require 'rails_helper' include ActiveJob::TestHelper RSpec.describe Party, type: :model do describe 'validations' do context 'for element' do it 'is valid when element is nil' do party = build(:party, element: nil) expect(party).to be_valid end it 'is valid when element is one of the allowed values' do GranblueEnums::ELEMENTS.values.each do |value| party = build(:party, element: value) expect(party).to be_valid, "expected element #{value} to be valid" end end it 'is invalid when element is not one of the allowed values' do party = build(:party, element: 7) expect(party).not_to be_valid expect(party.errors[:element]).to include(/must be one of/) end it 'is invalid when element is not an integer' do party = build(:party, element: 'fire') expect(party).not_to be_valid expect(party.errors[:element]).to include(/is not a number/) end end context 'for master_level' do it { should validate_numericality_of(:master_level).only_integer.allow_nil } it 'is invalid when master_level is non-integer' do party = build(:party, master_level: 'high') expect(party).not_to be_valid expect(party.errors[:master_level]).to include(/is not a number/) end end context 'for clear_time' do it { should validate_numericality_of(:clear_time).only_integer } it 'is invalid when clear_time is non-integer' do party = build(:party, clear_time: 'fast') expect(party).not_to be_valid expect(party.errors[:clear_time]).to include(/is not a number/) end end context 'for button_count' do it { should validate_numericality_of(:button_count).only_integer.allow_nil } it 'is invalid when button_count is non-integer' do party = build(:party, button_count: 'ten') expect(party).not_to be_valid expect(party.errors[:button_count]).to include(/is not a number/) end end context 'for chain_count' do it { should validate_numericality_of(:chain_count).only_integer.allow_nil } it 'is invalid when chain_count is non-integer' do party = build(:party, chain_count: 'two') expect(party).not_to be_valid expect(party.errors[:chain_count]).to include(/is not a number/) end end context 'for turn_count' do it { should validate_numericality_of(:turn_count).only_integer.allow_nil } it 'is invalid when turn_count is non-integer' do party = build(:party, turn_count: 'five') expect(party).not_to be_valid expect(party.errors[:turn_count]).to include(/is not a number/) end end context 'for ultimate_mastery' do it { should validate_numericality_of(:ultimate_mastery).only_integer.allow_nil } it 'is invalid when ultimate_mastery is non-integer' do party = build(:party, ultimate_mastery: 'max') expect(party).not_to be_valid expect(party.errors[:ultimate_mastery]).to include(/is not a number/) end end context 'for visibility' do it { should validate_numericality_of(:visibility).only_integer } it 'is valid when visibility is one of 1, 2, or 3' do [1, 2, 3].each do |value| party = build(:party, visibility: value) expect(party).to be_valid, "expected visibility #{value} to be valid" end end it 'is invalid when visibility is not in [1, 2, 3]' do party = build(:party, visibility: 0) expect(party).not_to be_valid expect(party.errors[:visibility]).to include(/must be 1 \(Public\), 2 \(Unlisted\), or 3 \(Private\)/) end it 'is invalid when visibility is non-integer' do party = build(:party, visibility: 'public') expect(party).not_to be_valid expect(party.errors[:visibility]).to include(/is not a number/) end end context 'for preview_state' do # Since preview_state is now an enum, we test valid enum keys. it 'allows valid preview_state values via enum' do %w[pending queued in_progress generated failed].each do |state| party = build(:party, preview_state: state) expect(party).to be_valid, "expected preview_state #{state} to be valid" end end it 'is invalid when preview_state is non-numeric and not a valid enum key' do expect { build(:party, preview_state: 'active') } .to raise_error(ArgumentError, /'active' is not a valid preview_state/) end end end describe '#is_remix' do context 'when source_party is nil' do it 'returns false' do party = build(:party, source_party: nil) expect(party.remix?).to be false end end context 'when source_party is present' do it 'returns true' do parent = create(:party) remix = build(:party, source_party: parent) expect(remix.remix?).to be true end end end describe '#remixes' do it 'returns all parties whose source_party_id equals the party id' do parent = create(:party) remix1 = create(:party, source_party: parent) remix2 = create(:party, source_party: parent) expect(parent.remixes.map(&:id)).to match_array([remix1.id, remix2.id]) end