- preview_sync endpoint shows what'll get deleted before you commit - import services handle reconciliation (find missing items, delete them) - grid items get flagged as orphaned when their collection source is gone - party exposes has_orphaned_items - blueprints include orphaned field
502 lines
16 KiB
Ruby
502 lines
16 KiB
Ruby
# frozen_string_literal: true
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##
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# This file defines the Party model which represents a party in the application.
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# It encapsulates the logic for managing party records including associations with
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# characters, weapons, summons, and other related models. The Party model handles
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# validations, nested attributes, preview generation, and various business logic
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# to ensure consistency and integrity of party data.
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#
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# @note The model uses ActiveRecord associations, enums, and custom validations.
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#
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# @!attribute [rw] preview_state
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# @return [Integer] the current state of the preview, represented as an enum:
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# - 0: pending
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# - 1: queued
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# - 2: in_progress
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# - 3: generated
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# - 4: failed
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# @!attribute [rw] element
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# @return [Integer] the elemental type associated with the party.
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# @!attribute [rw] clear_time
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# @return [Integer] the clear time for the party.
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# @!attribute [rw] master_level
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# @return [Integer, nil] the master level of the party.
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# @!attribute [rw] button_count
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# @return [Integer, nil] the button count, if applicable.
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# @!attribute [rw] chain_count
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# @return [Integer, nil] the chain count, if applicable.
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# @!attribute [rw] turn_count
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# @return [Integer, nil] the turn count, if applicable.
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# @!attribute [rw] ultimate_mastery
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# @return [Integer, nil] the ultimate mastery level, if applicable.
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# @!attribute [rw] visibility
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# @return [Integer] the visibility of the party:
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# - 1: Public
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# - 2: Unlisted
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# - 3: Private
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# @!attribute [rw] shortcode
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# @return [String] a unique shortcode for the party.
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# @!attribute [rw] edit_key
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# @return [String] an edit key for parties without an associated user.
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#
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# @!attribute [r] source_party
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# @return [Party, nil] the original party if this is a remix.
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# @!attribute [r] remixes
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# @return [Array<Party>] a collection of parties remixed from this party.
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# @!attribute [r] user
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# @return [User, nil] the user who created the party.
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# @!attribute [r] raid
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# @return [Raid, nil] the associated raid.
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# @!attribute [r] job
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# @return [Job, nil] the associated job.
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# @!attribute [r] accessory
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# @return [JobAccessory, nil] the accessory used in the party.
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# @!attribute [r] skill0
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# @return [JobSkill, nil] the primary skill.
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# @!attribute [r] skill1
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# @return [JobSkill, nil] the secondary skill.
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# @!attribute [r] skill2
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# @return [JobSkill, nil] the tertiary skill.
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# @!attribute [r] skill3
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# @return [JobSkill, nil] the quaternary skill.
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# @!attribute [r] guidebook1
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# @return [Guidebook, nil] the first guidebook.
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# @!attribute [r] guidebook2
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# @return [Guidebook, nil] the second guidebook.
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# @!attribute [r] guidebook3
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# @return [Guidebook, nil] the third guidebook.
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# @!attribute [r] characters
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# @return [Array<GridCharacter>] the characters associated with this party.
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# @!attribute [r] weapons
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# @return [Array<GridWeapon>] the weapons associated with this party.
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# @!attribute [r] summons
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# @return [Array<GridSummon>] the summons associated with this party.
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# @!attribute [r] favorites
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# @return [Array<Favorite>] the favorites that include this party.
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class Party < ApplicationRecord
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include GranblueEnums
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# Define preview_state as an enum.
