72 lines
2.3 KiB
Ruby
72 lines
2.3 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class GridWeaponsController < Api::V1::ApiController
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before_action :set, except: %w[create update_uncap_level destroy]
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def create
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party = Party.find(weapon_params[:party_id])
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canonical_weapon = Weapon.find(weapon_params[:weapon_id])
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render_unauthorized_response if current_user && (party.user != current_user)
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if (grid_weapon = GridWeapon.where(
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party_id: party.id,
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position: weapon_params[:position]
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).first)
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GridWeapon.destroy(grid_weapon.id)
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end
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weapon = GridWeapon.create!(weapon_params.merge(party_id: party.id, weapon_id: canonical_weapon.id))
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if weapon.position == -1
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party.element = weapon.weapon.element
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party.save!
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end
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render json: GridWeaponBlueprint.render(weapon, view: :full), status: :created if weapon.save!
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end
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def update
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render_unauthorized_response if current_user && (@weapon.party.user != current_user)
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# TODO: Server-side validation of weapon mods
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# We don't want someone modifying the JSON and adding
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# keys to weapons that cannot have them
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# Maybe we make methods on the model to validate for us somehow
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render json: GridWeaponBlueprint.render(@weapon, view: :nested) if @weapon.update(weapon_params)
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end
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# TODO: Implement removing characters
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def destroy; end
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def update_uncap_level
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@weapon = GridWeapon.find(weapon_params[:id])
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render_unauthorized_response if current_user && (@weapon.party.user != current_user)
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@weapon.uncap_level = weapon_params[:uncap_level]
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render json: GridWeaponBlueprint.render(@weapon, view: :uncap), status: :created if @weapon.save!
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end
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private
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def set
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@weapon = GridWeapon.where('id = ?', params[:id]).first
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end
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# Specify whitelisted properties that can be modified.
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def weapon_params
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params.require(:weapon).permit(
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:id, :party_id, :weapon_id,
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:position, :mainhand, :uncap_level, :element,
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:weapon_key1_id, :weapon_key2_id, :weapon_key3_id,
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:ax_modifier1, :ax_modifier2, :ax_strength1, :ax_strength2
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)
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end
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end
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end
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end
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