* add jobs search endpoint with pg_search - add en_search and ja_search scopes to Job model - add jobs action to SearchController with filtering - supports row, proficiency, master_level, ultimate_mastery, accessory filters * add jobs create endpoint * add job accessories CRUD - add accessory_type to blueprint - add index, show, create, update, destroy actions - editors only for mutations * add routes for jobs search, create, and accessories CRUD
247 lines
8.2 KiB
Ruby
247 lines
8.2 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class JobsController < Api::V1::ApiController
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before_action :set_party, only: %w[update_job update_job_skills destroy_job_skill]
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before_action :authorize_party, only: %w[update_job update_job_skills destroy_job_skill]
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before_action :set_job, only: %w[update]
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before_action :ensure_editor_role, only: %w[create update]
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def all
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render json: JobBlueprint.render(Job.all)
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end
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def show
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render json: JobBlueprint.render(Job.find_by(granblue_id: params[:id]))
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end
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# POST /jobs
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# Creates a new job record
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def create
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@job = Job.new(job_update_params)
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if @job.save
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render json: JobBlueprint.render(@job), status: :created
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else
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render_validation_error_response(@job)
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end
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end
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# PATCH/PUT /jobs/:id
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# Updates an existing job record
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def update
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if @job.update(job_update_params)
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render json: JobBlueprint.render(@job)
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else
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render_validation_error_response(@job)
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end
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end
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def update_job
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if job_params[:job_id] != -1
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# Extract job and find its main skills
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old_job = @party.job
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job = Job.find(job_params[:job_id])
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main_skills = JobSkill.where(job: job.id, main: true)
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# Update the party
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@party.job = job
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main_skills.each_with_index do |skill, index|
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@party["skill#{index}_id"] = skill.id
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end
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# Check for incompatible Base and EMP skills
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%w[skill1_id skill2_id skill3_id].each do |key|
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@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
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end
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# Remove extra subskills if necessary
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if old_job &&
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%w[1 2 3].include?(old_job.row) &&
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%w[4 5 ex2].include?(job.row) &&
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@party.skill1 && @party.skill2 && @party.skill3 &&
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@party.skill1.sub && @party.skill2.sub && @party.skill3.sub
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@party['skill3_id'] = nil
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end
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else
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@party.job = nil
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%w[skill0_id skill1_id skill2_id skill3_id].each do |key|
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@party[key] = nil
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end
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end
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render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save!
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end
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def update_job_skills
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raise Api::V1::NoJobSkillProvidedError unless job_params[:skill1_id] || job_params[:skill2_id] || job_params[:skill3_id]
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# Determine which incoming keys contain new skills
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skill_keys = %w[skill1_id skill2_id skill3_id]
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new_skill_keys = job_params.keys.select { |key| skill_keys.include?(key) }
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# If there are new skills, merge them with the existing skills
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unless new_skill_keys.empty?
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# Load skills ONCE upfront to avoid N+1 queries
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new_skill_ids = new_skill_keys.map { |key| job_params[key] }
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new_skills_loaded = JobSkill.where(id: new_skill_ids).index_by(&:id)
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# Validate all skills exist and are compatible
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new_skill_ids.each do |id|
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skill = new_skills_loaded[id]
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raise ActiveRecord::RecordNotFound.new("Couldn't find JobSkill") unless skill
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raise Api::V1::IncompatibleSkillError.new(job: @party.job, skill: skill) if mismatched_skill(@party.job, skill)
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end
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existing_skills = {
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1 => @party.skill1,
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2 => @party.skill2,
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3 => @party.skill3
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}
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positions = extract_positions_from_keys(new_skill_keys)
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# Pass loaded skills instead of IDs
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merged = merge_skills_with_loaded_skills(existing_skills, new_skill_ids.map { |id| new_skills_loaded[id] }, positions)
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skill_ids_hash = merged.each_with_object({}) do |(index, skill), memo|
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memo["skill#{index}_id"] = skill&.id
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end
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@party.attributes = skill_ids_hash
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end
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render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save!
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end
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def destroy_job_skill
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position = job_params[:skill_position].to_i
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@party["skill#{position}_id"] = nil
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render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save
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end
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private
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def merge_skills_with_loaded_skills(existing_skills, new_skills, positions)
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# new_skills is now an array of already-loaded JobSkill objects
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new_skills.each_with_index do |skill, index|
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existing_skills = place_skill_in_existing_skills(existing_skills, skill, positions[index])
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end
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existing_skills
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end
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def place_skill_in_existing_skills(existing_skills, skill, position)
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# Test if skill will exceed allowances of skill types
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skill_type = skill.sub ? 'sub' : 'emp'
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unless can_add_skill_of_type(existing_skills, position, skill_type)
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raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
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end
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if !existing_skills[position]
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existing_skills[position] = skill
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else
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value = existing_skills.compact.detect { |_, value| value && value.id == skill.id }
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old_position = existing_skills.key(value[1]) if value
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if old_position
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existing_skills = swap_skills_at_position(existing_skills, skill, position, old_position)
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else
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existing_skills[position] = skill
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end
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end
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existing_skills
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end
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def swap_skills_at_position(skills, new_skill, position1, position2)
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# Check desired position for a skill
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displaced_skill = skills[position1] if skills[position1].present?
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# Put skill in new position
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skills[position1] = new_skill
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skills[position2] = displaced_skill
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skills
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end
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def extract_positions_from_keys(keys)
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# Subtract by 1 because we won't operate on the 0th skill, so we don't pass it
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keys.map { |key| key['skill'.length].to_i }
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end
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def can_add_skill_of_type(skills, position, type)
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if %w[4 5 ex2].include?(@party.job.row) && skills.values.compact.length.positive?
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max_skill_of_type = 2
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skills_to_check = skills.compact.reject { |key, _| key == position }
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sum = skills_to_check.values.count { |value| value.send(type) }
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return sum + 1 <= max_skill_of_type
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end
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true
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end
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def mismatched_skill(job, skill)
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mismatched_main = (skill.job.id != job.id) && skill.main && !skill.sub
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mismatched_emp = (skill.job.id != job.id && skill.job.base_job.id != job.base_job.id) && skill.emp
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mismatched_base = skill.job.base_job && (job.row != 'ex2' || skill.job.base_job.id != job.base_job.id) && skill.base
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if %w[4 5 ex2].include?(job.row)
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if skill.base && !mismatched_base
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false
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elsif mismatched_emp || mismatched_main
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true
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end
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elsif mismatched_emp || mismatched_main
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true
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else
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false
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end
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end
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def authorize_party
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render_unauthorized_response if @party.user != current_user || @party.edit_key != edit_key
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end
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def set_party
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@party = Party.find_by(shortcode: params[:id])
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render_not_found_response('party') unless @party
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end
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def set_job
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@job = Job.find_by(granblue_id: params[:id])
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render_not_found_response('job') unless @job
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end
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# Ensures the current user has editor role (role >= 7)
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def ensure_editor_role
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return if current_user&.role && current_user.role >= 7
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Rails.logger.warn "[JOBS] Unauthorized access attempt by user #{current_user&.id}"
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render json: { error: 'Unauthorized - Editor role required' }, status: :unauthorized
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end
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def job_update_params
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params.permit(
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:name_en, :name_jp, :granblue_id,
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:proficiency1, :proficiency2, :row, :order,
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:master_level, :ultimate_mastery,
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:accessory, :accessory_type, :base_job_id
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)
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end
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def job_params
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params.require(:party).permit(
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:job_id,
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:skill0_id,
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:skill1_id,
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:skill2_id,
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:skill3_id,
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:skill_position
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)
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end
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end
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end
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end
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