# frozen_string_literal: true class Party < ApplicationRecord ##### ActiveRecord Associations belongs_to :user, optional: true belongs_to :raid, optional: true belongs_to :job, optional: true belongs_to :skill0, foreign_key: 'skill0_id', class_name: 'JobSkill', optional: true belongs_to :skill1, foreign_key: 'skill1_id', class_name: 'JobSkill', optional: true belongs_to :skill2, foreign_key: 'skill2_id', class_name: 'JobSkill', optional: true belongs_to :skill3, foreign_key: 'skill3_id', class_name: 'JobSkill', optional: true has_many :characters, foreign_key: 'party_id', class_name: 'GridCharacter', dependent: :destroy has_many :weapons, foreign_key: 'party_id', class_name: 'GridWeapon', dependent: :destroy has_many :summons, foreign_key: 'party_id', class_name: 'GridSummon', dependent: :destroy has_many :favorites ##### ActiveRecord Validations validate :skills_are_unique attr_accessor :favorited def is_favorited(user) user.favorite_parties.include? self end private def skills_are_unique skills = [skill0, skill1, skill2, skill3].compact return unless skills.uniq.length != skills.length errors.add(:skill1, 'must be unique') if skill0 == skill1 errors.add(:skill2, 'must be unique') if skill0 == skill2 || skill1 == skill2 errors.add(:skill3, 'must be unique') if skill0 == skill3 || skill1 == skill3 || skill2 == skill3 errors.add(:job_skills, 'must be unique') end end