* Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Remove ap call * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Update awakenings (#101) * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Adds guidebooks and gacha tables (#95) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Remove ap call * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Squash migrations into one file * Add migrations This adds migrations and data migrations for the awakening update. * A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type. * GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed. * Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened. * Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data` * Add and update models This updates models for the awakening update. * Awakening and WeaponAwakening models were added * Weapon, GridWeapon and GridCharacter models get relationships to the new models defined * GridCharacter had a validation on `awakening_level` that needed to be fixed * Update controllers This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients * Update blueprints This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops. * Remove re-added migrations * Implement removing job skills (#103) This lets users remove job skills, for if they accidentally set them. * Fix migration
135 lines
3.7 KiB
Ruby
135 lines
3.7 KiB
Ruby
namespace :granblue do
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def _progress_reporter(count:, total:, result:, bar_len: 40, multi: true)
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filled_len = (bar_len * count / total).round
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status = File.basename(result)
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percents = (100.0 * count / total).round(1)
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bar = '=' * filled_len + '-' * (bar_len - filled_len)
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if !multi
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print("[#{bar}] #{percents}% ...#{' ' * 14}#{status}\n")
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else
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print "\n"
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end
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end
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def build_weapon_url(id, size)
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# Set up URL
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base_url = 'http://gbf.game-a.mbga.jp/assets/img/sp/assets/weapon'
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extension = '.jpg'
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directory = 'ls' if size.to_s == 'main'
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directory = 'm' if size.to_s == 'grid'
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directory = 's' if size.to_s == 'square'
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"#{base_url}/#{directory}/#{id}#{extension}"
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end
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def build_summon_url(id, size)
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# Set up URL
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base_url = 'http://gbf.game-a.mbga.jp/assets/img/sp/assets/summon'
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extension = '.jpg'
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directory = 'party_main' if size.to_s == 'main'
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directory = 'party_sub' if size.to_s == 'grid'
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directory = 's' if size.to_s == 'square'
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"#{base_url}/#{directory}/#{id}#{extension}"
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end
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def build_chara_url(id, size)
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# Set up URL
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base_url = 'http://gbf.game-a.mbga.jp/assets/img/sp/assets/npc'
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extension = '.jpg'
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directory = 'f' if size.to_s == 'main'
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directory = 'm' if size.to_s == 'grid'
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directory = 's' if size.to_s == 'square'
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"#{base_url}/#{directory}/#{id}#{extension}"
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end
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def download_images(url, size, path)
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begin
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download = URI.parse(url).open
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download_URI = "#{path}/#{download.base_uri.to_s.split('/')[-1]}"
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if File.exist?(download_URI)
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puts "\tSkipping #{size}\t#{url}"
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else
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puts "\tDownloading #{size}\t#{url}..."
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IO.copy_stream(download, "#{path}/#{download.base_uri.to_s.split('/')[-1]}")
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end
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rescue OpenURI::HTTPError
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puts "\t404 returned\t#{url}"
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end
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end
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def download_chara_images(id)
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sizes = %w[main grid square]
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url = {
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'main': build_chara_url(id, 'main'),
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'grid': build_chara_url(id, 'grid'),
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'square': build_chara_url(id, 'square')
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}
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puts "Character #{id}"
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sizes.each do |size|
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path = "#{Rails.root}/download/character-#{size}"
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download_images(url[size.to_sym], size, path)
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end
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end
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def download_weapon_images(id)
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sizes = %w[main grid square]
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url = {
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'main': build_weapon_url(id, 'main'),
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'grid': build_weapon_url(id, 'grid'),
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'square': build_weapon_url(id, 'square')
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}
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puts "Weapon #{id}"
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sizes.each do |size|
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path = "#{Rails.root}/download/weapon-#{size}"
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download_images(url[size.to_sym], size, path)
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end
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end
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def download_summon_images(id)
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sizes = %w[main grid square]
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url = {
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'main': build_summon_url(id, 'main'),
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'grid': build_summon_url(id, 'grid'),
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'square': build_summon_url(id, 'square')
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}
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puts "Summon #{id}"
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sizes.each do |size|
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path = "#{Rails.root}/download/summon-#{size}"
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download_images(url[size.to_sym], size, path)
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end
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end
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desc 'Downloads images for the given Granblue_IDs'
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task :download_images, %i[object] => :environment do |_t, args|
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object = args[:object]
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list = args.extras
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list.each do |id|
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if object == 'character'
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download_chara_images("#{id}_01")
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download_chara_images("#{id}_02")
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download_chara_images("#{id}_03")
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download_chara_images("#{id}_04")
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elsif object == 'weapon'
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download_weapon_images(id)
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elsif object == 'summon'
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download_summon_images("#{id}")
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download_summon_images("#{id}_02")
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download_summon_images("#{id}_03")
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download_summon_images("#{id}_04")
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end
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end
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end
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end
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