hensei-api/app/controllers/api/v1/crews_controller.rb
Justin Edmund 5597cab95c
Party sharing into crews (#207)
* add party_shares table and model with associations

* add party share errors and blueprint

* add party shares controller and routes

* include shared parties in listings and show

* add party share factory and model specs

* add party shares controller specs

* include shares in party response for owners

* add crew shared_parties endpoint
2026-01-05 02:39:32 -08:00

199 lines
6.9 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class CrewsController < Api::V1::ApiController
include CrewAuthorizationConcern
before_action :restrict_access
before_action :set_crew, only: %i[show update members roster leave transfer_captain shared_parties]
before_action :require_crew!, only: %i[show update members roster shared_parties]
before_action :authorize_crew_member!, only: %i[show members shared_parties]
before_action :authorize_crew_officer!, only: %i[update roster]
before_action :authorize_crew_captain!, only: %i[transfer_captain]
# GET /crew or GET /crews/:id
def show
render json: CrewBlueprint.render(@crew, view: :full, root: :crew, current_user: current_user)
end
# POST /crews
def create
raise CrewErrors::AlreadyInCrewError if current_user.crew.present?
@crew = Crew.new(crew_params)
ActiveRecord::Base.transaction do
@crew.save!
CrewMembership.create!(crew: @crew, user: current_user, role: :captain)
end
render json: CrewBlueprint.render(@crew.reload, view: :full, root: :crew, current_user: current_user), status: :created
end
# PUT /crew
def update
if @crew.update(crew_params)
render json: CrewBlueprint.render(@crew, view: :full, root: :crew, current_user: current_user)
else
render_validation_error_response(@crew)
end
end
# GET /crew/members
# Params:
# filter: 'active' (default), 'retired', 'phantom', 'all'
def members
filter = params[:filter]&.to_sym || :active
case filter
when :active
members = @crew.active_memberships.includes(:user).order(role: :desc, created_at: :asc)
phantoms = @crew.phantom_players.not_deleted.active.includes(:claimed_by).order(:name)
when :retired
members = @crew.crew_memberships.retired.includes(:user).order(retired_at: :desc)
phantoms = @crew.phantom_players.not_deleted.retired.includes(:claimed_by).order(:name)
when :phantom
members = []
phantoms = @crew.phantom_players.not_deleted.includes(:claimed_by).order(:name)
when :all
members = @crew.crew_memberships.includes(:user).order(role: :desc, retired: :asc, created_at: :asc)
phantoms = @crew.phantom_players.not_deleted.includes(:claimed_by).order(:name)
else
members = @crew.active_memberships.includes(:user).order(role: :desc, created_at: :asc)
phantoms = @crew.phantom_players.not_deleted.active.includes(:claimed_by).order(:name)
end
render json: {
members: CrewMembershipBlueprint.render_as_hash(members, view: :with_user),
phantoms: PhantomPlayerBlueprint.render_as_hash(phantoms, view: :with_claimed_by)
}
end
# POST /crew/leave
def leave
membership = current_user.active_crew_membership
raise CrewErrors::NotInCrewError unless membership
raise CrewErrors::CaptainCannotLeaveError if membership.captain?
membership.retire!
head :no_content
end
# GET /crew/roster
# Returns collection ownership for crew members based on requested item IDs
# Params: character_ids[], weapon_ids[], summon_ids[]
def roster
members = @crew.active_memberships.includes(:user)
render json: {
members: members.map { |m| build_member_roster(m) }
}
end
# POST /crews/:id/transfer_captain
def transfer_captain
new_captain_id = params[:user_id]
new_captain_membership = @crew.active_memberships.find_by(user_id: new_captain_id)
raise CrewErrors::MemberNotFoundError unless new_captain_membership
ActiveRecord::Base.transaction do
current_user.active_crew_membership.update!(role: :vice_captain)
new_captain_membership.update!(role: :captain)
end
render json: CrewBlueprint.render(@crew.reload, view: :full, root: :crew, current_user: current_user)
end
# GET /crew/shared_parties
# Returns parties that have been shared with this crew
def shared_parties
parties = @crew.shared_parties
.includes(:user, :job, :raid)
.order(created_at: :desc)
.paginate(page: params[:page], per_page: page_size)
render json: {
parties: PartyBlueprint.render_as_hash(parties, view: :preview, current_user: current_user),
meta: pagination_meta(parties)
}
end
private
def set_crew
@crew = if params[:id]
Crew.find(params[:id])
else
current_user&.crew
end
end
def crew_params
params.require(:crew).permit(:name, :gamertag, :granblue_crew_id, :description)
end
def require_crew!
render_not_found_response('crew') unless @crew
end
def build_member_roster(membership)
user = membership.user
{
user_id: user.id,
username: user.username,
role: membership.role,
characters: find_collection_items(user, :characters),
weapons: find_collection_items(user, :weapons),
summons: find_collection_items(user, :summons)
}
end
def find_collection_items(user, type)
ids = params["#{type.to_s.singularize}_ids"]
return [] if ids.blank?
collection = case type
when :characters then user.collection_characters.includes(:character).where(character_id: ids)
when :weapons then user.collection_weapons.includes(:weapon).where(weapon_id: ids)
when :summons then user.collection_summons.includes(:summon).where(summon_id: ids)
end
collection.map do |item|
canonical = case type
when :characters then item.character
when :weapons then item.weapon
when :summons then item.summon
end
result = {
id: item_id_for(item, type),
uncap_level: item.uncap_level,
transcendence_step: item.transcendence_step,
flb: canonical&.flb,
ulb: canonical&.ulb
}
if type == :characters
result[:special] = canonical&.special
# For characters, transcendence availability is indicated by ulb on non-special chars
result[:transcendence] = !canonical&.special && canonical&.ulb
else
result[:transcendence] = canonical&.transcendence
end
result
end
end
def item_id_for(item, type)
case type
when :characters then item.character_id
when :weapons then item.weapon_id
when :summons then item.summon_id
end
end
end
end
end