hensei-api/db/schema.rb
Justin Edmund 6cf11e6517
Jedmund/fix image embeds 4 (#177)
* Update gitignore

There is a mystery postgres folder and we are going to ignore it

* Add migrations

* Update preview state default to pending
* Adds indexes
* Adds PgHero and PgStatements

* Update .gitignore

* Update Gemfile

Production:
- `newrelic_rpm`

Development:
- `pg_query`
- `prosopite`

* Configure Sidekiq

Create job for cleaning up party previews

* Configure Prosopite and remove CacheFreeLogger

* Enable query logging

* Update api_controller.rb

Add N+1 detectioin via Prosopite in development/test environments

* Refactor canonical object blueprints

* Refactor grid object blueprints

* Remove N+1 from grid object models

Reimplementing `character` `summon` and `weapon` was making N+1s which made queries really slow

* Add counter caches to party

* Add preview generation helpers

The Party model can respond to queries about its preview state with the following models:
- `schedule_preview_generation`
- `preview_content_changed?`
- `preview_expired?`
- `should_generate_preview?`
- `ready_for_preview?`
- `needs_preview_generation?`
- `preview_relevant_attributes`

Removes the following methods:
- `schedule_preview_regeneration`
- `preview_relevant_changes?`

* Add cache to is_favorited(user)

* Refactored PartyBlueprint to minimize N+1s

* Remove preview expiry constants

These are defined in the Coordinator instead

* Add method comments

* Create parties_controller.rbs

* Update logic and logs

* Updates excluded methods and calculate_count

* Use `includes` instead of `joins`
* Use a less-insane way of counting

* Adds a helper method for party privacy

* Update filter condition helpers

Just minor refactoring

* Fix old view name in PartyBlueprint

* Refactor parties#create

* Remove redundant return

* Update parties_controller.rbs

* Update parties#index

* Update parties_controller.rb

Updates apply_includes and apply_excludes, along with modifying id_to_table and build_query

* Update parties_controller.rb

Adds the rest of the changes, too tired to write them all out. Some preview generation, some filtering

* Refactor parties#index and parties#favorites

These are mostly the same methods, so we remove common code into build_parties_query and render_paginated_parties

* Alias table name to object to maintain API consistency

* Maintain API consistency with raid blueprint

* Optimize party loading by adding eager loading to `set_from_slug`

- Refactored `set_from_slug` to use `includes` for eager loading associated models:
  - `user`, `job`, `raid` (with `group`)
  - `characters` (with `character` and `awakening`)
  - `weapons` (with `weapon`, `awakenings`, `weapon_key1`, `weapon_key2`, `weapon_key3`)
  - `summons` (with `summon`)
  - `guidebooks` (`guidebook1`, `guidebook2`, `guidebook3`)
  - `source_party`, `remixes`, `skills`, and `accessory`
- This change improves query efficiency by reducing N+1 queries and ensures all relevant associations are preloaded.
- Removed redundant favorite check as it was not necessary in this context.

* Refactor grid blueprints

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors.
  - Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency.
  - Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values.

- **GridWeaponBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`.
  - Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil.
  - Converted `awakening_level` field to integer for consistency.

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.

* Update raid blueprints

- Show flat representation of raid group in RaidBlueprint's nested view
- Show nested representation of raid in RaidGroupBlueprint's full view

* Move n+1 detection to around_action hook

* Improve handling mastery bonuses

- Improved handling of nested attributes:
  - Replaced old mastery structure with new `rings` and `awakening` assignments.
  - Added `new_rings` and `new_awakening` virtual attributes for easier updates.
  - Updated `assign_attributes` to exclude `rings` and `awakening` to prevent conflicts.

- Enhanced parameter transformation:
  - Introduced `transform_character_params` to process `rings`, `awakening`, and `earring` more reliably.
  - Ensured proper type conversion (`to_i`) for numeric values in `uncap_level`, `transcendence_step`, and `awakening_level`.
  - Improved error handling for missing values by setting defaults where needed.

- Optimized database queries:
  - Added `.includes(:awakening)` to `set` to prevent N+1 query issues.

- Updated strong parameters:
  - Changed `rings` from individual keys (`ring1`, `ring2`, etc.) to a structured array format.
  - Refactored permitted attributes to align with the new nested structure.

* Eager-load jobs when querying job skills

* Eager load raids/groups when querying

* Update users_controller.rb

More efficient way of denoting favorited parties.

