# frozen_string_literal: true ## # Service for importing summons from game JSON data. # Parses the game's summon inventory data and creates CollectionSummon records. # # @example Import summons for a user # service = SummonImportService.new(user, game_data) # result = service.import # if result.success? # puts "Imported #{result.created.size} summons" # end # class SummonImportService Result = Struct.new(:success?, :created, :updated, :skipped, :errors, keyword_init: true) def initialize(user, game_data, options = {}) @user = user @game_data = game_data @update_existing = options[:update_existing] || false @created = [] @updated = [] @skipped = [] @errors = [] end ## # Imports summons from game data. # # @return [Result] Import result with counts and errors def import items = extract_items return Result.new(success?: false, created: [], updated: [], skipped: [], errors: ['No summon items found in data']) if items.empty? ActiveRecord::Base.transaction do items.each_with_index do |item, index| import_item(item, index) rescue StandardError => e @errors << { index: index, game_id: item.dig('param', 'id'), error: e.message } end end Result.new( success?: @errors.empty?, created: @created, updated: @updated, skipped: @skipped, errors: @errors ) end private def extract_items return @game_data if @game_data.is_a?(Array) return @game_data['list'] if @game_data.is_a?(Hash) && @game_data['list'].is_a?(Array) [] end def import_item(item, _index) param = item['param'] || {} master = item['master'] || {} # The summon's granblue_id can be in param.image_id or master.id # image_id may have a suffix like "_04" for transcended summons, so strip it image_id = param['image_id'].to_s.split('_').first if param['image_id'].present? granblue_id = image_id || master['id'] game_id = param['id'] summon = find_summon(granblue_id) unless summon @errors << { game_id: game_id, granblue_id: granblue_id, error: 'Summon not found' } return end # Check for existing collection summon with same game ID existing = @user.collection_summons.find_by(game_id: game_id.to_s) if existing if @update_existing update_existing_summon(existing, item, summon) else @skipped << { game_id: game_id, reason: 'Already exists' } end return end create_collection_summon(item, summon) end def find_summon(granblue_id) Summon.find_by(granblue_id: granblue_id.to_s) end def create_collection_summon(item, summon) attrs = build_collection_summon_attrs(item, summon) collection_summon = @user.collection_summons.build(attrs) if collection_summon.save @created << collection_summon else @errors << { game_id: item.dig('param', 'id'), granblue_id: summon.granblue_id, error: collection_summon.errors.full_messages.join(', ') } end end def update_existing_summon(existing, item, summon) attrs = build_collection_summon_attrs(item, summon) if existing.update(attrs) @updated << existing else @errors << { game_id: item.dig('param', 'id'), granblue_id: summon.granblue_id, error: existing.errors.full_messages.join(', ') } end end def build_collection_summon_attrs(item, summon) param = item['param'] || {} { summon: summon, game_id: param['id'].to_s, uncap_level: parse_uncap_level(param['evolution']), transcendence_step: parse_transcendence_step(param['phase']) } end def parse_uncap_level(evolution) value = evolution.to_i value.clamp(0, 5) end def parse_transcendence_step(phase) value = phase.to_i value.clamp(0, 10) end end