hensei-api/app/controllers/api/v1/parties_controller.rb
Justin Edmund 5597cab95c
Party sharing into crews (#207)
* add party_shares table and model with associations

* add party share errors and blueprint

* add party shares controller and routes

* include shared parties in listings and show

* add party share factory and model specs

* add party shares controller specs

* include shares in party response for owners

* add crew shared_parties endpoint
2026-01-05 02:39:32 -08:00

435 lines
15 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
# Controller for managing party-related operations in the API
# @api public
class PartiesController < Api::V1::ApiController
include PartyAuthorizationConcern
include PartyQueryingConcern
include PartyPreviewConcern
# Constants used for filtering validations.
# Maximum number of characters allowed in a party
MAX_CHARACTERS = 5
# Maximum number of summons allowed in a party
MAX_SUMMONS = 8
# Maximum number of weapons allowed in a party
MAX_WEAPONS = 13
# Default minimum number of characters required for filtering
DEFAULT_MIN_CHARACTERS = 3
# Default minimum number of summons required for filtering
DEFAULT_MIN_SUMMONS = 2
# Default minimum number of weapons required for filtering
DEFAULT_MIN_WEAPONS = 5
# Default maximum clear time in seconds
DEFAULT_MAX_CLEAR_TIME = 5400
before_action :set_from_slug, except: %w[create destroy update index favorites grid_update]
before_action :set, only: %w[update destroy grid_update]
before_action :authorize_party!, only: %w[update destroy grid_update]
# Primary CRUD Actions
# Creates a new party with optional user association
# @return [void]
# Creates a new party.
def create
party = Party.new(party_params)
party.user = current_user if current_user
if party_params && party_params[:raid_id].present? && (raid = Raid.find_by(id: party_params[:raid_id]))
party.extra = raid.group.extra
end
if party.save
party.schedule_preview_generation if party.ready_for_preview?
render json: PartyBlueprint.render(party, view: :created, root: :party), status: :created
else
render_validation_error_response(party)
end
end
# Shows a specific party.
# Uses viewable_by? to check visibility including crew sharing.
# Also allows access via edit_key for anonymous parties.
def show
unless @party.viewable_by?(current_user) || !not_owner?
return render_unauthorized_response
end
if @party
render json: PartyBlueprint.render(@party, view: :full, root: :party, current_user: current_user)
else
render_not_found_response('project')
end
end
# Updates an existing party.
def update
@party.attributes = party_params.except(:skill1_id, :skill2_id, :skill3_id)
if party_params && party_params[:raid_id] && (raid = Raid.find_by(id: party_params[:raid_id]))
@party.extra = raid.group.extra
end
if @party.save
render json: PartyBlueprint.render(@party, view: :full, root: :party)
else
render_validation_error_response(@party)
end
end
# Deletes a party.
def destroy
if @party.destroy
head :no_content
else
render_unprocessable_entity_response(
Api::V1::PartyDeletionFailedError.new(@party.errors.full_messages)
)
end
end
# Extended Party Actions
# Creates a remixed copy of an existing party.
def remix
new_party = @party.amoeba_dup
new_party.attributes = { user: current_user, name: remixed_name(@party.name), source_party: @party,
remix: true }
new_party.local_id = party_params[:local_id] if party_params
if new_party.save
new_party.schedule_preview_generation
render json: PartyBlueprint.render(new_party, view: :remixed, root: :party), status: :created
else
render_validation_error_response(new_party)
end
end
# Batch updates grid items (weapons, characters, summons) atomically.
def grid_update
operations = grid_update_params[:operations]
options = grid_update_params[:options] || {}
# Validate all operations first
validation_errors = validate_grid_operations(operations)
if validation_errors.any?
return render_unprocessable_entity_response(
Api::V1::GranblueError.new("Validation failed: #{validation_errors.join(', ')}")
)
end
changes = []
ActiveRecord::Base.transaction do
operations.each do |operation|
change = apply_grid_operation(operation)
changes << change if change
end
