Conflict blueprints should render multiple conflict weapons instead of just one. Also adds Draconic Weapon Providence series to various places that check series by number
31 lines
1.1 KiB
Ruby
31 lines
1.1 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class ConflictBlueprint < Blueprinter::Base
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field :position, if: ->(_fn, _obj, options) { options.key?(:incoming_position) } do |_, options|
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options[:incoming_position]
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end
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view :characters do
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field :conflicts, if: ->(_fn, _obj, options) { options.key?(:conflict_characters) } do |_, options|
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GridCharacterBlueprint.render_as_hash(options[:conflict_characters], view: :nested)
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end
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field :incoming, if: ->(_fn, _obj, options) { options.key?(:incoming_character) } do |_, options|
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CharacterBlueprint.render_as_hash(options[:incoming_character])
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end
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end
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view :weapons do
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field :conflicts, if: ->(_fn, _obj, options) { options.key?(:conflict_weapons) } do |_, options|
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GridWeaponBlueprint.render_as_hash(options[:conflict_weapons], view: :nested)
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end
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field :incoming, if: ->(_fn, _obj, options) { options.key?(:incoming_weapon) } do |_, options|
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WeaponBlueprint.render_as_hash(options[:incoming_weapon])
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end
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end
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end
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end
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end
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