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attribute :preview_state, :integer
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enum :preview_state, { pending: 0, queued: 1, in_progress: 2, generated: 3, failed: 4 }
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# ActiveRecord Associations
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belongs_to :source_party,
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class_name: 'Party',
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foreign_key: :source_party_id,
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optional: true
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has_many :remixes, -> { order(created_at: :desc) },
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class_name: 'Party',
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foreign_key: 'source_party_id',
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inverse_of: :source_party,
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dependent: :nullify
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belongs_to :user, optional: true
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belongs_to :raid, optional: true
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belongs_to :job, optional: true
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belongs_to :accessory,
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foreign_key: 'accessory_id',
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class_name: 'JobAccessory',
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optional: true
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belongs_to :skill0,
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foreign_key: 'skill0_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill1,
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foreign_key: 'skill1_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill2,
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foreign_key: 'skill2_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :skill3,
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foreign_key: 'skill3_id',
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class_name: 'JobSkill',
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optional: true
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belongs_to :guidebook1,
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foreign_key: 'guidebook1_id',
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class_name: 'Guidebook',
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optional: true
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belongs_to :guidebook2,
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foreign_key: 'guidebook2_id',
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class_name: 'Guidebook',
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optional: true
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belongs_to :guidebook3,
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foreign_key: 'guidebook3_id',
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class_name: 'Guidebook',
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optional: true
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has_many :characters,
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foreign_key: 'party_id',
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class_name: 'GridCharacter',
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dependent: :delete_all,
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inverse_of: :party
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has_many :weapons,
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foreign_key: 'party_id',
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class_name: 'GridWeapon',
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dependent: :delete_all,
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inverse_of: :party
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has_many :summons,
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foreign_key: 'party_id',
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class_name: 'GridSummon',
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dependent: :delete_all,
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inverse_of: :party
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has_many :favorites, dependent: :destroy
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accepts_nested_attributes_for :characters
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accepts_nested_attributes_for :summons
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accepts_nested_attributes_for :weapons
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before_create :set_shortcode
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before_create :set_edit_key
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after_commit :update_element!, on: %i[create update]
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after_commit :update_extra!, on: %i[create update]
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# Amoeba configuration
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amoeba do
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set weapons_count: 0
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set characters_count: 0
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set summons_count: 0
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nullify :description
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nullify :shortcode
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nullify :edit_key
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include_association :characters
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include_association :weapons
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include_association :summons
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end
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# ActiveRecord Validations
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validate :skills_are_unique
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validate :guidebooks_are_unique
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# For element, validate numericality and inclusion using the allowed values from GranblueEnums.
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validates :element,
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numericality: { only_integer: true },
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inclusion: {
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in: GranblueEnums::ELEMENTS.values,
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message: "must be one of #{GranblueEnums::ELEMENTS.map { |name, value| "#{value} (#{name})" }.join(', ')}"
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},
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allow_nil: true
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validates :clear_time, numericality: { only_integer: true }
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validates :master_level, numericality: { only_integer: true }, allow_nil: true
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validates :button_count, numericality: { only_integer: true }, allow_nil: true
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validates :chain_count, numericality: { only_integer: true }, allow_nil: true
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validates :turn_count, numericality: { only_integer: true }, allow_nil: true
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validates :summon_count, numericality: { only_integer: true }, allow_nil: true
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validates :ultimate_mastery, numericality: { only_integer: true }, allow_nil: true
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# YouTube URL validation regex
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YOUTUBE_REGEX = %r{\A(?:https?://)?(?:www\.)?(?:youtube\.com/watch\?v=|youtu\.be/)[\w-]+}
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validates :video_url, format: { with: YOUTUBE_REGEX, message: 'must be a valid YouTube URL' }, allow_blank: true
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# Validate visibility (allowed values: 1, 2, or 3).
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validates :visibility,
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numericality: { only_integer: true },
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inclusion: {
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in: [1, 2, 3],
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message: 'must be 1 (Public), 2 (Unlisted), or 3 (Private)'
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}
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after_commit :schedule_preview_generation, if: :should_generate_preview?
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#########################
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# Public API Methods
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#########################
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##
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# Checks if the party is a remix of another party.
