# frozen_string_literal: true class Party < ApplicationRecord ##### ActiveRecord Associations belongs_to :source_party, class_name: 'Party', foreign_key: :source_party_id, optional: true has_many :derivative_parties, class_name: 'Party', foreign_key: :source_party_id, inverse_of: :source_party belongs_to :user, optional: true belongs_to :raid, optional: true belongs_to :job, optional: true belongs_to :accessory, foreign_key: 'accessory_id', class_name: 'JobAccessory', optional: true belongs_to :skill0, foreign_key: 'skill0_id', class_name: 'JobSkill', optional: true belongs_to :skill1, foreign_key: 'skill1_id', class_name: 'JobSkill', optional: true belongs_to :skill2, foreign_key: 'skill2_id', class_name: 'JobSkill', optional: true belongs_to :skill3, foreign_key: 'skill3_id', class_name: 'JobSkill', optional: true has_many :characters, foreign_key: 'party_id', class_name: 'GridCharacter', dependent: :destroy, inverse_of: :party has_many :weapons, foreign_key: 'party_id', class_name: 'GridWeapon', dependent: :destroy, inverse_of: :party has_many :summons, foreign_key: 'party_id', class_name: 'GridSummon', dependent: :destroy, inverse_of: :party has_many :favorites before_create :set_shortcode before_create :set_edit_key ##### Amoeba configuration amoeba do nullify :description nullify :shortcode include_association :characters include_association :weapons include_association :summons end ##### ActiveRecord Validations validate :skills_are_unique attr_accessor :favorited def is_favorited(user) user.favorite_parties.include? self end def is_remix self.source_party != nil end def remixes Party.where(source_party_id: self.id) end def blueprint PartyBlueprint end private def set_shortcode self.shortcode = random_string end def set_edit_key if !self.user self.edit_key = Digest::SHA1.hexdigest([Time.now, rand].join) end end def random_string num_chars = 6 o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten (0...num_chars).map { o[rand(o.length)] }.join end def skills_are_unique skills = [skill0, skill1, skill2, skill3].compact return if skills.uniq.length == skills.length skills.each_with_index do |skill, index| next if index.zero? errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill) end errors.add(:job_skills, 'must be unique') end end