Commit graph

16 commits

Author SHA1 Message Date
f2a058b6b2 add GW events and scoring system
- create gw_events, crew_gw_participations, gw_crew_scores, gw_individual_scores
- add models, blueprints, controllers for GW tracking
- add model specs and gw_events controller specs

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-03 23:34:54 -08:00
4d30363187 Add model specs for collection sync functionality
Test sync_from_collection! and out_of_sync? methods for
GridCharacter, GridWeapon, GridSummon, and GridArtifact models.
2025-12-03 23:08:01 -08:00
b75a905e2e add crew invitations system
- create crew_invitations table with status enum
- add CrewInvitation model with accept/reject flow
- add CrewInvitationsController for send/accept/reject
- add invitation error classes
- add invitation routes nested under crews
- add pending invitations endpoint for current user
- 38 passing specs for model and controller
2025-12-03 23:06:07 -08:00
872b6fdb59 add crew specs and fix error handling
- add transactional fixtures to rails_helper for test isolation
- restructure crew errors to CrewErrors module for Zeitwerk
- add rescue_from for CrewErrors::CrewError in api_controller
- add model specs for Crew and CrewMembership (34 examples)
- add controller specs for crews and memberships (28 examples)
- add crew-related specs to User model (22 examples)
- add factories for crews and crew_memberships
2025-12-03 22:51:34 -08:00
623661eb2c fix artifact test factories and specs
use unique granblue_ids, default to empty skills, fix element matching
2025-12-03 13:27:40 -08:00
233b3430ef add artifact specs and factories 2025-12-03 12:58:49 -08:00
efe9abed60 add test factories and fixtures for weapon_series 2025-12-03 10:46:54 -08:00
be5be0c3fe fix blueprints: use correct association names instead of 'object' 2025-11-29 17:41:29 -08:00
02d189e18a Update test suite for grid_ prefix on non-GET endpoints
- Update all POST endpoints in tests from /api/v1/{weapons,characters,summons} to /api/v1/grid_{weapons,characters,summons}
- Update custom action endpoints (update_uncap, resolve, update_quick_summon) to use grid_ prefix
- Fix routes configuration to use :create instead of :post in resources definition
- Add custom DELETE routes that accept ID in request body

All 44 grid controller tests now pass with the new endpoint naming convention.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 23:50:14 -07:00
07e5488e0b Add custom page size support via X-Per-Page header
- Add page_size helper method to read from X-Per-Page header
- Set min (1) and max (100) bounds for page sizes
- Update all paginated endpoints to use dynamic page size
- Maintain backward compatibility with default sizes
2025-09-17 05:44:14 -07:00
3cdd925162
Fix filters and add processors (#181)
* Update test csvs

* Fix count filters and refactor apply_filters

* Update party_querying_concern.rb

* +tests/-debug logs

* Make party association optional in Job

* Updates for weapon series

- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series

* Add and update test data

- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons

* Migrations

- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys

* Implement BaseProcessor

Processors are in charge of processing deck data straight from Granblue.

* Implement CharacterProcessor

Process character data from deck

* Implement WeaponProcessor

Process weapon data from deck

* Implement JobProcessor

Process job, job skill, and job accessory data from deck

* Implement SummonProcessor

Process summon data from deck

* Update SummonProcessor to work like the others

* ImportController should use processors

* Process element for changeable weapons
2025-02-17 23:51:50 -08:00
a042847aab
Migrate to Query Builder (#179)
* Moved queries into PartyQueryBuilder service

PartyQueryBuilder supersedes PartyQueryingConcern as it is also used for UsersController (and is our fix for profiles being broken)

* Implement PartyQueryBuilder in controllers

* Update summon_transformer.rb

This should fix the transformer so that we properly capture summons and subaura summons

* Update parties_controller_spec.rb

* Add NewRelic license key

* Add Sentry

Why not?
2025-02-12 23:43:02 -08:00
d6300f7aeb
Add first round of tests (#178)
* Install Rspec

* Create .aidigestignore

* Update rails_helper

- Added sections and comments
- Add support for loading via canonical.rb
- Add FactoryBot syntax methods
- Disable SQL logging in test environment

* Move gems around

* Add canonical.rb and test env CSVs

We load these CSVs via canonical.rb when we run tests as a data source for canonical objects.

* Remove RBS for now

This is too much and we need to find the right solution

* Refactor GridSummonsController and add tests

* Create GridSummon factory

* Refactor GridSummon and add documentation and tests

* Create have_error_on.rb

* Update .aidigestignore

* Fix warnings

* Add GridWeapons and Parties factories

* Refactor GridWeapon and add documentation and tests

* Create .rubocop.yml

* Create no_weapon_provided_error.rb

* Refactor GridWeaponsController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Refactor GridSummonsController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Enable shoulda/matchers

* Update User factory

* Update party.rb

We moved updating the party's element and extra flag to inside the party. We use an after_commit hook to minimize the amount of queries we're running to do this.

* Update party.rb

We change setting the edit key to use the conditional assignment operator so that it doesn't get overridden when we're running tests. This shouldn't have an effect in production.

* Update api_controller.rb

Change render_unprocessable_entity_response to render the errors hash instead of the exception so that we get more helpful errors.

* Add new errors

Added NoCharacterProvidedError and NoSummonProvidedError

* Add tests and docs to GridCharacter

We added a factory, spec and documentation to the GridCharacter model

* Ensure numericality

* Move enums into GranblueEnums

We don't use these yet, but it gives us a structured place to pull them from.

* Refactor GridCharactersController

- Refactors controller
- Adds YARD documentation
- Adds Rspec tests

* Add debug hook and other small changes

* Update grid_characters_controller.rb

Removes logs

* Update .gitignore

* Update .aidigestignore

* Refactored PartiesController

- Split PartiesController into three concerns
- Implemented testing for PartiesController and two concerns
- Implemented fixes across other files to ensure PartiesController tests pass
- Added Favorites factory

* Implement SimpleCov

* Refactor Party model

- Refactors Party model
- Adds tests
- Adds documentation

* Update granblue_enums.rb

Remove included block
2025-02-12 02:42:30 -08:00
293e94437b
Update seeds and fix deletion bug (#110)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key

* Updates database seeds (#109)

* Destroy favorites when a party is deleted
2023-06-23 20:34:08 -07:00
c1716c1e4f Run RuboCop on everything
yolo
2022-12-21 00:22:47 -08:00
f616fe23db Restart on Rails 2020-09-14 18:30:54 -07:00