* Add mini_magick and rufus-scheduler * Expose attributes and add sigs to AwsService * Get Party ready for preview state * Added new fields for preview state and generated_at timestamp * Add preview state enum to model * Add preview_relevant_changes? after_commit hook * Add jobs for generating and cleaning up party previews * Add new endpoints to PartiesController * `preview` shows the preview and queues it up for generation if it doesn't exist yet * `regenerate_preview` allows the party owner to force regeneration of previews * Schedule jobs * Stalled jobs are checked every 5 minutes * Failed jobs are retried every hour * Old preview jobs are cleaned up daily * Add the preview service This is where the bulk of the work is. This service renders out the preview images bit by bit. Currently we render the party name, creator, job icon, and weapon grid. This includes signatures and some fonts.
203 lines
4.7 KiB
Ruby
203 lines
4.7 KiB
Ruby
# frozen_string_literal: true
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class Party < ApplicationRecord
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##### ActiveRecord Associations
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belongs_to :source_party,
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class_name: 'Party',
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foreign_key: :source_party_id,
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optional: true
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has_many :derivative_parties,
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class_name: 'Party',
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foreign_key: :source_party_id,
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inverse_of: :source_party,
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dependent: :nullify
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belongs_to :user, optional: true
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belongs_to :raid, optional: true
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belongs_to :job, optional: true
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belongs_to :accessory,
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foreign_key: 'accessory_id',
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class_name: 'JobAccessory',
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optional: true
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belongs_to :skill0,
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foreign_key: 'skill0_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill1,
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foreign_key: 'skill1_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill2,
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foreign_key: 'skill2_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill3,
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foreign_key: 'skill3_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :guidebook1,
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foreign_key: 'guidebook1_id',
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class_name: 'Guidebook',
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optional: true
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belongs_to :guidebook2,
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foreign_key: 'guidebook2_id',
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class_name: 'Guidebook',
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optional: true
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belongs_to :guidebook3,
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foreign_key: 'guidebook3_id',
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class_name: 'Guidebook',
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optional: true
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has_many :characters,
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foreign_key: 'party_id',
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class_name: 'GridCharacter',
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dependent: :destroy,
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inverse_of: :party
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has_many :weapons,
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foreign_key: 'party_id',
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class_name: 'GridWeapon',
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dependent: :destroy,
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inverse_of: :party
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has_many :summons,
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foreign_key: 'party_id',
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class_name: 'GridSummon',
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dependent: :destroy,
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inverse_of: :party
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has_many :favorites, dependent: :destroy
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accepts_nested_attributes_for :characters
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accepts_nested_attributes_for :summons
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accepts_nested_attributes_for :weapons
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before_create :set_shortcode
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before_create :set_edit_key
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##### Amoeba configuration
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amoeba do
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set weapons_count: 0
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set characters_count: 0
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set summons_count: 0
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nullify :description
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nullify :shortcode
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nullify :edit_key
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include_association :characters
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include_association :weapons
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include_association :summons
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end
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##### ActiveRecord Validations
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validate :skills_are_unique
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validate :guidebooks_are_unique
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attr_accessor :favorited
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self.enum :preview_state, {
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pending: 0, # Never generated
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queued: 1, # Generation job scheduled
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generated: 2, # Has preview image
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failed: 3 # Generation failed
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}
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after_commit :schedule_preview_regeneration, if: :preview_relevant_changes?
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def is_favorited(user)
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user.favorite_parties.include? self if user
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end
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def is_remix
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!source_party.nil?
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end
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def remixes
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Party.where(source_party_id: id)
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end
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def blueprint
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PartyBlueprint
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end
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def public?
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visibility == 1
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end
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def unlisted?
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visibility == 2
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end
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def private?
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visibility == 3
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end
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private
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def set_shortcode
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self.shortcode = random_string
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end
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def set_edit_key
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return if user
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self.edit_key = Digest::SHA1.hexdigest([Time.now, rand].join)
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end
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def random_string
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num_chars = 6
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o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten
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(0...num_chars).map { o[rand(o.length)] }.join
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end
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def skills_are_unique
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skills = [skill0, skill1, skill2, skill3].compact
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return if skills.uniq.length == skills.length
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skills.each_with_index do |skill, index|
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next if index.zero?
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errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill)
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end
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errors.add(:job_skills, 'must be unique')
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end
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def guidebooks_are_unique
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guidebooks = [guidebook1, guidebook2, guidebook3].compact
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return if guidebooks.uniq.length == guidebooks.length
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guidebooks.each_with_index do |book, index|
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next if index.zero?
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errors.add(:"guidebook#{index + 1}", 'must be unique') if guidebooks[0...index].include?(book)
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end
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errors.add(:guidebooks, 'must be unique')
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end
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def preview_relevant_changes?
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return false if preview_state == 'queued'
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(saved_changes.keys & %w[name job_id element weapons_count characters_count summons_count]).any?
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end
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def schedule_preview_regeneration
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# Cancel any pending jobs
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GeneratePartyPreviewJob.cancel_scheduled_jobs(party_id: id)
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# Mark as pending
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update_column(:preview_state, :pending)
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end
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end
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