* Update awakening.rb

- Removes explicitly defined associations and adds ActiveRecord associations instead

* Update party.rb

- Removes favorited accessor
- Renames derivative_parties to remixes and adds in-built sort

* Update weapon_awakening.rb

- Removes redefined explicit associations

* Update grid_character.rb

- Adds code transforming incoming ring and awakening values into something the db understands

* Update character.rb

Add explicit Awakenings enum

* Update coordinator.rb

Adds 'queued' as a state for generation
2025-02-09 22:50:18 -08:00

532 lines
21 KiB
Ruby

# This file is auto-generated from the current state of the database. Instead
# of editing this file, please use the migrations feature of Active Record to
# incrementally modify your database, and then regenerate this schema definition.
#
# This file is the source Rails uses to define your schema when running `bin/rails
# db:schema:load`. When creating a new database, `bin/rails db:schema:load` tends to
# be faster and is potentially less error prone than running all of your
# migrations from scratch. Old migrations may fail to apply correctly if those
# migrations use external dependencies or application code.
#
# It's strongly recommended that you check this file into your version control system.
ActiveRecord::Schema[8.0].define(version: 2025_02_01_170037) do
# These are extensions that must be enabled in order to support this database
enable_extension "btree_gin"
enable_extension "pg_catalog.plpgsql"
enable_extension "pg_stat_statements"
enable_extension "pg_trgm"
enable_extension "pgcrypto"
create_table "app_updates", primary_key: "updated_at", id: :datetime, force: :cascade do |t|
t.string "update_type", null: false
t.string "version"
end
create_table "awakenings", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "slug", null: false
t.string "object_type", null: false
t.integer "order", default: 0, null: false
end
create_table "characters", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.integer "proficiency1"
t.integer "proficiency2"
t.integer "gender"
t.integer "race1"
t.integer "race2"
t.boolean "flb", default: false, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "base_da"
t.integer "base_ta"
t.float "ougi_ratio"
t.float "ougi_ratio_flb"
t.boolean "special", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_hp_ulb"
t.integer "max_atk_ulb"
t.integer "character_id", default: [], null: false, array: true
t.string "wiki_en", default: "", null: false
t.date "release_date"
t.date "flb_date"
t.date "ulb_date"
t.string "wiki_ja", default: ""
t.string "gamewith", default: ""
t.string "kamigame", default: ""
t.string "nicknames_en", default: [], null: false, array: true
t.string "nicknames_jp", default: [], null: false, array: true
t.index ["granblue_id"], name: "index_characters_on_granblue_id"
t.index ["name_en"], name: "index_characters_on_name_en", opclass: :gin_trgm_ops, using: :gin
end
create_table "data_migrations", primary_key: "version", id: :string, force: :cascade do |t|
end
create_table "data_versions", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "filename", null: false
t.datetime "imported_at", null: false
t.index ["filename"], name: "index_data_versions_on_filename", unique: true
end
create_table "favorites", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "user_id"
t.uuid "party_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.index ["party_id"], name: "index_favorites_on_party_id"
t.index ["user_id"], name: "index_favorites_on_user_id"
end
create_table "gacha", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.boolean "premium"
t.boolean "classic"
t.boolean "flash"
t.boolean "legend"
t.boolean "valentines"
t.boolean "summer"
t.boolean "halloween"
t.boolean "holiday"
t.string "drawable_type"
t.uuid "drawable_id"
t.index ["drawable_id"], name: "index_gacha_on_drawable_id", unique: true
t.index ["drawable_type", "drawable_id"], name: "index_gacha_on_drawable"
end
create_table "gacha_rateups", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "gacha_id"
t.string "user_id"
t.decimal "rate"
t.datetime "created_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
t.index ["gacha_id"], name: "index_gacha_rateups_on_gacha_id"
end
create_table "grid_characters", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "character_id"
t.integer "uncap_level"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.boolean "perpetuity", default: false, null: false
t.integer "transcendence_step", default: 0, null: false
