hensei-api/db/schema.rb
Justin Edmund 7329dae243
(Hotfix) Fix migration error (#104)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Remove ap call

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Update awakenings (#101)

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Adds guidebooks and gacha tables (#95)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Remove ap call

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Squash migrations into one file

* Add migrations

This adds migrations and data migrations for the awakening update.

* A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type.
* GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed.
* Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened.
* Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data`

* Add and update models

This updates models for the awakening update.

* Awakening and WeaponAwakening models were added
* Weapon, GridWeapon and GridCharacter models get relationships to the new models defined
* GridCharacter had a validation on `awakening_level` that needed to be fixed

* Update controllers

This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients

* Update blueprints

This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops.

* Remove re-added migrations

* Implement removing job skills (#103)

This lets users remove job skills, for if they accidentally set them.

* Fix migration

* Fix migration
2023-06-19 04:03:43 -07:00

512 lines
20 KiB
Ruby

# This file is auto-generated from the current state of the database. Instead
# of editing this file, please use the migrations feature of Active Record to
# incrementally modify your database, and then regenerate this schema definition.
#
# This file is the source Rails uses to define your schema when running `bin/rails
# db:schema:load`. When creating a new database, `bin/rails db:schema:load` tends to
# be faster and is potentially less error prone than running all of your
# migrations from scratch. Old migrations may fail to apply correctly if those
# migrations use external dependencies or application code.
#
# It's strongly recommended that you check this file into your version control system.
ActiveRecord::Schema[7.0].define(version: 2023_06_19_045651) do
# These are extensions that must be enabled in order to support this database
enable_extension "btree_gin"
enable_extension "pg_trgm"
enable_extension "pgcrypto"
enable_extension "plpgsql"
enable_extension "timescaledb"
create_table "app_updates", primary_key: "updated_at", id: :datetime, force: :cascade do |t|
t.string "update_type", null: false
t.string "version"
end
create_table "awakenings", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "slug", null: false
t.string "object_type", null: false
t.integer "order", default: 0, null: false
end
create_table "character_charge_attacks", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "character_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "description_en", null: false
t.string "description_jp", null: false
t.integer "order", null: false
t.string "form"
t.uuid "effects", array: true
t.index ["character_id"], name: "index_character_charge_attacks_on_character_id"
end
create_table "character_skills", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "character_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "description_en", null: false
t.string "description_jp", null: false
t.integer "type", null: false
t.integer "position", null: false
t.string "form"
t.integer "cooldown", default: 0, null: false
t.integer "lockout", default: 0, null: false
t.integer "duration", array: true
t.boolean "recast", default: false, null: false
t.integer "obtained_at", default: 1, null: false
t.uuid "effects", array: true
t.index ["character_id"], name: "index_character_skills_on_character_id"
end
create_table "character_support_skills", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "character_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "slug", null: false
t.string "object_type", null: false
t.integer "order", default: 0, null: false
end
create_table "characters", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.integer "proficiency1"
t.integer "proficiency2"
t.integer "gender"
t.integer "race1"
t.integer "race2"
t.boolean "flb", default: false, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "base_da"
t.integer "base_ta"
t.float "ougi_ratio"
t.float "ougi_ratio_flb"
t.boolean "special", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_hp_ulb"
t.integer "max_atk_ulb"
t.integer "character_id", default: [], null: false, array: true
t.index ["name_en"], name: "index_characters_on_name_en", opclass: :gin_trgm_ops, using: :gin
