hensei-api/app/blueprints/api/v1/grid_character_blueprint.rb

57 lines
1.5 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class GridCharacterBlueprint < ApiBlueprint
view :uncap do
association :party, blueprint: PartyBlueprint, view: :minimal
fields :position, :uncap_level
end
view :nested do
fields :position, :uncap_level, :perpetuity
field :transcendence_step, if: ->(_fn, obj, _opt) {
obj.character.ulb
} do |c|
c.transcendence_step
end
field :awakening, if: ->(_fn, obj, _opt) {
!obj[:awakening].nil?
} do |c|
{
type: c.awakening[:type],
level: c.awakening[:level]
}
end
field :over_mastery, if: ->(_fn, obj, _opt) {
!obj.ring1['modifier'].nil? && !obj.ring2['modifier'].nil?
} do |c|
rings = []
rings.push(c.ring1) if !c.ring1['modifier'].nil?
rings.push(c.ring2) if !c.ring2['modifier'].nil?
rings.push(c.ring3) if !c.ring3['modifier'].nil?
rings.push(c.ring4) if !c.ring4['modifier'].nil?
rings
end
field :aetherial_mastery, if: ->(_fn, obj, _opt) {
!obj.earring['modifier'].nil?
} do |c|
c.earring
end
association :character, name: :object, blueprint: CharacterBlueprint
end
view :full do
include_view :nested
association :party, blueprint: PartyBlueprint, view: :minimal
end
end
end
end