# frozen_string_literal: true FactoryBot.define do factory :artifact_skill do skill_group { :group_i } # Use high sequence numbers to avoid conflicts with seeded data (modifiers 1-29 used) sequence(:modifier) { |n| 1000 + n } sequence(:name_en) { |n| "Test Skill #{n}" } name_jp { 'テストスキル' } base_values { [1320, 1440, 1560, 1680, 1800] } growth { 300.0 } suffix_en { '' } suffix_jp { '' } polarity { :positive } trait :group_i do skill_group { :group_i } end trait :group_ii do skill_group { :group_ii } end trait :group_iii do skill_group { :group_iii } end trait :atk do modifier { 1 } name_en { 'ATK' } name_jp { '攻撃力' } base_values { [1320, 1440, 1560, 1680, 1800] } growth { 300.0 } end trait :hp do modifier { 2 } name_en { 'HP' } name_jp { 'HP' } base_values { [660, 720, 780, 840, 900] } growth { 150.0 } end trait :ca_dmg do modifier { 3 } name_en { 'C.A. DMG' } name_jp { '奥義ダメ' } base_values { [13.2, 14.4, 15.6, 16.8, 18.0] } growth { 3.0 } suffix_en { '%' } suffix_jp { '%' } end trait :negative do polarity { :negative } growth { -6.0 } end trait :no_growth do growth { nil } end end end