* add weapon_stat_modifiers table for ax skills and befoulments * add fk columns for ax modifiers and befoulments, replace has_ax_skills with augment_type * update models for weapon_stat_modifier fks and befoulments * update blueprints for weapon_stat_modifier serialization * update import service for weapon_stat_modifier fks and befoulments * add weapon_stat_modifiers controller and update params for fks * update tests and factories for weapon_stat_modifier fks * fix remaining has_ax_skills and ax_modifier references * add ax_modifier and befoulment_modifier to eager loading * fix ax modifier column naming and migration approach * add game_skill_ids for befoulment modifiers
47 lines
1 KiB
Ruby
47 lines
1 KiB
Ruby
# frozen_string_literal: true
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FactoryBot.define do
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factory :weapon_stat_modifier do
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sequence(:slug) { |n| "ax-modifier-#{n}" }
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sequence(:name_en) { |n| "AX Modifier #{n}" }
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category { 'ax' }
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polarity { 1 }
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trait :ax_atk do
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slug { 'ax_atk' }
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name_en { 'ATK' }
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category { 'ax' }
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stat { 'atk' }
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polarity { 1 }
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suffix { '%' }
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game_skill_id { 1589 }
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end
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trait :ax_hp do
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slug { 'ax_hp' }
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name_en { 'HP' }
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category { 'ax' }
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stat { 'hp' }
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polarity { 1 }
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suffix { '%' }
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game_skill_id { 1588 }
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end
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trait :befoulment do
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sequence(:slug) { |n| "befoul-modifier-#{n}" }
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sequence(:name_en) { |n| "Befoulment #{n}" }
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category { 'befoulment' }
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polarity { -1 }
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end
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trait :befoul_def_down do
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slug { 'befoul_def_down' }
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name_en { 'DEF Down' }
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category { 'befoulment' }
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stat { 'def' }
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polarity { -1 }
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suffix { '%' }
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game_skill_id { 2880 }
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end
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end
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end
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