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#
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# @return [Boolean] true if the party is a remix; false otherwise.
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def remix?
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!source_party.nil?
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end
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##
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# Returns the blueprint class used for rendering the party.
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#
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# @return [Class] the PartyBlueprint class.
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def blueprint
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PartyBlueprint
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end
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##
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# Determines if the party is public.
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#
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# @return [Boolean] true if the party is public; false otherwise.
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def public?
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visibility == 1
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end
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##
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# Determines if the party is unlisted.
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#
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# @return [Boolean] true if the party is unlisted; false otherwise.
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def unlisted?
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visibility == 2
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end
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##
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# Determines if the party is private.
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#
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# @return [Boolean] true if the party is private; false otherwise.
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def private?
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visibility == 3
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end
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##
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# Checks if the party is favorited by a given user.
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#
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# @param user [User, nil] the user to check for favoritism.
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# @return [Boolean] true if the party is favorited by the user; false otherwise.
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def favorited?(user)
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return false unless user
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Rails.cache.fetch("party_#{id}_favorited_by_#{user.id}", expires_in: 1.hour) do
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Favorite.exists?(user_id: user.id, party_id: id)
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end
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end
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##
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# Checks if the party has any orphaned grid items.
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#
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# An orphaned item is one whose linked collection item has been deleted,
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# indicating the user no longer has that item in their game inventory.
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#
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# @return [Boolean] true if the party has orphaned weapons, summons, or artifacts.
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def has_orphaned_items?
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weapons.orphaned.exists? ||
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summons.orphaned.exists? ||
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characters.joins(:grid_artifact).where(grid_artifacts: { orphaned: true }).exists?
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end
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##
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# Determines if the party meets the minimum requirements for preview generation.
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#
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# The party must have at least one weapon, one character, and one summon.
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#
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# @return [Boolean] true if the party is ready for preview; false otherwise.
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def ready_for_preview?
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return false if weapons_count < 1 # At least 1 weapon
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return false if characters_count < 1 # At least 1 character
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return false if summons_count < 1 # At least 1 summon
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true
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end
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##
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# Determines whether a new preview should be generated for the party.
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#
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# The method checks various conditions such as preview state, expiration, and content changes.
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#
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# @return [Boolean] true if a preview generation should be triggered; false otherwise.
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def should_generate_preview?
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return false unless ready_for_preview?
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return true if preview_pending?
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return true if preview_failed_and_stale?
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return true if preview_generated_and_expired?
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return true if preview_content_changed_and_stale?
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false
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end
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##
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# Checks whether the current preview has expired based on a predefined expiry period.
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#
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# @return [Boolean] true if the preview is expired; false otherwise.
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def preview_expired?
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preview_generated_at.nil? ||
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preview_generated_at < PreviewService::Coordinator::PREVIEW_EXPIRY.ago
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end
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##
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# Determines if the content relevant for preview generation has changed.
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#
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# @return [Boolean] true if any preview-relevant attributes have changed; false otherwise.
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def preview_content_changed?
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saved_changes.keys.any? { |attr| preview_relevant_attributes.include?(attr) }
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end
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##
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# Schedules the generation of a party preview if applicable.
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#
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# This method updates the preview state to 'queued' and enqueues a background job
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# to generate the preview.
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#
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# @return [void]
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def schedule_preview_generation
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return if %w[queued in_progress].include?(preview_state.to_s)
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update_column(:preview_state, self.class.preview_states[:queued])
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GeneratePartyPreviewJob.perform_later(id)
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end
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private
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#########################
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# Preview Generation Helpers
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#########################
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##
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# Checks if the preview is pending.
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#
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# @return [Boolean] true if preview_state is nil or 'pending'.
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def preview_pending?
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preview_state.nil? || preview_state == 'pending'
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end
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##
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# Checks if the preview generation failed and the preview is stale.
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#
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# @return [Boolean] true if preview_state is 'failed' and preview_generated_at is older than 5 minutes.