t.jsonb "ring1", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring2", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring3", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring4", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "earring", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.uuid "awakening_id"
t.integer "awakening_level", default: 1
t.index ["awakening_id"], name: "index_grid_characters_on_awakening_id"
t.index ["character_id"], name: "index_grid_characters_on_character_id"
t.index ["party_id", "position"], name: "index_grid_characters_on_party_id_and_position"
t.index ["party_id"], name: "index_grid_characters_on_party_id"
end
create_table "grid_summons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "summon_id"
t.integer "uncap_level"
t.boolean "main"
t.boolean "friend"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.integer "transcendence_step", default: 0, null: false
t.boolean "quick_summon", default: false
t.index ["party_id", "position"], name: "index_grid_summons_on_party_id_and_position"
t.index ["party_id"], name: "index_grid_summons_on_party_id"
t.index ["summon_id"], name: "index_grid_summons_on_summon_id"
end
create_table "grid_weapons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "weapon_id"
t.uuid "weapon_key1_id"
t.uuid "weapon_key2_id"
t.integer "uncap_level"
t.boolean "mainhand"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.uuid "weapon_key3_id"
t.integer "ax_modifier1"
t.float "ax_strength1"
t.integer "ax_modifier2"
t.float "ax_strength2"
t.integer "element"
t.integer "awakening_level", default: 1, null: false
t.uuid "awakening_id"
t.integer "transcendence_step", default: 0
t.string "weapon_key4_id"
t.index ["awakening_id"], name: "index_grid_weapons_on_awakening_id"
t.index ["party_id", "position"], name: "index_grid_weapons_on_party_id_and_position"
t.index ["party_id"], name: "index_grid_weapons_on_party_id"
t.index ["weapon_id"], name: "index_grid_weapons_on_weapon_id"
t.index ["weapon_key1_id"], name: "index_grid_weapons_on_weapon_key1_id"
t.index ["weapon_key2_id"], name: "index_grid_weapons_on_weapon_key2_id"
t.index ["weapon_key3_id"], name: "index_grid_weapons_on_weapon_key3_id"
end
create_table "guidebooks", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "granblue_id", null: false
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "description_en", null: false
t.string "description_jp", null: false
t.datetime "created_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
end
create_table "job_accessories", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "job_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "granblue_id", null: false
t.integer "rarity"
t.date "release_date"
t.integer "accessory_type"
t.index ["job_id"], name: "index_job_accessories_on_job_id"
end
create_table "job_skills", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "job_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "slug", null: false
t.integer "color", null: false
t.boolean "main", default: false
t.boolean "sub", default: false
t.boolean "emp", default: false
t.integer "order"
t.boolean "base", default: false
t.index ["job_id"], name: "index_job_skills_on_job_id"
end
create_table "jobs", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "proficiency1"
t.integer "proficiency2"
t.string "row"
t.boolean "master_level", default: false, null: false
t.integer "order"
t.uuid "base_job_id"
t.string "granblue_id"
t.boolean "accessory", default: false
t.integer "accessory_type", default: 0
t.boolean "ultimate_mastery", default: false, null: false
t.index ["base_job_id"], name: "index_jobs_on_base_job_id"
end
create_table "oauth_access_grants", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "resource_owner_id", null: false
t.uuid "application_id", null: false
t.string "token", null: false
t.integer "expires_in", null: false
t.text "redirect_uri", null: false
t.datetime "created_at", precision: nil, null: false
t.datetime "revoked_at", precision: nil
t.string "scopes"
t.index ["token"], name: "index_oauth_access_grants_on_token", unique: true
end
create_table "oauth_access_tokens", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "resource_owner_id"
t.uuid "application_id"
t.string "token", null: false
t.string "refresh_token"
t.integer "expires_in"
t.datetime "revoked_at", precision: nil
t.datetime "created_at", precision: nil, null: false
t.string "scopes"
t.string "previous_refresh_token", default: "", null: false
t.index ["refresh_token"], name: "index_oauth_access_tokens_on_refresh_token", unique: true
t.index ["resource_owner_id"], name: "index_oauth_access_tokens_on_resource_owner_id"
t.index ["token"], name: "index_oauth_access_tokens_on_token", unique: true
end
create_table "oauth_applications", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name", null: false