end
create_table "data_migrations", primary_key: "version", id: :string, force: :cascade do |t|
end
create_table "effects", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "description_en", null: false
t.string "description_jp", null: false
t.integer "accuracy_value"
t.string "accuracy_suffix"
t.string "accuracy_comparator"
t.jsonb "strength", array: true
t.integer "healing_cap"
t.boolean "duration_indefinite", default: false, null: false
t.integer "duration_value"
t.string "duration_unit"
t.string "notes_en"
t.string "notes_jp"
end
create_table "favorites", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "user_id"
t.uuid "party_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.index ["party_id"], name: "index_favorites_on_party_id"
t.index ["user_id"], name: "index_favorites_on_user_id"
end
create_table "gacha", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.boolean "premium"
t.boolean "classic"
t.boolean "flash"
t.boolean "legend"
t.boolean "valentines"
t.boolean "summer"
t.boolean "halloween"
t.boolean "holiday"
t.string "drawable_type"
t.uuid "drawable_id"
t.index ["drawable_id"], name: "index_gacha_on_drawable_id", unique: true
t.index ["drawable_type", "drawable_id"], name: "index_gacha_on_drawable"
end
create_table "gacha_rateups", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "gacha_id"
t.string "user_id"
t.decimal "rate"
t.datetime "created_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
t.index ["gacha_id"], name: "index_gacha_rateups_on_gacha_id"
end
create_table "grid_characters", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "character_id"
t.integer "uncap_level"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.boolean "perpetuity", default: false, null: false
t.integer "transcendence_step", default: 0, null: false
t.jsonb "ring1", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring2", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring3", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "ring4", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.jsonb "earring", default: {"modifier"=>nil, "strength"=>nil}, null: false
t.boolean "skill0_enabled", default: true, null: false
t.boolean "skill1_enabled", default: true, null: false
t.boolean "skill2_enabled", default: true, null: false
t.boolean "skill3_enabled", default: true, null: false
t.uuid "awakening_id"
t.integer "awakening_level", default: 1
t.index ["awakening_id"], name: "index_grid_characters_on_awakening_id"
t.index ["character_id"], name: "index_grid_characters_on_character_id"
t.index ["party_id"], name: "index_grid_characters_on_party_id"
end
create_table "grid_summons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "summon_id"
t.integer "uncap_level"
t.boolean "main"
t.boolean "friend"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.integer "transcendence_step", default: 0, null: false
t.boolean "quick_summon", default: false, null: false
t.index ["party_id"], name: "index_grid_summons_on_party_id"
t.index ["summon_id"], name: "index_grid_summons_on_summon_id"
end
create_table "grid_weapons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "party_id"
t.uuid "weapon_id"
t.uuid "weapon_key1_id"
t.uuid "weapon_key2_id"
t.integer "uncap_level"
t.boolean "mainhand"
t.integer "position"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.uuid "weapon_key3_id"
t.integer "ax_modifier1"
t.float "ax_strength1"
t.integer "ax_modifier2"
t.float "ax_strength2"
t.integer "element"
t.integer "awakening_level", default: 1, null: false
t.uuid "awakening_id"
t.index ["awakening_id"], name: "index_grid_weapons_on_awakening_id"
t.index ["party_id"], name: "index_grid_weapons_on_party_id"
t.index ["weapon_id"], name: "index_grid_weapons_on_weapon_id"
t.index ["weapon_key1_id"], name: "index_grid_weapons_on_weapon_key1_id"
t.index ["weapon_key2_id"], name: "index_grid_weapons_on_weapon_key2_id"
t.index ["weapon_key3_id"], name: "index_grid_weapons_on_weapon_key3_id"
end
create_table "guidebooks", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "granblue_id", null: false
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "description_en", null: false
t.string "description_jp", null: false
t.datetime "created_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
end
create_table "job_accessories", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "job_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "granblue_id", null: false
t.integer "rarity"
t.date "release_date"
t.integer "accessory_type"
t.index ["job_id"], name: "index_job_accessories_on_job_id"
end
create_table "job_skills", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "job_id"
