IDs and download images for those items from the Granblue Fantasy server in all relevant sizes.

Downloaders can download to disk or stream the file directly to S3.

* Create data_importer.rb

* Fetches a list of all CSV files present in the updates folder
* Checks which have already been imported
* Sends unimported data to the appropriate Importer to handle

* Create download_manager.rb

Creates an appropriate downloader for each Granblue ID it receives

* Update download_images.rake

Most of this task has been extracted into the Downloader libraries

* Update import_data.rake

* Create deploy.rake

This task is to be run as a post-deploy script. It checks for new unimported data, imports it, then downloads the relevant images to S3 or local disk depending on the parameters provided.

* Update credentials.yml.enc

* Began working on a README and added example CSVs

* Modify importer to handle updates

This way we can also add FLBs and other uncaps easier.

* Updates only require values that will change

When updating a row, fields that don't have a provided value will not be changed

* Rebuild search indices in post deploy

* Clean up logs with LoggingHelper

* More logging adjustments

Trying to get a nice-looking output

* Change some ASCII characters

* Final ASCII changes

* Fix issues with Summon and Weapon importers

* Finish README for contributing
2025-01-13 05:33:04 -08:00
9cf8626752
Add support for weapon transcendence (#142)
* Add migrations

* Add weapon key 4 column

* Update schema.rb

* Add transcendence date to weapon

* Rename summon XLB to match weapon

* Update blueprints

* Update search

* Accept weapon transcendence step

* Update XLB to transcendence for summons

* Add logic for transcending weapons

* Add transcendence step to weapon blueprint
2024-01-15 14:05:17 -08:00
4cf6516fe5
Allow PartiesController to accept nested attributes (#141) 2024-01-13 09:56:55 -08:00
10901a74da
Don't index on nicknames for now (#139)
This is causing us to be unable to re-index for some reason
2023-12-26 14:03:29 -08:00
00e5ec8c4b
API updates for Draconic Weapons Providence (#138)
* Make weapon key series an array

Draconic Weapons Providence can have original Draconic Weapon keys, but also have a new key that can only be equipped to them. Thanks, Cygames.

* Update weapon.rb

* Update to check key compatibility against an array instead of an int
* Add convenience function to check if the weapon is part of a Draconic Weapon series

* Update grid_weapon.rb

Update conflict detection to:
* Detect Draconic Weapons Providence
* Add multiple weapons to conflicting weapons instead of just one

* (WIP) Update conflict view rendering

Conflict blueprints should render multiple conflict weapons instead of just one.

Also adds Draconic Weapon Providence series to various places that check series by number

* Finish last bugs

We tested to ensure that conflict resolution appears for

* Opus and Draconic
* Draconic and Draconic 2
* Draconic 2 + Opus and Draconic 1
2023-12-26 03:21:06 -08:00
4945a82980
Nullify edit key when party is remixed (#135)
This stops logged in users from editing remixed parties
2023-09-26 07:53:14 +09:00
5cd357be3f
Allow World Weapons in Extra slots (#130) 2023-08-31 18:42:20 -07:00
8381c668bc
Implement roles and visibility (#128)
* Add migrations to add user roles and party visibility.

* Update schema.rb

* Add admin check in User model

* Implement rudimentary visibility of teams

* Adds checks to Party model
* Hides parties from collection views depending on visibility
* Disallows viewing private parties if you're not the owner

* Add a party's visibility to blueprint

* Add admin mode

The API Controller checks if the user is logged in and whether they are an admin, and checks for the X-Admin-Mode header

* Implement admin mode overrides

* Add admin_mode to authorize

* Note to self: Implement user editing by admins

* Fix syntax error with equality in SQL

* Fix syntax error with method name

* Fix bug in who can see restricted parties

* Add privacy control to user profiles
2023-08-25 15:53:56 -07:00
d2c5455120
Add support for inclusions/exclusions (#124)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search

* Update grid_summons_controller.rb

Set the proper uncap level for transcended summons

* Search is broken in Japanese!

* Grid model object updates

* Adds has_one association to canonical objects
* GridWeapon is_mainhand refactored
* GridCharacter add_awakening refactored

* (WIP) Add support for inclusion/exclusion + refactor

This commit adds basic support for including/excluding objects from collection filters. There is also a refactor of the filter logic as a whole. It is only implemented in `teams` for now and is a work in progress.

* Update multisearch for exclusions

* Add nicknames to the index for multisearchable
2023-08-21 20:01:15 -07:00
1646f3d555
Update item search with better fallbacks and nicknames (#122)
* Add migrations for nicknames

* Rename migrations to be after last migration

* Migrate database

* Update search in models

* Search against nickname columns
* Add dictionary search to EN search so its not only trigrams
2023-08-20 00:46:25 -07:00
39a0d33bee
July 2023 Feature Release: Tagging objects (#118)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search
2023-07-05 21:51:36 -07:00
78b5b063fc
Deploy July Quality Update (#114)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key

* Updates database seeds (#109)

* Destroy favorites when a party is deleted

* Allow users to delete parties with remixes (#111)

There was a bug that prevented users from deleting parties with remixes, because the source party reference was not being nulled.