end describe 'Visibility helpers (#public?, #unlisted?, #private?)' do it 'returns public? true when visibility is 1' do party = build(:party, visibility: 1) expect(party.public?).to be true expect(party.unlisted?).to be false expect(party.private?).to be false end it 'returns unlisted? true when visibility is 2' do party = build(:party, visibility: 2) expect(party.unlisted?).to be true expect(party.public?).to be false expect(party.private?).to be false end it 'returns private? true when visibility is 3' do party = build(:party, visibility: 3) expect(party.private?).to be true expect(party.public?).to be false expect(party.unlisted?).to be false end end describe '#is_favorited' do let(:user) { create(:user) } it 'returns false if the passed user is nil' do party = build(:party) expect(party.favorited?(nil)).to be false end it 'returns true if the party is favorited by the user' do party = create(:party) create(:favorite, user: user, party: party) Rails.cache.clear expect(party.favorited?(user)).to be true end it 'returns false if the party is not favorited by the user' do party = create(:party) Rails.cache.clear expect(party.favorited?(user)).to be false end end describe '#ready_for_preview?' do it 'returns false if weapons_count is less than 1' do party = build(:party, weapons_count: 0, characters_count: 1, summons_count: 1) expect(party.ready_for_preview?).to be false end it 'returns false if characters_count is less than 1' do party = build(:party, weapons_count: 1, characters_count: 0, summons_count: 1) expect(party.ready_for_preview?).to be false end it 'returns false if summons_count is less than 1' do party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 0) expect(party.ready_for_preview?).to be false end it 'returns true when all counts are at least 1' do party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1) expect(party.ready_for_preview?).to be true end end describe '#preview_expired?' do it 'returns true if preview_generated_at is nil' do party = build(:party, preview_generated_at: nil) expect(party.preview_expired?).to be true end it 'returns true if preview_generated_at is older than the expiry period' do expired_time = PreviewService::Coordinator::PREVIEW_EXPIRY.ago - 1.minute party = build(:party, preview_generated_at: expired_time) expect(party.preview_expired?).to be true end it 'returns false if preview_generated_at is recent' do recent_time = Time.current - 1.hour party = build(:party, preview_generated_at: recent_time) expect(party.preview_expired?).to be false end end describe '#preview_content_changed?' do it 'returns true if saved_changes include a preview relevant attribute' do party = build(:party) # Stub saved_changes so that it includes a key from preview_relevant_attributes (e.g. "name") allow(party).to receive(:saved_changes).and_return('name' => ['Old', 'New']) expect(party.preview_content_changed?).to be true end it 'returns false if saved_changes do not include any preview relevant attributes' do party = build(:party) allow(party).to receive(:saved_changes).and_return('non_relevant' => ['A', 'B']) expect(party.preview_content_changed?).to be false end end describe '#should_generate_preview?' do context 'when ready_for_preview? is false' do it 'returns false regardless of preview_state' do party = build(:party, weapons_count: 0, characters_count: 1, summons_count: 1, preview_state: 'pending') expect(party.should_generate_preview?).to be false end end context 'when preview_state is nil or pending' do it 'returns true' do party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: nil) expect(party.should_generate_preview?).to be true party.preview_state = 'pending' expect(party.should_generate_preview?).to be true end end context "when preview_state is 'failed'" do it 'returns true if preview_generated_at is more than 5 minutes ago' do past_time = 6.minutes.ago party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'failed', preview_generated_at: past_time) expect(party.should_generate_preview?).to be true end end context "when preview_state is 'generated'" do it 'returns true if preview is expired' do expired_time = PreviewService::Coordinator::PREVIEW_EXPIRY.ago - 1.minute party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'generated', preview_generated_at: expired_time) expect(party.should_generate_preview?).to be true end it 'returns false if preview is recent and no content change is detected' do recent_time = Time.current - 1.minute party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'generated', preview_generated_at: recent_time) allow(party).to receive(:saved_changes).and_return('non_relevant' => ['A', 'B']) expect(party.should_generate_preview?).to be false end it 'returns true if content has changed and preview_generated_at is more than 5 minutes ago' do old_time = 6.minutes.ago party = build(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'generated', preview_generated_at: old_time) allow(party).to receive(:saved_changes).and_return('name' => ['Old', 'New']) expect(party.should_generate_preview?).to be true end end end describe '#schedule_preview_generation' do before(:all) do ActiveJob::Base.queue_adapter = :test end it 'enqueues a GeneratePartyPreviewJob and sets preview_state to "queued" if not already queued or in_progress' do # Create a party normally, then force its preview_state to "pending" (the integer value) party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1) party.update_column(:preview_state, Party.preview_states[:pending]) clear_enqueued_jobs expect { party.schedule_preview_generation } .to have_enqueued_job(GeneratePartyPreviewJob) .with(party.id) party.reload expect(party.preview_state).to eq('queued') end it 'does nothing if preview_state is already "queued"' do party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'queued') clear_enqueued_jobs expect { party.schedule_preview_generation }.not_to(change { enqueued_jobs.count }) end it 'does nothing if preview_state is "in_progress"' do party = create(:party, weapons_count: 1, characters_count: 1, summons_count: 1, preview_state: 'in_progress') clear_enqueued_jobs expect { party.schedule_preview_generation }.not_to(change { enqueued_jobs.count }) end end describe '#update_element!' do it 'updates the party element if a main weapon (position -1) with a different element is present' do # Create a party with element 3 (Water) initially. party = create(:party, element: 3) # Create a dummy weapon (using an instance double) with element 2 (Fire). fire_weapon = instance_double('Weapon', element: 2) # Create a dummy grid weapon with position -1 and the fire_weapon. grid_weapon = instance_double('GridWeapon', position: -1, weapon: fire_weapon) allow(party).to receive(:weapons).and_return([grid_weapon]) # Expect update_column to be called with the new element. expect(party).to receive(:update_column).with(:element, 2) party.send(:update_element!) end it 'does not update the party element if no main weapon is found' do party = create(:party, element: 3) allow(party).to receive(:weapons).and_return([]) expect(party).not_to receive(:update_column) party.send(:update_element!) end end describe '#update_extra!' do it 'updates the party extra flag to true if any weapon is in an extra position' do party = create(:party, extra: false) grid_weapon = instance_double('GridWeapon', position: 9) allow(party).to receive(:weapons).and_return([grid_weapon]) expect(party).to receive(:update_column).with(:extra, true) party.send(:update_extra!) end it 'does not update the party extra flag if no weapon is in an extra position' do party = create(:party, extra: false) allow(party).to receive(:weapons).and_return([instance_double('GridWeapon', position: 0)]) expect(party).not_to receive(:update_column) party.send(:update_extra!) end end describe '#set_shortcode' do it 'sets a shortcode of length 6' do party = build(:party, shortcode: nil) party.send(:set_shortcode) expect(party.shortcode.length).to eq(6) end end describe '#set_edit_key' do it 'sets edit_key for an anonymous party (when user is nil)' do party = build(:party, user: nil, edit_key: nil) party.send(:set_edit_key) expect(party.edit_key).not_to be_nil end it 'does not set edit_key when a user is present' do party = build(:party, user: create(:user), edit_key: nil) party.send(:set_edit_key) expect(party.edit_key).to be_nil end end describe '#random_string' do it 'returns an alphanumeric string of length 6 by default' do party = build(:party) str = party.send(:random_string) expect(str.length).to eq(6) expect(str).to match(/\A[a-zA-Z0-9]+\z/) end end describe '#preview_relevant_attributes' do it 'returns an array of expected attribute names' do party = build(:party) expected = %w[name job_id element weapons_count characters_count summons_count full_auto auto_guard charge_attack clear_time] expect(party.send(:preview_relevant_attributes)).to match_array(expected) end end # Debug block: print debug info if an example fails. after(:each) do |example| if example.exception puts "\nDEBUG [Party Model Validations]: Failed example: #{example.full_description}" end end end