t.string "name_en", null: false
t.string "name_jp", null: false
t.string "slug", null: false
t.integer "color", null: false
t.boolean "main", default: false
t.boolean "sub", default: false
t.boolean "emp", default: false
t.integer "order"
t.boolean "base", default: false
t.index ["job_id"], name: "index_job_skills_on_job_id"
end
create_table "jobs", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "proficiency1"
t.integer "proficiency2"
t.string "row"
t.boolean "master_level", default: false, null: false
t.integer "order"
t.uuid "base_job_id"
t.string "granblue_id"
t.boolean "accessory", default: false
t.integer "accessory_type", default: 0
t.boolean "ultimate_mastery", default: false, null: false
t.index ["base_job_id"], name: "index_jobs_on_base_job_id"
end
create_table "oauth_access_grants", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "resource_owner_id", null: false
t.uuid "application_id", null: false
t.string "token", null: false
t.integer "expires_in", null: false
t.text "redirect_uri", null: false
t.datetime "created_at", precision: nil, null: false
t.datetime "revoked_at", precision: nil
t.string "scopes"
t.index ["token"], name: "index_oauth_access_grants_on_token", unique: true
end
create_table "oauth_access_tokens", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "resource_owner_id"
t.uuid "application_id"
t.string "token", null: false
t.string "refresh_token"
t.integer "expires_in"
t.datetime "revoked_at", precision: nil
t.datetime "created_at", precision: nil, null: false
t.string "scopes"
t.string "previous_refresh_token", default: ""
t.index ["refresh_token"], name: "index_oauth_access_tokens_on_refresh_token", unique: true
t.index ["resource_owner_id"], name: "index_oauth_access_tokens_on_resource_owner_id"
t.index ["token"], name: "index_oauth_access_tokens_on_token", unique: true
end
create_table "oauth_applications", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name", null: false
t.string "uid", null: false
t.string "secret", null: false
t.text "redirect_uri", null: false
t.string "scopes", default: "", null: false
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.index ["uid"], name: "index_oauth_applications_on_uid", unique: true
end
create_table "parties", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "user_id"
t.string "shortcode"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.boolean "extra", default: false, null: false
t.string "name"
t.text "description"
t.uuid "raid_id"
t.integer "element"
t.integer "weapons_count", default: 0
t.uuid "job_id"
t.integer "master_level"
t.uuid "skill1_id"
t.uuid "skill2_id"
t.uuid "skill3_id"
t.uuid "skill0_id"
t.boolean "full_auto", default: false, null: false
t.boolean "auto_guard", default: false, null: false
t.boolean "charge_attack", default: true, null: false
t.integer "clear_time", default: 0, null: false
t.integer "button_count"
t.integer "chain_count"
t.integer "turn_count"
t.uuid "source_party_id"
t.uuid "accessory_id"
t.integer "characters_count", default: 0
t.integer "summons_count", default: 0
t.string "edit_key"
t.uuid "local_id"
t.integer "ultimate_mastery"
t.uuid "guidebook3_id"
t.uuid "guidebook1_id"
t.uuid "guidebook2_id"
t.boolean "auto_summon", default: false, null: false
t.index ["accessory_id"], name: "index_parties_on_accessory_id"
t.index ["guidebook1_id"], name: "index_parties_on_guidebook1_id"
t.index ["guidebook2_id"], name: "index_parties_on_guidebook2_id"
t.index ["guidebook3_id"], name: "index_parties_on_guidebook3_id"
t.index ["job_id"], name: "index_parties_on_job_id"
t.index ["skill0_id"], name: "index_parties_on_skill0_id"
t.index ["skill1_id"], name: "index_parties_on_skill1_id"
t.index ["skill2_id"], name: "index_parties_on_skill2_id"
t.index ["skill3_id"], name: "index_parties_on_skill3_id"
t.index ["source_party_id"], name: "index_parties_on_source_party_id"
t.index ["user_id"], name: "index_parties_on_user_id"
end
create_table "raid_groups", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en", null: false
t.string "name_jp", null: false
t.integer "difficulty"
t.integer "order", null: false
t.integer "section", default: 1, null: false
t.boolean "extra", default: false, null: false
t.boolean "hl", default: true, null: false
t.boolean "guidebooks", default: false, null: false
end
create_table "raids", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "level"
t.integer "element"
t.string "slug"
t.uuid "group_id"
t.index ["group_id"], name: "index_raids_on_group_id"
end
create_table "sparks", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "user_id", null: false
t.string "guild_ids", null: false, array: true