We fixed that with `dependent: :nullify` but also added a boolean key to the parties database to track if a party is a remix or not. This way, if a party is flagged as a remix but the source party is null, we know that the original party was deleted and can message this on the frontend.

* Fix deleting grid summons (#112)

A bad decision to try to reduce code in `set` made this fail with a 422 because `summon_params` was being tested against but... didn't exist? was nil?

I fixed it by not using `set` before calling `destroy`, and just finding the summon in the `destroy` method itself

* Usernames in URLs should not be case-sensitive (#113)

Amateur hour mistake

* Change default filters in users controller
2023-07-04 00:40:06 -07:00
293e94437b
Update seeds and fix deletion bug (#110)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key

* Updates database seeds (#109)

* Destroy favorites when a party is deleted
2023-06-23 20:34:08 -07:00
e588b81d4a
(Hotfix) Fix awakening-related API errors (#108)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key
2023-06-21 01:10:05 -07:00
7faa4883f0
June 2023 Update (#102)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Remove ap call

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Update awakenings (#101)

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Adds guidebooks and gacha tables (#95)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Remove ap call

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Squash migrations into one file

* Add migrations

This adds migrations and data migrations for the awakening update.

* A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type.
* GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed.
* Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened.
* Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data`

* Add and update models

This updates models for the awakening update.

* Awakening and WeaponAwakening models were added
* Weapon, GridWeapon and GridCharacter models get relationships to the new models defined
* GridCharacter had a validation on `awakening_level` that needed to be fixed

* Update controllers

This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients

* Update blueprints

This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops.

* Remove re-added migrations

* Implement removing job skills (#103)

This lets users remove job skills, for if they accidentally set them.

* Fix migration
2023-06-19 03:53:48 -07:00
af8b1aa9c1
Adds guidebooks and gacha tables (#95)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero
2023-06-04 22:23:34 -07:00
037f74d86d
Deploy unauthenticated profile fix (#93)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth
2023-04-09 21:52:16 -07:00
6fd5aa8c27
Clear counter cache on remix (#87) (#88) 2023-03-17 09:07:51 -07:00
06f8d28874
February 2023 Update (#48) 2023-02-04 23:46:12 -08:00
5e4cb4fe2b Fix reference to weapon series 2023-01-03 02:41:30 -08:00
83c6b2397a Refactor weapon conflicts into model validations 2023-01-02 21:24:53 -08:00
1789dcee4b Move conflict detection code to GridWeapon 2023-01-02 16:25:35 -08:00
eaa6234714 Refactor skills_are_unique 2023-01-02 16:25:35 -08:00
e541182e36 Add all blueprints and associate with models 2022-12-21 03:31:55 -08:00
c1716c1e4f Run RuboCop on everything
yolo
2022-12-21 00:22:47 -08:00
813c2ba202 Fix bug regarding finding old_position 2022-12-03 14:51:01 -08:00
bd33ee44fc Update Job model to reference base_job 2022-12-03 11:44:09 -08:00
d1eba7aed8 Add == and update search 2022-12-02 11:20:22 -08:00
aa5d2451a8 Add skill uniqueness validation to Party 2022-12-02 11:20:11 -08:00
1ba16a2c61 Export job skills in template 2022-12-01 04:46:44 -08:00
c0bdb47d43 Add scoped search for job skills 2022-11-30 02:03:28 -08:00
b9bea3ecf4 Add model 2022-11-27 14:12:33 -08:00
cf132e20f5 Receive and output job data in templates 2022-04-04 23:41:00 -07:00
c3566944cd Add endpoint for fetching all jobs 2022-03-22 03:41:00 -07:00
698968dbfe Create job.rb 2022-03-22 02:56:34 -07:00
e6a09ab29b Make has_many readable 2022-03-14 18:21:54 -07:00
72c144ef65 Add counter_cache flag to GridWeapon 2022-03-14 18:20:29 -07:00
88f316d6a7 Implement JP search and trigram for EN 2022-03-08 17:43:40 -08:00
5ef04f9d13 Make GridWeapon/WeaponKey association optional
Otherwise, we can't save a record without weapon keys, which is not ideal
2022-03-03 00:17:47 -08:00
82a6b0d598 Add WeaponKey associations to GridWeapon 2022-03-01 23:33:21 -08:00
186fde79be Enable filtering list of favorite parties 2022-02-27 22:52:25 -08:00
8d9b434d1e Add attr_accessor for favorited 2022-02-27 22:27:10 -08:00
6afe242abe Return a boolean indicating favorite in party object 2022-02-27 21:14:37 -08:00
a45193d1b8 Association update and favorites method on User 2022-02-27 20:00:18 -08:00
b2adbd0400 Add favorites model 2022-02-27 19:04:51 -08:00
bb736ce084 Add Raid model and add Parties as belonging to Raids 2022-02-23 18:11:03 -08:00
53e6e8bd39 Add destroy dependencies to models 2022-02-23 16:31:01 -08:00
659abae07a Refactor Portal 2022-01-29 18:02:09 -08:00
75702ac4d2 Add exclusion for characters 2022-01-25 17:02:08 -08:00
00476ec86c Add display_resource to models 2022-01-25 16:56:09 -08:00