* Adds has_one association to canonical objects * GridWeapon is_mainhand refactored * GridCharacter add_awakening refactored
46 lines
1.2 KiB
Ruby
46 lines
1.2 KiB
Ruby
# frozen_string_literal: true
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class GridSummon < ApplicationRecord
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belongs_to :party,
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counter_cache: :summons_count,
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inverse_of: :summons
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validates_presence_of :party
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has_one :object, class_name: 'Summon', foreign_key: :id, primary_key: :summon_id
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validate :compatible_with_position, on: :create
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validate :no_conflicts, on: :create
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def summon
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Summon.find(summon_id)
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end
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def blueprint
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GridSummonBlueprint
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end
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# Returns conflicting summons if they exist
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def conflicts(party)
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return unless summon.limit
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party.summons.find do |grid_summon|
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return unless grid_summon.id
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grid_summon if summon.id == grid_summon.summon.id
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end
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end
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private
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# Validates whether there is a conflict with the party
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def no_conflicts
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# Check if the grid summon conflicts with any of the other grid summons in the party
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errors.add(:series, 'must not conflict with existing summons') unless conflicts(party).nil?
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end
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# Validates whether the summon can be added to the desired position
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def compatible_with_position
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return unless [4, 5].include?(position.to_i) && !summon.subaura
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errors.add(:position, 'must have subaura for position')
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end
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end
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