* Remove ap call * Fix remix render method * Downcase username on db end There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive. * Remove ap call and unused code * Add granblue.team to cors This works now! * Implement all-entity search to support tagging objects (#117) * Add table for multisearch * Add new route for searching all entities * Make models multisearchable We're going to start with Character, Summon, Weapon and Jobs * Add method to Search controller This will search with trigram first, and then if there aren't enough results, search with prefixed text search * Add support for Japanese all-entity search * Update grid_summons_controller.rb Set the proper uncap level for transcended summons * Search is broken in Japanese! * Grid model object updates * Adds has_one association to canonical objects * GridWeapon is_mainhand refactored * GridCharacter add_awakening refactored * (WIP) Add support for inclusion/exclusion + refactor This commit adds basic support for including/excluding objects from collection filters. There is also a refactor of the filter logic as a whole. It is only implemented in `teams` for now and is a work in progress. * Update multisearch for exclusions * Add nicknames to the index for multisearchable
58 lines
1.5 KiB
Ruby
58 lines
1.5 KiB
Ruby
# frozen_string_literal: true
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class Weapon < ApplicationRecord
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include PgSearch::Model
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multisearchable against: %i[name_en name_jp],
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additional_attributes: lambda { |weapon|
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{
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name_en: weapon.name_en,
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name_jp: weapon.name_jp,
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nicknames_en: weapon.nicknames_en,
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nicknames_jp: weapon.nicknames_jp,
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granblue_id: weapon.granblue_id,
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element: weapon.element
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}
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}
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pg_search_scope :en_search,
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against: %i[name_en nicknames_en],
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using: {
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tsearch: {
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prefix: true,
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dictionary: 'simple'
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},
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trigram: {
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threshold: 0.18
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}
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}
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pg_search_scope :ja_search,
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against: %i[name_jp nicknames_jp],
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using: {
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tsearch: {
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prefix: true,
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dictionary: 'simple'
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}
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}
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has_many :weapon_awakenings
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has_many :awakenings, through: :weapon_awakenings
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def blueprint
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WeaponBlueprint
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end
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def display_resource(weapon)
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weapon.name_en
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end
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def compatible_with_key?(key)
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key.series == series
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end
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# Returns whether the weapon is included in the Draconic or Dark Opus series
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def opus_or_draconic?
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[2, 3].include?(series)
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end
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end
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