# Compact character positions if needed
compact_party_character_positions if options[:maintain_character_sequence]
end
render json: {
party: PartyBlueprint.render_as_hash(@party.reload, view: :full),
operations_applied: changes.count,
changes: changes
}, status: :ok
rescue StandardError => e
render_unprocessable_entity_response(
Api::V1::GranblueError.new("Grid update failed: #{e.message}")
)
end
# Syncs all linked grid items from their collection sources.
#
# POST /parties/:id/sync_all
def sync_all
@party = Party.find_by(id: params[:id])
return render_not_found_response('party') unless @party
return render_unauthorized_response unless authorized_to_edit?
synced = { characters: 0, weapons: 0, summons: 0, artifacts: 0 }
ActiveRecord::Base.transaction do
@party.characters.where.not(collection_character_id: nil).each do |gc|
gc.sync_from_collection!
synced[:characters] += 1
end
@party.weapons.where.not(collection_weapon_id: nil).each do |gw|
gw.sync_from_collection!
synced[:weapons] += 1
end
@party.summons.where.not(collection_summon_id: nil).each do |gs|
gs.sync_from_collection!
synced[:summons] += 1
end
GridArtifact.joins(:grid_character)
.where(grid_characters: { party_id: @party.id })
.where.not(collection_artifact_id: nil)
.each do |ga|
ga.sync_from_collection!
synced[:artifacts] += 1
end
end
render json: {
party: PartyBlueprint.render_as_hash(@party.reload, view: :full),
synced: synced
}, status: :ok
end
# Lists parties based on query parameters.
def index
query = build_filtered_query(build_common_base_query)
@parties = query.paginate(page: params[:page], per_page: page_size)
# Preload current user's favorite party IDs to avoid N+1
favorite_party_ids = current_user ? current_user.favorites.pluck(:party_id).to_set : Set.new
render json: Api::V1::PartyBlueprint.render(
@parties,
view: :preview,
root: :results,
meta: pagination_meta(@parties),
current_user: current_user,
favorite_party_ids: favorite_party_ids
)
end
# GET /api/v1/parties/favorites
def favorites
raise Api::V1::UnauthorizedError unless current_user
base_query = build_common_base_query
.joins(:favorites)
.where(favorites: { user_id: current_user.id })
.distinct
query = build_filtered_query(base_query)
@parties = query.paginate(page: params[:page], per_page: page_size)
# All parties in this list are favorites, but preload for consistency
favorite_party_ids = current_user.favorites.pluck(:party_id).to_set
render json: Api::V1::PartyBlueprint.render(
@parties,
view: :preview,
root: :results,
meta: pagination_meta(@parties),
current_user: current_user,
favorite_party_ids: favorite_party_ids
)
end
# Preview Management
# Serves the party's preview image
# @return [void]
# Serves the party's preview image.
def preview
party_preview(@party)
end
# Returns the current preview status of a party.
def preview_status
party = Party.find_by!(shortcode: params[:id])
render json: { state: party.preview_state, generated_at: party.preview_generated_at,
ready_for_preview: party.ready_for_preview? }
end
# Forces regeneration of the party preview.
def regenerate_preview
party = Party.find_by!(shortcode: params[:id])
return render_unauthorized_response unless current_user && party.user_id == current_user.id
preview_service = PreviewService::Coordinator.new(party)
if preview_service.force_regenerate
render json: { status: 'Preview regeneration started' }
else
render json: { error: 'Preview regeneration failed' }, status: :unprocessable_entity
end
end
private
# Loads the party by its shortcode.
def set_from_slug
@party = Party.includes(
:user, :job, { raid: :group },
{ characters: [:character, :awakening, :grid_artifact] },
{ weapons: {
weapon: [:awakenings, :weapon_series],
awakening: {},
weapon_key1: {},
weapon_key2: {},
weapon_key3: {},
ax_modifier1: {},
ax_modifier2: {},
befoulment_modifier: {}
} },
{ summons: :summon },
:guidebook1, :guidebook2, :guidebook3,
:source_party, :remixes, :skill0, :skill1, :skill2, :skill3, :accessory
).find_by(shortcode: params[:id])
render_not_found_response('party') unless @party
end
# Loads the party by its id.
def set
@party = Party.where('id = ?', params[:id]).first
end
# Sanitizes and permits party parameters.
def party_params
