hensei-api/app/models/weapon.rb
Justin Edmund 3cdd925162
Fix filters and add processors (#181)
* Update test csvs

* Fix count filters and refactor apply_filters

* Update party_querying_concern.rb

* +tests/-debug logs

* Make party association optional in Job

* Updates for weapon series

- Change to new series numbers
- Add static method for querying whether the weapon's element is changeable
- Add a new method to return a text slug for the weapon's series

* Add and update test data

- Updates canonical.rb for loading multiple types of data with multiple types of associations
- Adds test data for Guidebooks, Job Accessories, Job Skills, and Jobs
- Updates test data for Weapons and Summons

* Migrations

- Adds series of migrations for changing the weapon's series to the values used by Cygames
- Shuffled around some foreign keys

* Implement BaseProcessor

Processors are in charge of processing deck data straight from Granblue.

* Implement CharacterProcessor

Process character data from deck

* Implement WeaponProcessor

Process weapon data from deck

* Implement JobProcessor

Process job, job skill, and job accessory data from deck

* Implement SummonProcessor

Process summon data from deck

* Update SummonProcessor to work like the others

* ImportController should use processors

* Process element for changeable weapons
2025-02-17 23:51:50 -08:00

121 lines
2.8 KiB
Ruby

# frozen_string_literal: true
class Weapon < ApplicationRecord
include PgSearch::Model
multisearchable against: %i[name_en name_jp],
additional_attributes: lambda { |weapon|
{
name_en: weapon.name_en,
name_jp: weapon.name_jp,
granblue_id: weapon.granblue_id,
element: weapon.element
}
}
pg_search_scope :en_search,
against: %i[name_en nicknames_en],
using: {
tsearch: {
prefix: true,
dictionary: 'simple'
},
trigram: {
threshold: 0.18
}
}
pg_search_scope :ja_search,
against: %i[name_jp nicknames_jp],
using: {
tsearch: {
prefix: true,
dictionary: 'simple'
}
}
has_many :weapon_awakenings
has_many :awakenings, through: :weapon_awakenings
SERIES_SLUGS = {
1 => 'seraphic',
2 => 'grand',
3 => 'dark-opus',
4 => 'revenant',
5 => 'primal',
6 => 'beast',
7 => 'regalia',
8 => 'omega',
9 => 'olden-primal',
10 => 'hollowsky',
11 => 'xeno',
12 => 'rose',
13 => 'ultima',
14 => 'bahamut',
15 => 'epic',
16 => 'cosmos',
17 => 'superlative',
18 => 'vintage',
19 => 'class-champion',
20 => 'replica',
21 => 'relic',
22 => 'rusted',
23 => 'sephira',
24 => 'vyrmament',
25 => 'upgrader',
26 => 'astral',
27 => 'draconic',
28 => 'eternal-splendor',
29 => 'ancestral',
30 => 'new-world-foundation',
31 => 'ennead',
32 => 'militis',
33 => 'malice',
34 => 'menace',
35 => 'illustrious',
36 => 'proven',
37 => 'revans',
38 => 'world',
39 => 'exo',
40 => 'draconic-providence',
41 => 'celestial',
42 => 'omega-rebirth',
43 => 'collab',
98 => 'event',
99 => 'gacha'
}.freeze
def blueprint
WeaponBlueprint
end
def display_resource(weapon)
weapon.name_en
end
def compatible_with_key?(key)
key.series.include?(series)
end
# Returns whether the weapon is included in the Draconic or Dark Opus series
def opus_or_draconic?
[3, 27].include?(series)
end
# Returns whether the weapon belongs to the Draconic Weapon series or the Draconic Weapon Providence series
def draconic_or_providence?
[27, 40].include?(series)
end
def self.element_changeable?(series)
[4, 13, 17, 19].include?(series.to_i)
end
private
def series_slug
# Assuming series is an array, take the first value
series_number = series.first
SERIES_SLUGS[series_number]
end
end