hensei-api/app/controllers/api/v1/jobs_controller.rb

235 lines
7.9 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class JobsController < Api::V1::ApiController
before_action :set_party, only: %w[update_job update_job_skills destroy_job_skill]
before_action :authorize_party, only: %w[update_job update_job_skills destroy_job_skill]
before_action :set_job, only: %w[update]
before_action :ensure_editor_role, only: %w[update]
def all
render json: JobBlueprint.render(Job.all)
end
def show
render json: JobBlueprint.render(Job.find_by(granblue_id: params[:id]))
end
# PATCH/PUT /jobs/:id
# Updates an existing job record
def update
if @job.update(job_update_params)
render json: JobBlueprint.render(@job)
else
render_validation_error_response(@job)
end
end
def update_job
if job_params[:job_id] != -1
# Extract job and find its main skills
old_job = @party.job
job = Job.find(job_params[:job_id])
main_skills = JobSkill.where(job: job.id, main: true)
# Update the party
@party.job = job
main_skills.each_with_index do |skill, index|
@party["skill#{index}_id"] = skill.id
end
# Check for incompatible Base and EMP skills
%w[skill1_id skill2_id skill3_id].each do |key|
@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
end
# Remove extra subskills if necessary
if old_job &&
%w[1 2 3].include?(old_job.row) &&
%w[4 5 ex2].include?(job.row) &&
@party.skill1 && @party.skill2 && @party.skill3 &&
@party.skill1.sub && @party.skill2.sub && @party.skill3.sub
@party['skill3_id'] = nil
end
else
@party.job = nil
%w[skill0_id skill1_id skill2_id skill3_id].each do |key|
@party[key] = nil
end
end
render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save!
end
def update_job_skills
raise Api::V1::NoJobSkillProvidedError unless job_params[:skill1_id] || job_params[:skill2_id] || job_params[:skill3_id]
# Determine which incoming keys contain new skills
skill_keys = %w[skill1_id skill2_id skill3_id]
new_skill_keys = job_params.keys.select { |key| skill_keys.include?(key) }
# If there are new skills, merge them with the existing skills
unless new_skill_keys.empty?
# Load skills ONCE upfront to avoid N+1 queries
new_skill_ids = new_skill_keys.map { |key| job_params[key] }
new_skills_loaded = JobSkill.where(id: new_skill_ids).index_by(&:id)
# Validate all skills exist and are compatible
new_skill_ids.each do |id|
skill = new_skills_loaded[id]
raise ActiveRecord::RecordNotFound.new("Couldn't find JobSkill") unless skill
raise Api::V1::IncompatibleSkillError.new(job: @party.job, skill: skill) if mismatched_skill(@party.job, skill)
end
existing_skills = {
1 => @party.skill1,
2 => @party.skill2,
3 => @party.skill3
}
positions = extract_positions_from_keys(new_skill_keys)
# Pass loaded skills instead of IDs
merged = merge_skills_with_loaded_skills(existing_skills, new_skill_ids.map { |id| new_skills_loaded[id] }, positions)
skill_ids_hash = merged.each_with_object({}) do |(index, skill), memo|
memo["skill#{index}_id"] = skill&.id
end
@party.attributes = skill_ids_hash
end
render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save!
end
def destroy_job_skill
position = job_params[:skill_position].to_i
@party["skill#{position}_id"] = nil
render json: PartyBlueprint.render(@party, view: :job_metadata) if @party.save
end
private
def merge_skills_with_loaded_skills(existing_skills, new_skills, positions)
# new_skills is now an array of already-loaded JobSkill objects
new_skills.each_with_index do |skill, index|
existing_skills = place_skill_in_existing_skills(existing_skills, skill, positions[index])
end
existing_skills
end
def place_skill_in_existing_skills(existing_skills, skill, position)
# Test if skill will exceed allowances of skill types
skill_type = skill.sub ? 'sub' : 'emp'
unless can_add_skill_of_type(existing_skills, position, skill_type)
raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
end
if !existing_skills[position]
existing_skills[position] = skill
else
value = existing_skills.compact.detect { |_, value| value && value.id == skill.id }
old_position = existing_skills.key(value[1]) if value
if old_position
existing_skills = swap_skills_at_position(existing_skills, skill, position, old_position)
else
existing_skills[position] = skill
end
end
existing_skills
end
def swap_skills_at_position(skills, new_skill, position1, position2)
# Check desired position for a skill
displaced_skill = skills[position1] if skills[position1].present?
# Put skill in new position
skills[position1] = new_skill
skills[position2] = displaced_skill
skills
end
def extract_positions_from_keys(keys)
# Subtract by 1 because we won't operate on the 0th skill, so we don't pass it
keys.map { |key| key['skill'.length].to_i }
end
def can_add_skill_of_type(skills, position, type)
if %w[4 5 ex2].include?(@party.job.row) && skills.values.compact.length.positive?
max_skill_of_type = 2
skills_to_check = skills.compact.reject { |key, _| key == position }
sum = skills_to_check.values.count { |value| value.send(type) }
return sum + 1 <= max_skill_of_type
end
true
end
def mismatched_skill(job, skill)
mismatched_main = (skill.job.id != job.id) && skill.main && !skill.sub
mismatched_emp = (skill.job.id != job.id && skill.job.base_job.id != job.base_job.id) && skill.emp
mismatched_base = skill.job.base_job && (job.row != 'ex2' || skill.job.base_job.id != job.base_job.id) && skill.base
if %w[4 5 ex2].include?(job.row)
if skill.base && !mismatched_base
false
elsif mismatched_emp || mismatched_main
true
end
elsif mismatched_emp || mismatched_main
true
else
false
end
end
def authorize_party
render_unauthorized_response if @party.user != current_user || @party.edit_key != edit_key
end
def set_party
@party = Party.find_by(shortcode: params[:id])
render_not_found_response('party') unless @party
end
def set_job
@job = Job.find_by(granblue_id: params[:id])
render_not_found_response('job') unless @job
end
# Ensures the current user has editor role (role >= 7)
def ensure_editor_role
return if current_user&.role && current_user.role >= 7
Rails.logger.warn "[JOBS] Unauthorized access attempt by user #{current_user&.id}"
render json: { error: 'Unauthorized - Editor role required' }, status: :unauthorized
end
def job_update_params
params.permit(
:name_en, :name_jp, :granblue_id,
:proficiency1, :proficiency2, :row, :order,
:master_level, :ultimate_mastery,
:accessory, :accessory_type, :base_job_id
)
end
def job_params
params.require(:party).permit(
:job_id,
:skill0_id,
:skill1_id,
:skill2_id,
:skill3_id,
:skill_position
)
end
end
end
end