return unless params[:party].present?
params.require(:party).permit(
:user_id, :local_id, :edit_key, :extra, :name, :description, :raid_id, :job_id, :visibility,
:accessory_id, :skill0_id, :skill1_id, :skill2_id, :skill3_id,
:full_auto, :auto_guard, :auto_summon, :charge_attack, :clear_time, :button_count,
:turn_count, :chain_count, :summon_count, :video_url, :guidebook1_id, :guidebook2_id, :guidebook3_id,
characters_attributes: [:id, :party_id, :character_id, :position, :uncap_level,
:transcendence_step, :perpetuity, :awakening_id, :awakening_level,
{ ring1: %i[modifier strength], ring2: %i[modifier strength], ring3: %i[modifier strength], ring4: %i[modifier strength],
earring: %i[modifier strength] }],
summons_attributes: %i[id party_id summon_id position main friend quick_summon uncap_level transcendence_step],
weapons_attributes: %i[id party_id weapon_id position mainhand uncap_level transcendence_step element weapon_key1_id weapon_key2_id weapon_key3_id ax_modifier1_id ax_modifier2_id ax_strength1 ax_strength2 befoulment_modifier_id befoulment_strength exorcism_level awakening_id awakening_level]
)
end
# Permits parameters for grid update operation.
def grid_update_params
params.permit(
operations: %i[type entity id source_id target_id position container],
options: %i[maintain_character_sequence validate_before_execute]
)
end
# Validates grid operations before executing.
def validate_grid_operations(operations)
errors = []
operations.each_with_index do |op, index|
case op[:type]
when 'move'
errors << "Operation #{index}: missing id" unless op[:id].present?
errors << "Operation #{index}: missing position" unless op[:position].present?
when 'swap'
errors << "Operation #{index}: missing source_id" unless op[:source_id].present?
errors << "Operation #{index}: missing target_id" unless op[:target_id].present?
when 'remove'
errors << "Operation #{index}: missing id" unless op[:id].present?
else
errors << "Operation #{index}: unknown operation type #{op[:type]}"
end
unless %w[weapon character summon].include?(op[:entity])
errors << "Operation #{index}: invalid entity type #{op[:entity]}"
end
end
errors
end
# Applies a single grid operation.
def apply_grid_operation(operation)
case operation[:type]
when 'move'
apply_move_operation(operation)
when 'swap'
apply_swap_operation(operation)
when 'remove'
apply_remove_operation(operation)
end
end
# Applies a move operation.
def apply_move_operation(operation)
model_class = grid_model_for_entity(operation[:entity])
item = model_class.find_by(id: operation[:id], party_id: @party.id)
return nil unless item
old_position = item.position
item.update!(position: operation[:position])
{
entity: operation[:entity],
id: operation[:id],
action: 'moved',
from: old_position,
to: operation[:position]
}
end
# Applies a swap operation.
def apply_swap_operation(operation)
model_class = grid_model_for_entity(operation[:entity])
source = model_class.find_by(id: operation[:source_id], party_id: @party.id)
target = model_class.find_by(id: operation[:target_id], party_id: @party.id)
return nil unless source && target
source_pos = source.position
target_pos = target.position
# Use a temporary position to avoid conflicts
source.update!(position: -999)
target.update!(position: source_pos)
source.update!(position: target_pos)
{
entity: operation[:entity],
id: operation[:source_id],
action: 'swapped',
with: operation[:target_id]
}
end
# Applies a remove operation.
def apply_remove_operation(operation)
model_class = grid_model_for_entity(operation[:entity])
item = model_class.find_by(id: operation[:id], party_id: @party.id)
return nil unless item
item.destroy
{
entity: operation[:entity],
id: operation[:id],
action: 'removed'
}
end
# Returns the model class for a given entity type.
def grid_model_for_entity(entity)
case entity
when 'weapon'
GridWeapon
when 'character'
GridCharacter
when 'summon'
GridSummon
end
end
# Compacts character positions to maintain sequential filling.
def compact_party_character_positions
main_characters = @party.characters.where(position: 0..4).order(:position)
main_characters.each_with_index do |char, index|
char.update!(position: index) if char.position != index
end
end
end
end
end