116 lines
3.7 KiB
Ruby
116 lines
3.7 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class GridSummonsController < Api::V1::ApiController
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attr_reader :party, :incoming_summon
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before_action :set, only: %w[update destroy]
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before_action :find_party, only: :create
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before_action :find_incoming_summon, only: :create
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before_action :authorize, only: %i[create update destroy]
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def create
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# Create the GridSummon with the desired parameters
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summon = GridSummon.new
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summon.attributes = summon_params.merge(party_id: party.id, summon_id: incoming_summon.id)
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if summon.validate
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save_summon(summon)
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else
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handle_conflict(summon)
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end
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end
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def update
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@summon.attributes = summon_params
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return render json: GridSummonBlueprint.render(@summon, view: :nested, root: :grid_summon) if @summon.save
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render_validation_error_response(@character)
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end
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def save_summon(summon)
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if (grid_summon = GridSummon.where(
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party_id: party.id,
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position: summon_params[:position]
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).first)
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GridSummon.destroy(grid_summon.id)
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end
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return unless summon.save
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output = render_grid_summon_view(summon)
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render json: output, status: :created
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end
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def handle_conflict(summon)
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conflict_summon = summon.conflicts(party)
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ap conflict_summon
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return unless conflict_summon.summon.id == incoming_summon.id
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old_position = conflict_summon.position
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conflict_summon.position = summon_params[:position]
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return unless conflict_summon.save
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output = render_grid_summon_view(conflict_summon, old_position)
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render json: output
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end
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def update_uncap_level
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summon = GridSummon.find(summon_params[:id])
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render_unauthorized_response if current_user && (summon.party.user != current_user)
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summon.uncap_level = summon_params[:uncap_level]
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summon.transcendence_step = 0
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return unless summon.save!
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render json: GridSummonBlueprint.render(summon, view: :nested, root: :grid_summon)
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end
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def destroy
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render_unauthorized_response if @summon.party.user != current_user
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return render json: GridSummonBlueprint.render(@summon, view: :destroyed) if @summon.destroy
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end
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private
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def find_incoming_summon
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@incoming_summon = Summon.find_by(id: summon_params[:summon_id])
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end
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def find_party
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# BUG: I can create grid weapons even when I'm not logged in on an authenticated party
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@party = Party.find(summon_params[:party_id])
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render_unauthorized_response if current_user && (party.user != current_user)
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end
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def render_grid_summon_view(grid_summon, conflict_position = nil)
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GridSummonBlueprint.render(grid_summon, view: :nested,
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root: :grid_summon,
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meta: { replaced: conflict_position })
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end
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def authorize
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# Create
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unauthorized_create = @party && (@party.user != current_user || @party.edit_key != edit_key)
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unauthorized_update = @summon && @summon.party && (@summon.party.user != current_user || @summon.party.edit_key != edit_key)
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render_unauthorized_response if unauthorized_create || unauthorized_update
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end
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def set
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@summon = GridSummon.where('id = ?', params[:id]).first
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end
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# Specify whitelisted properties that can be modified.
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def summon_params
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params.require(:summon).permit(:id, :party_id, :summon_id, :position, :main, :friend, :uncap_level,
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:transcendence_step)
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end
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end
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end
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end
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