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def preview_failed_and_stale?
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preview_state == 'failed' && preview_generated_at < 5.minutes.ago
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end
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##
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# Checks if the generated preview is expired.
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#
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# @return [Boolean] true if preview_state is 'generated' and the preview is expired.
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def preview_generated_and_expired?
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preview_state == 'generated' && preview_expired?
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end
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##
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# Checks if the preview content has changed and the preview is stale.
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#
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# @return [Boolean] true if the preview content has changed and preview_generated_at is nil or older than 5 minutes.
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def preview_content_changed_and_stale?
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preview_content_changed? && (preview_generated_at.nil? || preview_generated_at < 5.minutes.ago)
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end
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#########################
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# Uniqueness Validation Helpers
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#########################
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##
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# Validates uniqueness for a given set of associations.
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#
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# @param associations [Array<Object, nil>] an array of associated objects.
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# @param attribute_names [Array<Symbol>] the corresponding attribute names for each association.
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# @param error_key [Symbol] the key for a generic error.
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# @return [void]
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def validate_uniqueness_of_associations(associations, attribute_names, error_key)
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filtered = associations.compact
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return if filtered.uniq.length == filtered.length
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associations.each_with_index do |assoc, index|
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next if assoc.nil?
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errors.add(attribute_names[index], 'must be unique') if associations[0...index].include?(assoc)
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end
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errors.add(error_key, 'must be unique')
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end
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##
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# Validates that the selected skills are unique.
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#
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# @return [void]
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def skills_are_unique
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validate_uniqueness_of_associations([skill0, skill1, skill2, skill3],
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%i[skill0 skill1 skill2 skill3],
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:job_skills)
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end
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##
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# Validates that the selected guidebooks are unique.
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#
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# @return [void]
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def guidebooks_are_unique
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validate_uniqueness_of_associations([guidebook1, guidebook2, guidebook3],
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%i[guidebook1 guidebook2 guidebook3],
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:guidebooks)
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end
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##
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# Provides a list of attributes that are relevant for determining if the preview content has changed.
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#
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# @return [Array<String>] an array of attribute names.
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def preview_relevant_attributes
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%w[
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name job_id element weapons_count characters_count summons_count
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full_auto auto_guard charge_attack clear_time
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]
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end
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#########################
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# Miscellaneous Helpers
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#########################
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##
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# Updates the party's element based on its main weapon.
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#
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# Finds the main weapon (position -1) and updates the party's element if it differs.
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#
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# @return [void]
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def update_element!
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main_weapon = weapons.detect { |gw| gw.position.to_i == -1 }
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new_element = main_weapon&.weapon&.element
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update_column(:element, new_element) if new_element.present? && element != new_element
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end
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##
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# Updates the party's extra flag based on weapon positions.
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#
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# Sets the extra flag to true if any weapon is in an extra position, otherwise false.
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#
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# @return [void]
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def update_extra!
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new_extra = weapons.any? { |gw| GridWeapon::EXTRA_POSITIONS.include?(gw.position.to_i) }
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update_column(:extra, new_extra) if extra != new_extra
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end
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##
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# Sets a unique shortcode for the party before creation.
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#
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# Generates a random string and assigns it to the shortcode attribute.
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#
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# @return [void]
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def set_shortcode
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self.shortcode = random_string
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end
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##
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# Sets an edit key for the party before creation if no associated user is present.
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#
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# The edit key is generated using a SHA1 hash based on the current time and a random value.
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#
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# @return [void]
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def set_edit_key
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return if user
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self.edit_key ||= Digest::SHA1.hexdigest([Time.now, rand].join)
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end
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##
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# Generates a random alphanumeric string used for the party shortcode.
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#
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# @return [String] a random string of 6 characters.
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def random_string
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num_chars = 6
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o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten
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(0...num_chars).map { o[rand(o.length)] }.join
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end
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end
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