t.string "uid", null: false
t.string "secret", null: false
t.text "redirect_uri", null: false
t.string "scopes", default: "", null: false
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.index ["uid"], name: "index_oauth_applications_on_uid", unique: true
end
create_table "parties", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "user_id"
t.string "shortcode"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.boolean "extra", default: false, null: false
t.string "name"
t.text "description"
t.uuid "raid_id"
t.integer "element"
t.integer "weapons_count", default: 0
t.uuid "job_id"
t.integer "master_level"
t.uuid "skill1_id"
t.uuid "skill2_id"
t.uuid "skill3_id"
t.uuid "skill0_id"
t.boolean "full_auto", default: false, null: false
t.boolean "auto_guard", default: false, null: false
t.boolean "charge_attack", default: true, null: false
t.integer "clear_time", default: 0, null: false
t.integer "button_count"
t.integer "chain_count"
t.integer "turn_count"
t.uuid "source_party_id"
t.uuid "accessory_id"
t.integer "characters_count", default: 0
t.integer "summons_count", default: 0
t.string "edit_key"
t.uuid "local_id"
t.integer "ultimate_mastery"
t.uuid "guidebook3_id"
t.uuid "guidebook1_id"
t.uuid "guidebook2_id"
t.boolean "auto_summon", default: false
t.boolean "remix", default: false, null: false
t.integer "visibility", default: 1, null: false
t.integer "preview_state", default: 0, null: false
t.datetime "preview_generated_at"
t.string "preview_s3_key"
t.index ["accessory_id"], name: "index_parties_on_accessory_id"
t.index ["created_at"], name: "index_parties_on_created_at"
t.index ["element"], name: "index_parties_on_element"
t.index ["guidebook1_id"], name: "index_parties_on_guidebook1_id"
t.index ["guidebook2_id"], name: "index_parties_on_guidebook2_id"
t.index ["guidebook3_id"], name: "index_parties_on_guidebook3_id"
t.index ["job_id"], name: "index_parties_on_job_id"
t.index ["preview_generated_at"], name: "index_parties_on_preview_generated_at"
t.index ["preview_state"], name: "index_parties_on_preview_state"
t.index ["raid_id"], name: "index_parties_on_raid_id"
t.index ["shortcode"], name: "index_parties_on_shortcode"
t.index ["skill0_id"], name: "index_parties_on_skill0_id"
t.index ["skill1_id"], name: "index_parties_on_skill1_id"
t.index ["skill2_id"], name: "index_parties_on_skill2_id"
t.index ["skill3_id"], name: "index_parties_on_skill3_id"
t.index ["source_party_id"], name: "index_parties_on_source_party_id"
t.index ["user_id"], name: "index_parties_on_user_id"
t.index ["visibility", "created_at"], name: "index_parties_on_visibility_created_at"
t.index ["weapons_count", "characters_count", "summons_count"], name: "index_parties_on_counters"
end
create_table "pg_search_documents", force: :cascade do |t|
t.text "content"
t.string "granblue_id"
t.string "name_en"
t.string "name_jp"
t.integer "element"
t.string "searchable_type"
t.uuid "searchable_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.index ["searchable_type", "searchable_id"], name: "index_pg_search_documents_on_searchable"
end
create_table "pghero_query_stats", force: :cascade do |t|
t.text "database"
t.text "user"
t.text "query"
t.bigint "query_hash"
t.float "total_time"
t.bigint "calls"
t.datetime "captured_at", precision: nil
t.index ["database", "captured_at"], name: "index_pghero_query_stats_on_database_and_captured_at"
end
create_table "raid_groups", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en", null: false
t.string "name_jp", null: false
t.integer "difficulty"
t.integer "order", null: false
t.integer "section", default: 1, null: false
t.boolean "extra", default: false, null: false
t.boolean "hl", default: true, null: false
t.boolean "guidebooks", default: false, null: false
end
create_table "raids", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "level"
t.integer "element"
t.string "slug"
t.uuid "group_id"
end
create_table "sparks", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "user_id", null: false
t.string "guild_ids", null: false, array: true
t.integer "crystals", default: 0
t.integer "tickets", default: 0
t.integer "ten_tickets", default: 0
t.string "target_type"
t.bigint "target_id"
t.datetime "updated_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
t.string "target_memo"
t.index ["target_type", "target_id"], name: "index_sparks_on_target"
t.index ["user_id"], name: "index_sparks_on_user_id", unique: true
end
create_table "summons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.string "series"
t.boolean "flb", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_level", default: 100, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "max_hp_ulb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "max_atk_ulb"
