hensei-api/app/blueprints/api/v1/party_blueprint.rb
Justin Edmund 78b5b063fc
Deploy July Quality Update (#114)
* Remove print statements from data migration

* (Hotfix) Fix data migration failing due to nil

* Fix stale migration errors

* Ensure new characters have Awakenings

Every character starts with Balanced Lv1 awakening

* Ensure weapons without awakenings do not expose key

* Updates database seeds (#109)

* Destroy favorites when a party is deleted

* Allow users to delete parties with remixes (#111)

There was a bug that prevented users from deleting parties with remixes, because the source party reference was not being nulled.

We fixed that with `dependent: :nullify` but also added a boolean key to the parties database to track if a party is a remix or not. This way, if a party is flagged as a remix but the source party is null, we know that the original party was deleted and can message this on the frontend.

* Fix deleting grid summons (#112)

A bad decision to try to reduce code in `set` made this fail with a 422 because `summon_params` was being tested against but... didn't exist? was nil?

I fixed it by not using `set` before calling `destroy`, and just finding the summon in the `destroy` method itself

* Usernames in URLs should not be case-sensitive (#113)

Amateur hour mistake

* Change default filters in users controller
2023-07-04 00:40:06 -07:00

108 lines
3 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class PartyBlueprint < ApiBlueprint
view :weapons do
association :weapons,
blueprint: GridWeaponBlueprint,
view: :nested
end
view :summons do
association :summons,
blueprint: GridSummonBlueprint,
view: :nested
end
view :characters do
association :characters,
blueprint: GridCharacterBlueprint,
view: :nested
end
view :job_skills do
field :job_skills do |job|
{
'0' => !job.skill0.nil? ? JobSkillBlueprint.render_as_hash(job.skill0) : nil,
'1' => !job.skill1.nil? ? JobSkillBlueprint.render_as_hash(job.skill1) : nil,
'2' => !job.skill2.nil? ? JobSkillBlueprint.render_as_hash(job.skill2) : nil,
'3' => !job.skill3.nil? ? JobSkillBlueprint.render_as_hash(job.skill3) : nil
}
end
end
view :minimal do
fields :name, :element, :shortcode, :favorited, :remix,
:extra, :full_auto, :clear_time, :auto_guard, :auto_summon,
:created_at, :updated_at
field :guidebooks do |p|
{
'1' => !p.guidebook1.nil? ? GuidebookBlueprint.render_as_hash(p.guidebook1) : nil,
'2' => !p.guidebook2.nil? ? GuidebookBlueprint.render_as_hash(p.guidebook2) : nil,
'3' => !p.guidebook3.nil? ? GuidebookBlueprint.render_as_hash(p.guidebook3) : nil
}
end
association :raid,
blueprint: RaidBlueprint,
view: :full
association :job,
blueprint: JobBlueprint
association :user,
blueprint: UserBlueprint,
view: :minimal
end
view :jobs do
association :job,
blueprint: JobBlueprint
include_view :job_skills
end
view :preview do
include_view :minimal
include_view :weapons
end
view :full do
include_view :preview
include_view :summons
include_view :characters
include_view :job_skills
fields :local_id, :description, :charge_attack,
:button_count, :turn_count, :chain_count,
:master_level, :ultimate_mastery
association :accessory,
blueprint: JobAccessoryBlueprint
association :source_party,
blueprint: PartyBlueprint,
view: :minimal
# TODO: This should probably be paginated
association :remixes,
blueprint: PartyBlueprint,
view: :collection
end
view :collection do
include_view :preview
end
view :created do
include_view :full
fields :edit_key
end
view :destroyed do
fields :name, :description, :created_at, :updated_at
end
end
end
end