hensei-api/app/controllers/api/v1/jobs_controller.rb
Justin Edmund 0e490df113
Assorted updates (#146)
* Syntax updates

* Update rake task for image downloading

* Add endpoints for showing a single job
2025-01-08 12:19:19 -08:00

200 lines
6.5 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class JobsController < Api::V1::ApiController
before_action :set, only: %w[update_job update_job_skills destroy_job_skill]
before_action :authorize, only: %w[update_job update_job_skills destroy_job_skill]
def all
render json: JobBlueprint.render(Job.all)
end
def show
render json: JobBlueprint.render(Job.find_by(granblue_id: params[:id]))
end
def update_job
if job_params[:job_id] != -1
# Extract job and find its main skills
old_job = @party.job
job = Job.find(job_params[:job_id])
main_skills = JobSkill.where(job: job.id, main: true)
# Update the party
@party.job = job
main_skills.each_with_index do |skill, index|
@party["skill#{index}_id"] = skill.id
end
# Check for incompatible Base and EMP skills
%w[skill1_id skill2_id skill3_id].each do |key|
@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
end
# Remove extra subskills if necessary
if old_job &&
%w[1 2 3].include?(old_job.row) &&
%w[4 5 ex2].include?(job.row) &&
@party.skill1 && @party.skill2 && @party.skill3 &&
@party.skill1.sub && @party.skill2.sub && @party.skill3.sub
@party['skill3_id'] = nil
end
else
@party.job = nil
%w[skill0_id skill1_id skill2_id skill3_id].each do |key|
@party[key] = nil
end
end
render json: PartyBlueprint.render(@party, view: :jobs) if @party.save!
end
def update_job_skills
throw NoJobSkillProvidedError unless job_params[:skill1_id] || job_params[:skill2_id] || job_params[:skill3_id]
# Determine which incoming keys contain new skills
skill_keys = %w[skill1_id skill2_id skill3_id]
new_skill_keys = job_params.keys.select { |key| skill_keys.include?(key) }
# If there are new skills, merge them with the existing skills
unless new_skill_keys.empty?
existing_skills = {
1 => @party.skill1,
2 => @party.skill2,
3 => @party.skill3
}
new_skill_ids = new_skill_keys.map { |key| job_params[key] }
new_skill_ids.map do |id|
skill = JobSkill.find(id)
raise Api::V1::IncompatibleSkillError.new(job: @party.job, skill: skill) if mismatched_skill(@party.job,
skill)
end
positions = extract_positions_from_keys(new_skill_keys)
new_skills = merge_skills_with_existing_skills(existing_skills, new_skill_ids, positions)
new_skill_ids = new_skills.each_with_object({}) do |(index, skill), memo|
memo["skill#{index}_id"] = skill.id if skill
end
@party.attributes = new_skill_ids
end
render json: PartyBlueprint.render(@party, view: :jobs) if @party.save!
end
def destroy_job_skill
position = job_params[:skill_position].to_i
@party["skill#{position}_id"] = nil
render json: PartyBlueprint.render(@party, view: :jobs) if @party.save
end
private
def merge_skills_with_existing_skills(
existing_skills,
new_skill_ids,
positions
)
new_skills = new_skill_ids.map { |id| JobSkill.find(id) }
new_skills.each_with_index do |skill, index|
existing_skills = place_skill_in_existing_skills(existing_skills, skill, positions[index])
end
existing_skills
end
def place_skill_in_existing_skills(existing_skills, skill, position)
# Test if skill will exceed allowances of skill types
skill_type = skill.sub ? 'sub' : 'emp'
unless can_add_skill_of_type(existing_skills, position, skill_type)
raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
end
if !existing_skills[position]
existing_skills[position] = skill
else
value = existing_skills.compact.detect { |_, value| value && value.id == skill.id }
old_position = existing_skills.key(value[1]) if value
if old_position
existing_skills = swap_skills_at_position(existing_skills, skill, position, old_position)
else
existing_skills[position] = skill
end
end
existing_skills
end
def swap_skills_at_position(skills, new_skill, position1, position2)
# Check desired position for a skill
displaced_skill = skills[position1] if skills[position1].present?
# Put skill in new position
skills[position1] = new_skill
skills[position2] = displaced_skill
skills
end
def extract_positions_from_keys(keys)
# Subtract by 1 because we won't operate on the 0th skill, so we don't pass it
keys.map { |key| key['skill'.length].to_i }
end
def can_add_skill_of_type(skills, position, type)
if %w[4 5 ex2].include?(@party.job.row) && skills.values.compact.length.positive?
max_skill_of_type = 2
skills_to_check = skills.compact.reject { |key, _| key == position }
sum = skills_to_check.values.count { |value| value.send(type) }
return sum + 1 <= max_skill_of_type
end
true
end
def mismatched_skill(job, skill)
mismatched_main = (skill.job.id != job.id) && skill.main && !skill.sub
mismatched_emp = (skill.job.id != job.id && skill.job.base_job.id != job.base_job.id) && skill.emp
mismatched_base = skill.job.base_job && (job.row != 'ex2' || skill.job.base_job.id != job.base_job.id) && skill.base
if %w[4 5 ex2].include?(job.row)
if skill.base && !mismatched_base
false
elsif mismatched_emp || mismatched_main
true
end
elsif mismatched_emp || mismatched_main
true
else
false
end
end
def authorize
render_unauthorized_response if @party.user != current_user || @party.edit_key != edit_key
end
def set
@party = Party.where('id = ?', params[:id]).first
end
def job_params
params.require(:party).permit(
:job_id,
:skill0_id,
:skill1_id,
:skill2_id,
:skill3_id,
:skill_position
)
end
end
end
end