t.integer "crystals", default: 0
t.integer "tickets", default: 0
t.integer "ten_tickets", default: 0
t.string "target_type"
t.bigint "target_id"
t.datetime "updated_at", default: -> { "CURRENT_TIMESTAMP" }, null: false
t.string "target_memo"
t.index ["target_type", "target_id"], name: "index_sparks_on_target"
t.index ["user_id"], name: "index_sparks_on_user_id", unique: true
end
create_table "summons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.string "series"
t.boolean "flb", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_level", default: 100, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "max_hp_ulb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "max_atk_ulb"
t.boolean "subaura", default: false, null: false
t.boolean "limit", default: false, null: false
t.boolean "xlb", default: false, null: false
t.integer "max_atk_xlb"
t.integer "max_hp_xlb"
t.index ["name_en"], name: "index_summons_on_name_en", opclass: :gin_trgm_ops, using: :gin
end
create_table "users", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "email"
t.string "password_digest"
t.string "username"
t.integer "granblue_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
t.string "picture", default: "gran"
t.string "language", default: "en", null: false
t.boolean "private", default: false, null: false
t.string "element", default: "water", null: false
t.integer "gender", default: 0, null: false
t.string "theme", default: "system", null: false
end
create_table "weapon_awakenings", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.uuid "weapon_id", null: false
t.uuid "awakening_id", null: false
t.index ["awakening_id"], name: "index_weapon_awakenings_on_awakening_id"
t.index ["weapon_id"], name: "index_weapon_awakenings_on_weapon_id"
end
create_table "weapon_keys", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.integer "series"
t.integer "slot"
t.integer "group"
t.integer "order"
t.string "slug"
t.integer "granblue_id"
end
create_table "weapons", id: :uuid, default: -> { "gen_random_uuid()" }, force: :cascade do |t|
t.string "name_en"
t.string "name_jp"
t.string "granblue_id"
t.integer "rarity"
t.integer "element"
t.integer "proficiency"
t.integer "series", default: -1, null: false
t.boolean "flb", default: false, null: false
t.boolean "ulb", default: false, null: false
t.integer "max_level", default: 100, null: false
t.integer "max_skill_level", default: 10, null: false
t.integer "min_hp"
t.integer "max_hp"
t.integer "max_hp_flb"
t.integer "max_hp_ulb"
t.integer "min_atk"
t.integer "max_atk"
t.integer "max_atk_flb"
t.integer "max_atk_ulb"
t.boolean "extra", default: false, null: false
t.integer "ax_type"
t.boolean "limit", default: false, null: false
t.boolean "ax", default: false, null: false
t.string "nicknames_en", default: [], null: false, array: true
t.string "nicknames_jp", default: [], null: false, array: true
t.uuid "recruits_id"
t.integer "max_awakening_level"
t.index ["name_en"], name: "index_weapons_on_name_en", opclass: :gin_trgm_ops, using: :gin
t.index ["recruits_id"], name: "index_weapons_on_recruits_id"
end
add_foreign_key "favorites", "parties"
add_foreign_key "favorites", "users"
add_foreign_key "grid_characters", "awakenings"
add_foreign_key "grid_characters", "characters"
add_foreign_key "grid_characters", "parties"
add_foreign_key "grid_summons", "parties"
add_foreign_key "grid_summons", "summons"
add_foreign_key "grid_weapons", "awakenings"
add_foreign_key "grid_weapons", "parties"
add_foreign_key "grid_weapons", "weapon_keys", column: "weapon_key3_id"
add_foreign_key "grid_weapons", "weapons"
add_foreign_key "jobs", "jobs", column: "base_job_id"
add_foreign_key "oauth_access_grants", "oauth_applications", column: "application_id"
add_foreign_key "oauth_access_tokens", "oauth_applications", column: "application_id"
add_foreign_key "parties", "guidebooks", column: "guidebook1_id"
add_foreign_key "parties", "guidebooks", column: "guidebook2_id"
add_foreign_key "parties", "guidebooks", column: "guidebook3_id"
add_foreign_key "parties", "job_accessories", column: "accessory_id"
add_foreign_key "parties", "job_skills", column: "skill0_id"
add_foreign_key "parties", "job_skills", column: "skill1_id"
add_foreign_key "parties", "job_skills", column: "skill2_id"
add_foreign_key "parties", "job_skills", column: "skill3_id"
add_foreign_key "parties", "jobs"
add_foreign_key "parties", "parties", column: "source_party_id"
add_foreign_key "parties", "raids"
add_foreign_key "parties", "users"
add_foreign_key "raids", "raid_groups", column: "group_id"
add_foreign_key "weapon_awakenings", "awakenings"
add_foreign_key "weapon_awakenings", "weapons"
end