module Api module V1 class CollectionWeaponsController < ApiController # Read actions: look up user from params, check privacy before_action :set_target_user, only: %i[index show] before_action :check_collection_access, only: %i[index show] before_action :set_collection_weapon_for_read, only: %i[show] # Write actions: require auth, use current_user before_action :restrict_access, only: %i[create update destroy batch batch_destroy import preview_sync] before_action :set_collection_weapon_for_write, only: %i[update destroy] def index @collection_weapons = @target_user.collection_weapons .includes(:weapon, :awakening, :weapon_key1, :weapon_key2, :weapon_key3, :weapon_key4) # Apply filters (array_param splits comma-separated values for OR logic) @collection_weapons = @collection_weapons.by_weapon(params[:weapon_id]) if params[:weapon_id] @collection_weapons = @collection_weapons.by_element(array_param(:element)) if params[:element] @collection_weapons = @collection_weapons.by_rarity(array_param(:rarity)) if params[:rarity] @collection_weapons = @collection_weapons.by_proficiency(array_param(:proficiency)) if params[:proficiency] @collection_weapons = @collection_weapons.by_series(array_param(:series)) if params[:series] @collection_weapons = @collection_weapons.sorted_by(params[:sort]) @collection_weapons = @collection_weapons.paginate(page: params[:page], per_page: params[:limit] || 50) render json: Api::V1::CollectionWeaponBlueprint.render( @collection_weapons, root: :weapons, meta: pagination_meta(@collection_weapons) ) end def show render json: Api::V1::CollectionWeaponBlueprint.render( @collection_weapon, view: :full ) end def create @collection_weapon = current_user.collection_weapons.build(collection_weapon_params) if @collection_weapon.save render json: Api::V1::CollectionWeaponBlueprint.render( @collection_weapon, view: :full ), status: :created else render_validation_error_response(@collection_weapon) end end def update if @collection_weapon.update(collection_weapon_params) render json: Api::V1::CollectionWeaponBlueprint.render( @collection_weapon, view: :full ) else render_validation_error_response(@collection_weapon) end end def destroy @collection_weapon.destroy head :no_content end # POST /collection/weapons/batch # Creates multiple collection weapons in a single request # Unlike characters, weapons can have duplicates (user can own multiple copies) def batch items = batch_weapon_params[:collection_weapons] || [] created = [] errors = [] ActiveRecord::Base.transaction do items.each_with_index do |item_params, index| collection_weapon = current_user.collection_weapons.build(item_params) if collection_weapon.save created << collection_weapon else errors << { index: index, weapon_id: item_params[:weapon_id], error: collection_weapon.errors.full_messages.join(', ') } end end end status = errors.any? ? :multi_status : :created render json: Api::V1::CollectionWeaponBlueprint.render( created, root: :weapons, meta: { created: created.size, errors: errors } ), status: status end # DELETE /collection/weapons/batch_destroy # Deletes multiple collection weapons in a single request def batch_destroy ids = batch_destroy_params[:ids] || [] deleted_count = current_user.collection_weapons.where(id: ids).destroy_all.count render json: { meta: { deleted: deleted_count } }, status: :ok end # POST /collection/weapons/import # Imports weapons from game JSON data # # @param data [Hash] Game data containing weapon list # @param update_existing [Boolean] Whether to update existing weapons (default: false) # @param is_full_inventory [Boolean] Whether this represents the user's complete inventory (default: false) # @param reconcile_deletions [Boolean] Whether to delete items not in the import (default: false) def import game_data = import_params[:data] unless game_data.present? return render json: { error: 'No data provided' }, status: :bad_request end service = WeaponImportService.new( current_user, game_data, update_existing: import_params[:update_existing] == true, is_full_inventory: import_params[:is_full_inventory] == true, reconcile_deletions: import_params[:reconcile_deletions] == true ) result = service.import status = result.success? ? :created : :multi_status render json: { success: result.success?, created: result.created.size, updated: result.updated.size, skipped: result.skipped.size, errors: result.errors, reconciliation: result.reconciliation }, status: status end # POST /collection/weapons/preview_sync # Previews what would be deleted in a full sync operation # # @param data [Hash] Game data containing weapon list # @return [JSON] List of items that would be deleted def preview_sync game_data = import_params[:data] unless game_data.present? return render json: { error: 'No data provided' }, status: :bad_request end service = WeaponImportService.new(current_user, game_data) items_to_delete = service.preview_deletions render json: { will_delete: items_to_delete.map do |cw| { id: cw.id, game_id: cw.game_id, name: cw.weapon&.name_en, granblue_id: cw.weapon&.granblue_id, uncap_level: cw.uncap_level, transcendence_step: cw.transcendence_step } end, count: items_to_delete.size } end private def set_target_user @target_user = User.find(params[:user_id]) rescue ActiveRecord::RecordNotFound render json: { error: "User not found" }, status: :not_found end def check_collection_access return if @target_user.nil? # Already handled by set_target_user unless @target_user.collection_viewable_by?(current_user) render json: { error: "You do not have permission to view this collection" }, status: :forbidden end end def set_collection_weapon_for_read @collection_weapon = @target_user.collection_weapons.find(params[:id]) rescue ActiveRecord::RecordNotFound raise CollectionErrors::CollectionItemNotFound.new('weapon', params[:id]) end def set_collection_weapon_for_write @collection_weapon = current_user.collection_weapons.find(params[:id]) rescue ActiveRecord::RecordNotFound raise CollectionErrors::CollectionItemNotFound.new('weapon', params[:id]) end def collection_weapon_params params.require(:collection_weapon).permit( :weapon_id, :uncap_level, :transcendence_step, :weapon_key1_id, :weapon_key2_id, :weapon_key3_id, :weapon_key4_id, :awakening_id, :awakening_level, :ax_modifier1, :ax_strength1, :ax_modifier2, :ax_strength2, :element ) end def batch_weapon_params params.permit(collection_weapons: [ :weapon_id, :uncap_level, :transcendence_step, :weapon_key1_id, :weapon_key2_id, :weapon_key3_id, :weapon_key4_id, :awakening_id, :awakening_level, :ax_modifier1, :ax_strength1, :ax_modifier2, :ax_strength2, :element ]) end def import_params { update_existing: params[:update_existing], is_full_inventory: params[:is_full_inventory], reconcile_deletions: params[:reconcile_deletions], data: params[:data]&.to_unsafe_h } end def batch_destroy_params params.permit(ids: []) end def array_param(key) params[key]&.to_s&.split(',') end end end end