t.boolean "subaura", default: false, null: false
t.boolean "limit", default: false, null: false
t.boolean "transcendence", default: false, null: false
t.integer "max_atk_xlb"
t.integer "max_hp_xlb"
t.integer "summon_id"
t.date "release_date"
t.date "flb_date"
t.date "ulb_date"
t.string "wiki_en", default: ""
t.string "wiki_ja", default: ""
t.string "gamewith", default: ""
t.string "kamigame", default: ""
t.date "transcendence_date"
t.string "nicknames_en", default: [], null: false, array: true
t.string "nicknames_jp", default: [], null: false, array: true
t.index ["granblue_id"], name: "index_summons_on_granblue_id"
t.index ["name_en"], name: "index_summons_on_name_en", opclass: :gin_trgm_ops, using: :gin
end
create_table "users", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "email"
t.string "password_digest"
t.string "username"
t.integer "granblue_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.string "picture", default: "gran"
t.string "language", default: "en", null: false
t.boolean "private", default: false, null: false
t.string "element", default: "water", null: false
t.integer "gender", default: 0, null: false
t.string "theme", default: "system", null: false
t.integer "role", default: 1, null: false
end
create_table "weapon_awakenings", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "weapon_id", null: false
t.uuid "awakening_id", null: false
t.index ["awakening_id"], name: "index_weapon_awakenings_on_awakening_id"
t.index ["weapon_id"], name: "index_weapon_awakenings_on_weapon_id"
end
create_table "weapon_keys", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "slot"
t.integer "group"
t.integer "order"
t.string "slug"
t.integer "granblue_id"
t.integer "series", default: [], null: false, array: true
end
create_table "weapons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.integer "proficiency"
t.integer "series", default: -1, null: false
t.boolean "flb", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_level", default: 100, null: false
t.integer "max_skill_level", default: 10, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "max_hp_ulb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "max_atk_ulb"
t.boolean "extra", default: false, null: false
t.integer "ax_type"
t.boolean "limit", default: false, null: false
t.boolean "ax", default: false, null: false
t.integer "max_awakening_level"
t.date "release_date"
t.date "flb_date"
t.date "ulb_date"
t.string "wiki_en", default: ""
t.string "wiki_ja", default: ""
t.string "gamewith", default: ""
t.string "kamigame", default: ""
t.string "nicknames_en", default: [], null: false, array: true
t.string "nicknames_jp", default: [], null: false, array: true
t.boolean "transcendence", default: false
t.date "transcendence_date"
t.string "recruits"
t.index ["granblue_id"], name: "index_weapons_on_granblue_id"
t.index ["name_en"], name: "index_weapons_on_name_en", opclass: :gin_trgm_ops, using: :gin
t.index ["recruits"], name: "index_weapons_on_recruits"
end
add_foreign_key "favorites", "parties"
add_foreign_key "favorites", "users"
add_foreign_key "grid_characters", "awakenings"
add_foreign_key "grid_characters", "characters"
add_foreign_key "grid_characters", "parties"
add_foreign_key "grid_summons", "parties"
add_foreign_key "grid_summons", "summons"
add_foreign_key "grid_weapons", "awakenings"
add_foreign_key "grid_weapons", "parties"
add_foreign_key "grid_weapons", "weapon_keys", column: "weapon_key3_id"
add_foreign_key "grid_weapons", "weapons"
add_foreign_key "jobs", "jobs", column: "base_job_id"
add_foreign_key "oauth_access_grants", "oauth_applications", column: "application_id"
add_foreign_key "oauth_access_tokens", "oauth_applications", column: "application_id"
add_foreign_key "parties", "guidebooks", column: "guidebook1_id"
add_foreign_key "parties", "guidebooks", column: "guidebook2_id"
add_foreign_key "parties", "guidebooks", column: "guidebook3_id"
add_foreign_key "parties", "job_accessories", column: "accessory_id"
add_foreign_key "parties", "job_skills", column: "skill0_id"
add_foreign_key "parties", "job_skills", column: "skill1_id"
add_foreign_key "parties", "job_skills", column: "skill2_id"
add_foreign_key "parties", "job_skills", column: "skill3_id"
add_foreign_key "parties", "jobs"
add_foreign_key "parties", "parties", column: "source_party_id"
add_foreign_key "parties", "raids"
add_foreign_key "parties", "users"
add_foreign_key "raids", "raid_groups", column: "group_id", name: "raids_group_id_fkey"
add_foreign_key "weapon_awakenings", "awakenings"
add_foreign_key "weapon_awakenings", "weapons"
end