# frozen_string_literal: true class Party < ApplicationRecord ##### ActiveRecord Associations belongs_to :user, optional: true belongs_to :raid, optional: true belongs_to :job, optional: true belongs_to :skill0, foreign_key: 'skill0_id', class_name: 'JobSkill', optional: true belongs_to :skill1, foreign_key: 'skill1_id', class_name: 'JobSkill', optional: true belongs_to :skill2, foreign_key: 'skill2_id', class_name: 'JobSkill', optional: true belongs_to :skill3, foreign_key: 'skill3_id', class_name: 'JobSkill', optional: true has_many :characters, foreign_key: 'party_id', class_name: 'GridCharacter', dependent: :destroy has_many :weapons, foreign_key: 'party_id', class_name: 'GridWeapon', dependent: :destroy has_many :summons, foreign_key: 'party_id', class_name: 'GridSummon', dependent: :destroy has_many :favorites before_save :set_shortcode ##### ActiveRecord Validations validate :skills_are_unique attr_accessor :favorited def is_favorited(user) user.favorite_parties.include? self end def blueprint PartyBlueprint end private def set_shortcode self.shortcode = random_string end def random_string num_chars = 6 o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten (0...num_chars).map { o[rand(o.length)] }.join end def skills_are_unique skills = [skill0, skill1, skill2, skill3].compact return if skills.uniq.length == skills.length skills.each_with_index do |skill, index| next if index.zero? errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill) end errors.add(:job_skills, 'must be unique') end end