# frozen_string_literal: true class CollectionArtifact < ApplicationRecord include ArtifactSkillValidations # Associations belongs_to :user belongs_to :artifact # Enums - using GranblueEnums::ELEMENTS values (excluding Null) # Wind: 1, Fire: 2, Water: 3, Earth: 4, Dark: 5, Light: 6 enum :element, { wind: 1, fire: 2, water: 3, earth: 4, dark: 5, light: 6 } # Proficiency enum - only used for quirk artifacts (game assigns random proficiency) enum :proficiency, { sabre: 1, dagger: 2, axe: 3, spear: 4, bow: 5, staff: 6, melee: 7, harp: 8, gun: 9, katana: 10 } # Validations validates :element, presence: true validates :level, presence: true, inclusion: { in: 1..5 } validates :nickname, length: { maximum: 50 }, allow_blank: true validates :proficiency, presence: true, if: :quirk_artifact? validates :proficiency, absence: true, unless: :quirk_artifact? # Scopes scope :by_element, ->(el) { where(element: el) } scope :by_artifact, ->(artifact_id) { where(artifact_id: artifact_id) } scope :by_proficiency, ->(prof) { where(proficiency: prof) } scope :by_rarity, ->(rar) { joins(:artifact).where(artifacts: { rarity: rar }) } scope :standard_only, -> { joins(:artifact).where(artifacts: { rarity: :standard }) } scope :quirk_only, -> { joins(:artifact).where(artifacts: { rarity: :quirk }) } # Returns the effective proficiency - from instance for quirk, from artifact for standard def effective_proficiency quirk_artifact? ? proficiency : artifact&.proficiency end private def quirk_artifact? artifact&.quirk? end end