hensei-api/app/models/weapon_stat_modifier.rb
Justin Edmund 1f80e4189f
Add weapon stat modifiers for AX skills and befoulments (#202)
* add weapon_stat_modifiers table for ax skills and befoulments

* add fk columns for ax modifiers and befoulments, replace has_ax_skills with augment_type

* update models for weapon_stat_modifier fks and befoulments

* update blueprints for weapon_stat_modifier serialization

* update import service for weapon_stat_modifier fks and befoulments

* add weapon_stat_modifiers controller and update params for fks

* update tests and factories for weapon_stat_modifier fks

* fix remaining has_ax_skills and ax_modifier references

* add ax_modifier and befoulment_modifier to eager loading

* fix ax modifier column naming and migration approach

* add game_skill_ids for befoulment modifiers
2025-12-31 22:20:00 -08:00

31 lines
818 B
Ruby

# frozen_string_literal: true
##
# Reference table for weapon stat modifiers (AX skills and befoulments).
#
# AX skills are positive modifiers that can be applied to certain weapons.
# Befoulments are negative modifiers that appear on Odiant weapons.
#
class WeaponStatModifier < ApplicationRecord
CATEGORIES = %w[ax befoulment].freeze
validates :slug, presence: true, uniqueness: true
validates :name_en, presence: true
validates :category, presence: true, inclusion: { in: CATEGORIES }
validates :polarity, inclusion: { in: [-1, 1] }
scope :ax_skills, -> { where(category: 'ax') }
scope :befoulments, -> { where(category: 'befoulment') }
def self.find_by_game_skill_id(id)
find_by(game_skill_id: id.to_i)
end
def buff?
polarity == 1
end
def debuff?
polarity == -1
end
end