Commit graph

3 commits

Author SHA1 Message Date
83c6b2397a Refactor weapon conflicts into model validations 2023-01-02 21:24:53 -08:00
a15ba3c376 Correct ConflictBlueprint
ConflictBlueprint uses `options` to display arbitrary values, but I think those are only available behind conditional statements. This adds those statements and checks if the key that will be used exists on the hash.

ConflictBlueprint was also inheriting from ApiBlueprint which requires a real object (with an ID), so instead we inherit from Blueprinter::Base
2022-12-21 20:40:27 -08:00
33775539cd Add ConflictBlueprint
This should be used for character conflicts (implemented) and weapon conflicts (to-do in a future PR)
2022-12-21 19:27:55 -08:00