You can now pass one of the sizes in to only download that size for the object.
109 lines
4 KiB
Ruby
109 lines
4 KiB
Ruby
# frozen_string_literal: true
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module Granblue
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module Downloaders
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# Downloads character image assets from the game server in different sizes and variants.
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# Handles character-specific variants like base art, uncap art, and transcendence art.
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#
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# @example Download images for a specific character
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# downloader = CharacterDownloader.new("3040001000", storage: :both)
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# downloader.download
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#
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# @note Character images come in multiple variants (_01, _02, etc.) based on uncap status
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# @note Supports FLB (5★) and ULB (6★) art variants when available
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class CharacterDownloader < BaseDownloader
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# Downloads images for all variants of a character based on their uncap status.
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# Overrides {BaseDownloader#download} to handle character-specific variants.
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#
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# @param selected_size [String] The size to download. If nil, downloads all sizes.
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# @return [void]
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# @note Skips download if character is not found in database
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# @note Downloads FLB/ULB variants only if character has those uncaps
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# @see #download_variants
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def download(selected_size = nil)
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character = Character.find_by(granblue_id: @id)
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return unless character
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download_variants(character, selected_size)
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end
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private
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# Downloads all variants of a character's images
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#
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# @param character [Character] Character model instance to download images for
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# @param selected_size [String] The size to download. If nil, downloads all sizes.
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# @return [void]
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# @note Only downloads variants that should exist based on character uncap status
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def download_variants(character, selected_size = nil)
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# All characters have 01 and 02 variants
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variants = %W[#{@id}_01 #{@id}_02]
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# Add FLB variant if available
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variants << "#{@id}_03" if character.flb
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# Add ULB variant if available
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variants << "#{@id}_04" if character.ulb
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log_info "Downloading character variants: #{variants.join(', ')}" if @verbose
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variants.each do |variant_id|
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download_variant(variant_id, selected_size)
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end
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end
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# Downloads a specific variant's images in all sizes
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#
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# @param variant_id [String] Character variant ID (e.g., "3040001000_01")
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# @param selected_size [String] The size to download. If nil, downloads all sizes.
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# @return [void]
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def download_variant(variant_id, selected_size = nil)
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log_info "-> #{variant_id}" if @verbose
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return if @test_mode
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sizes = selected_size ? [selected_size] : SIZES
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sizes.each_with_index do |size, index|
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path = download_path(size)
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url = build_variant_url(variant_id, size)
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process_download(url, size, path, last: index == SIZES.size - 1)
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end
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end
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# Builds URL for a specific variant and size
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#
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# @param variant_id [String] Character variant ID
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# @param size [String] Image size variant ("main", "grid", "square", or "detail")
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# @return [String] Complete URL for downloading the image
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def build_variant_url(variant_id, size)
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directory = directory_for_size(size)
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"#{@base_url}/#{directory}/#{variant_id}.jpg"
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end
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# Gets object type for file paths and storage keys
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# @return [String] Returns "character"
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def object_type
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'character'
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end
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# Gets base URL for character assets
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# @return [String] Base URL for character images
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def base_url
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'http://gbf.game-a.mbga.jp/assets/img/sp/assets/npc'
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end
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# Gets directory name for a size variant
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#
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# @param size [String] Image size variant
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# @return [String] Directory name in game asset URL structure
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# @note Maps "main" -> "f", "grid" -> "m", "square" -> "s"
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def directory_for_size(size)
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case size.to_s
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when 'main' then 'f'
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when 'grid' then 'm'
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when 'square' then 's'
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end
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end
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end
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end
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end
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